Player Matchup

Ravana
Ravana
FïnebutnotOkay
Ravana
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
HeNNoo
Cerberus
Level 95
God Stats
22W - 29L
1,394 SR
Queue Stats
275W - 261L
1,478 Elo+
Party 4
Achilles
Achilles
JGCarter
Achilles
Level 122
God Stats
35W - 32L
1,454 SR
Queue Stats
452W - 447L
1,486 Elo+
Party 4
Sol
Sol
Jéne
Sol
Level 82
God Stats
4W - 4L
1,684 SR
Queue Stats
132W - 162L
1,291 Elo+
Party 1
Set
Set
centumm
Set
Level 88
God Stats
28W - 24L
1,667 SR
Queue Stats
304W - 295L
1,575 Elo+
Solo
Team Averages
Level 98
1,540 SR
1,466 Elo+

VS

Team Averages
Level 103
1,690 SR
1,602 Elo+
Baron Samedi
Baron Samedi
Dkayhunter
Baron Samedi
Level 143
God Stats
7W - 7L
1,645 SR
Queue Stats
225W - 205L
1,624 Elo+
Party 3
Ra
Ra
Longvalley
Ra
Level 122
God Stats
1W - 3L
1,428 SR
Queue Stats
157W - 159L
1,617 Elo+
Party 3
Sylvanus
Sylvanus
PrO100KryT
Sylvanus
Level 65
God Stats
6W - 1L
1,987 SR
Queue Stats
40W - 24L
1,611 Elo+
Party 2
Danzaburou
Danzaburou
kwip90
Danzaburou
Level 69
God Stats
44W - 28L
1,666 SR
Queue Stats
101W - 85L
1,551 Elo+
Party 2
Da Ji
Da Ji
michaelmedp
Da Ji
Level 116
God Stats
21W - 20L
1,722 SR
Queue Stats
568W - 528L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
8,611
538
3,134
7,082
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
HeNNoo
Cerberus
11
0 / 4 / 5
7,037
440
3,322
9,519
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
JGCarter
Achilles
18
8 / 0 / 4
10,863
679
11,346
9,694
8,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
Jéne
Sol
12
2 / 5 / 0
7,434
465
8,193
10,290
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Set
17
8 / 3 / 1
10,272
642
10,667
12,357
5,775
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dkayhunter
Baron Samedi
12
0 / 8 / 0
7,307
457
4,321
11,762
6,188
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
1 / 5 / 4
7,894
493
4,967
8,184
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
PrO100KryT
Sylvanus
12
2 / 3 / 8
7,804
488
7,460
11,026
7,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
kwip90
Danzaburou
12
8 / 4 / 3
8,390
524
8,267
9,790
3,565
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 1 / 5
7,904
494
8,143
11,036
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
21
Kills
14
14
Deaths
21
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Dkayhunter
Baron Samedi
0
8
0
0
W
3
2
3
2.25
W
Cerberus
HeNNoo
Cerberus
0
4
5
0.63
W
Achilles
JGCarter
Achilles
8
0
4
10
W
Sol
Jéne
Sol
2
5
0
0.4
L
1
5
4
0.6
L
Sylvanus
PrO100KryT
Sylvanus
2
3
8
2
W
Set
8
3
1
2.83
L
Danzaburou
kwip90
Danzaburou
8
4
3
2.38
L
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,662
Damage
33,158
48,942
Taken
51,798
25,480
Mitigated
24,455
19,992
Healing
16,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Dkayhunter
Baron Samedi
4,321
437
0
1,835
11,762
6,188
0
424
10,897
38,950
0
W
3,134
617
0
1,950
7,082
3,801
0
1,223
5,841
0
56,188
W
Cerberus
HeNNoo
Cerberus
3,322
418
0
2,806
9,519
5,728
0
3,874
5,531
15,278
0
W
Achilles
JGCarter
Achilles
11,346
3,273
0
6,766
9,694
8,065
184
4,597
5,073
0
71,725
W
Sol
Jéne
Sol
8,193
1,258
0
4,001
10,290
2,111
874
3,640
6,644
42,699
0
L
4,967
480
737
1,481
8,184
3,263
0
389
7,745
47,333
0
L
Sylvanus
PrO100KryT
Sylvanus
7,460
1,927
1,500
4,581
11,026
7,665
54
4,922
6,079
24,544
0
W
Set
10,667
4,847
0
4,469
12,357
5,775
0
3,152
9,105
0
77,239
L
Danzaburou
kwip90
Danzaburou
8,267
3,822
0
2,694
9,790
3,565
613
3,920
5,845
0
39,993
L
8,143
2,202
0
4,146
11,036
3,774
0
1,860
9,126
0
44,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,217
Gold Earned
39,299
527
Minions Killed
392
0
Camps Cleared
0
1,560,507
Distance Traveled
1,429,191
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,307
457
89
6
0
231,602
2
W
Ravana
8,611
538
103
6
0
337,035
3
W
Cerberus
7,037
440
32
2
0
280,900
3
W
Achilles
10,863
679
153
10
0
307,498
4
W
Sol
7,434
465
88
6
0
302,442
4
L
Ra
7,894
493
110
7
0
311,205
5
L
Sylvanus
7,804
488
32
2
0
258,097
2
W
Set
10,272
642
151
9
0
332,632
4
L
Danzaburou
8,390
524
73
5
0
263,778
4
L
Da Ji
7,904
494
88
6
0
364,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role