Player Matchup

Cthulhu
Cthulhu
BetterImp16
Cthulhu
Level 24
God Stats
41W - 28L
1,322 SR
Queue Stats
428W - 532L
1,229 Elo+
Solo
Aphrodite
Aphrodite
Gabsgoes
Aphrodite
Level 11
God Stats
1W - 0L
1,718 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo
Hades
Hades
Juanrodrgss
Hades
Level 28
God Stats
12W - 10L
1,686 SR
Queue Stats
820W - 839L
1,400 Elo+
Solo
Thanatos
Thanatos
RoberkGon
Thanatos
Level 20
God Stats
16W - 25L
1,395 SR
Queue Stats
43W - 53L
1,414 Elo+
Solo
Da Ji
Da Ji
matos1710
Da Ji
Level 24
God Stats
1W - 2L
1,380 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Team Averages
Level 21
1,500 SR
1,408 Elo+

VS

Team Averages
Level 17
1,419 SR
1,263 Elo+
King Arthur
King Arthur
Heylom
King Arthur
Level 17
God Stats
4W - 7L
1,562 SR
Queue Stats
19W - 21L
1,422 Elo+
Solo
Fenrir
Fenrir
Hide0nHeart
Fenrir
Level 13
God Stats
0W - 1L
1,248 SR
Queue Stats
23W - 20L
1,213 Elo+
Party 1
Artemis
Artemis
Lievchka
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,225 Elo+
Party 1
Yemoja
Yemoja
MissDie710
Yemoja
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
7W - 15L
1,071 Elo+
Solo
Ra
Ra
kkjojokk
Ra
Level 18
God Stats
1W - 1L
1,285 SR
Queue Stats
15W - 23L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BetterImp16
Cthulhu
15
1 / 2 / 2
9,435
410
7,086
8,253
6,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
Gabsgoes
Aphrodite
16
5 / 5 / 6
10,666
464
9,415
17,928
11,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
13 / 1 / 8
13,284
578
22,221
16,477
10,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
RoberkGon
Thanatos
19
8 / 4 / 5
12,551
546
17,843
20,594
12,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Da Ji
matos1710
Da Ji
18
3 / 7 / 6
10,838
471
7,469
17,747
8,156
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Heylom
King Arthur
16
3 / 8 / 5
10,237
445
10,014
19,847
9,988
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
17
6 / 5 / 5
10,938
476
13,986
22,101
10,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Lievchka
Artemis
15
6 / 7 / 5
10,707
466
9,724
14,225
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
MissDie710
Yemoja
16
0 / 2 / 9
10,413
453
8,950
15,095
10,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
4 / 8 / 3
11,645
506
9,994
14,408
8,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
46
30
Kills
19
19
Deaths
30
27
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BetterImp16
Cthulhu
1
2
2
1
W
Aphrodite
Gabsgoes
Aphrodite
5
5
6
1.6
L
King Arthur
Heylom
King Arthur
3
8
5
0.69
L
Fenrir
6
5
5
1.7
W
13
1
8
17
L
Artemis
Lievchka
Artemis
6
7
5
1.21
L
Yemoja
MissDie710
Yemoja
0
2
9
2.25
W
Thanatos
RoberkGon
Thanatos
8
4
5
2.63
L
4
8
3
0.69
W
Da Ji
matos1710
Da Ji
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,034
Damage
52,668
80,999
Taken
85,676
49,038
Mitigated
44,584
47,725
Healing
18,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BetterImp16
Cthulhu
7,086
570
127
2,179
8,253
6,022
132
598
7,405
36,670
0
W
Aphrodite
Gabsgoes
Aphrodite
9,415
2,124
8,436
8,625
17,928
11,321
544
7,064
10,814
40,947
0
L
King Arthur
Heylom
King Arthur
10,014
2,454
0
2,452
19,847
9,988
256
7,845
11,608
0
53,091
L
Fenrir
13,986
3,899
0
7,252
22,101
10,205
0
7,388
14,634
0
80,791
W
22,221
1,465
199
9,605
16,477
10,655
2,176
3,982
12,470
95,517
0
L
Artemis
Lievchka
Artemis
9,724
5,667
0
113
14,225
6,128
1,461
7,414
6,811
0
25,081
L
Yemoja
MissDie710
Yemoja
8,950
1,419
1,131
2,852
15,095
10,034
345
7,086
7,909
50,698
0
W
Thanatos
RoberkGon
Thanatos
17,843
8,139
0
17,646
20,594
12,884
850
4,198
16,346
0
102,323
L
9,994
1,624
1,788
2,591
14,408
8,229
802
8,416
5,992
71,168
0
W
Da Ji
matos1710
Da Ji
7,469
1,236
641
267
17,747
8,156
381
3,102
14,620
0
43,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,774
Gold Earned
53,940
503
Minions Killed
457
0
Camps Cleared
0
2,004,483
Distance Traveled
1,799,327
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,435
410
64
3
0
375,022
3
W
Aphrodite
10,666
464
73
3
0
392,544
3
L
King Arthur
10,237
445
100
4
0
333,847
3
L
Fenrir
10,938
476
96
4
0
402,188
0
W
Hades
13,284
578
137
6
0
429,442
6
L
Artemis
10,707
466
40
2
0
260,042
1
L
Yemoja
10,413
453
80
3
0
424,810
0
W
Thanatos
12,551
546
150
7
0
419,503
0
L
Ra
11,645
506
141
6
0
378,440
7
W
Da Ji
10,838
471
79
3
0
387,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role