Player Matchup

Sun Wukong
Sun Wukong
Alex_Melody21
Sun Wukong
Level 6
God Stats
3W - 2L
1,611 SR
Queue Stats
4W - 7L
1,405 Elo+
Solo
Da Ji
Da Ji
Mailaye
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,163 Elo+
Solo
Apollo
Apollo
PapiEscobar8520
Apollo
Level 18
God Stats
31W - 56L
1,532 SR
Queue Stats
78W - 128L
1,393 Elo+
Solo
Ymir
Ymir
nael34
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,427 Elo+
Solo
Hera
Hera
xsoob
Hera
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 8L
1,445 Elo+
Solo
Team Averages
Level 7
1,529 SR
1,367 Elo+

VS

Team Averages
Level 19
1,406 SR
1,376 Elo+
Olorun
Olorun
BRUNO FODA813
Olorun
Level 9
God Stats
1W - 4L
1,285 SR
Queue Stats
56W - 53L
1,057 Elo+
Solo
Medusa
Medusa
ToonInk777
Medusa
Level 29
God Stats
46W - 48L
1,577 SR
Queue Stats
154W - 174L
1,581 Elo+
Solo
Mulan
Mulan
WhoTookChuck
Mulan
Level 28
God Stats
2W - 4L
1,308 SR
Queue Stats
707W - 620L
1,622 Elo+
Solo
Tiamat
Tiamat
XAzrahel95X
Tiamat
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 243L
1,315 Elo+
Solo
Ymir
Ymir
siane4l
Ymir
Level 17
God Stats
6W - 5L
1,359 SR
Queue Stats
29W - 28L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alex_Melody21
Sun Wukong
18
3 / 6 / 3
11,090
427
9,551
21,872
13,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
Mailaye
Da Ji
9
1 / 4 / 1
8,205
316
2,453
7,035
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
2 / 11 / 3
10,764
414
8,215
25,460
9,744
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
nael34
Ymir
5
0 / 6 / 1
6,899
265
184
5,295
1,963
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
xsoob
Hera
20
18 / 2 / 1
15,522
597
31,795
17,787
7,420
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 4
11,585
446
3,653
12,963
4,709
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
ToonInk777
Medusa
20
6 / 2 / 1
16,063
618
16,988
17,702
8,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
14 / 6 / 2
15,090
580
22,706
23,917
13,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
16
0 / 7 / 6
10,959
422
3,266
22,713
15,168
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
siane4l
Ymir
17
7 / 4 / 8
12,223
470
7,659
14,267
7,848
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
24
Kills
29
29
Deaths
24
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Alex_Melody21
Sun Wukong
3
6
3
0.75
W
2
5
4
0.8
L
Da Ji
Mailaye
Da Ji
1
4
1
0.38
L
2
11
3
0.32
W
Medusa
ToonInk777
Medusa
6
2
1
3.25
W
14
6
2
2.5
W
Tiamat
0
7
6
0.43
L
Ymir
nael34
Ymir
0
6
1
0.08
W
Ymir
siane4l
Ymir
7
4
8
2.75
L
Hera
xsoob
Hera
18
2
1
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,198
Damage
54,272
77,449
Taken
91,562
34,522
Mitigated
49,357
22,479
Healing
32,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Alex_Melody21
Sun Wukong
9,551
2,511
0
5,586
21,872
13,334
332
3,771
18,101
0
58,390
W
3,653
2,311
347
2,536
12,963
4,709
1,635
6,086
6,575
45,544
0
L
Da Ji
Mailaye
Da Ji
2,453
1,043
0
336
7,035
2,061
118
1,446
5,589
0
14,491
L
8,215
5,132
0
7,712
25,460
9,744
44
3,284
22,176
0
67,513
W
Medusa
ToonInk777
Medusa
16,988
8,316
0
11,378
17,702
8,290
6,999
2,716
14,910
0
142,664
W
22,706
7,021
0
11,000
23,917
13,342
724
6,336
17,265
0
128,241
W
Tiamat
3,266
622
0
7,697
22,713
15,168
308
8,969
13,370
50,115
0
L
Ymir
nael34
Ymir
184
184
0
17
5,295
1,963
32
3,187
2,108
1,337
0
W
Ymir
siane4l
Ymir
7,659
1,497
0
0
14,267
7,848
560
6,574
7,463
41,798
0
L
Hera
xsoob
Hera
31,795
9,622
0
8,828
17,787
7,420
0
2,890
14,897
119,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,480
Gold Earned
65,920
432
Minions Killed
576
0
Camps Cleared
0
1,681,119
Distance Traveled
2,039,410
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,090
427
93
4
0
469,066
0
W
Olorun
11,585
446
78
3
0
371,005
0
L
Da Ji
8,205
316
31
1
0
180,591
0
L
Apollo
10,764
414
92
4
0
404,941
0
W
Medusa
16,063
618
203
8
0
441,614
1
W
Mulan
15,090
580
157
6
0
477,321
0
W
Tiamat
10,959
422
72
3
0
325,919
3
L
Ymir
6,899
265
5
0
0
149,738
0
W
Ymir
12,223
470
66
3
0
423,551
6
L
Hera
15,522
597
211
8
0
476,783
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role