Player Matchup

Athena
Athena
Amariis
Athena
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 51L
1,382 Elo+
Party 2
Hachiman
Hachiman
Leehom66
Hachiman
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
XxBenzoL0verzxX
Susano
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 25L
1,351 Elo+
Solo
Chaac
Chaac
inu100
Chaac
Level 38
God Stats
5W - 3L
1,570 SR
Queue Stats
61W - 72L
1,485 Elo+
Solo
Zeus
Zeus
小小复读姬
Zeus
Level 87
God Stats
56W - 23L
1,749 SR
Queue Stats
463W - 385L
1,590 Elo+
Party 2
Team Averages
Level 64
1,564 SR
1,462 Elo+

VS

Team Averages
Level 48
1,615 SR
1,601 Elo+
Thoth
Thoth
ALBINAtop
Thoth
Level 59
God Stats
4W - 4L
1,500 SR
Queue Stats
287W - 300L
1,514 Elo+
Solo
Nemesis
Nemesis
HibTheHib
Nemesis
Level 67
God Stats
7W - 3L
1,803 SR
Queue Stats
428W - 325L
1,660 Elo+
Party 1
Fenrir
Fenrir
HypnoFrogg
Fenrir
Level 63
God Stats
7W - 7L
1,510 SR
Queue Stats
454W - 337L
1,673 Elo+
Party 1
Ymir
Ymir
Samynew
Ymir
Level 28
God Stats
35W - 41L
1,431 SR
Queue Stats
39W - 46L
1,414 Elo+
Party 1
Anubis
Anubis
slapmynutts
Anubis
Level 25
God Stats
19W - 3L
1,831 SR
Queue Stats
220W - 89L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Amariis
Athena
13
0 / 7 / 4
8,764
398
4,387
22,444
14,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
Leehom66
Hachiman
15
1 / 8 / 2
9,272
421
9,852
19,695
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
1 / 5 / 3
9,014
410
4,445
14,195
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
inu100
Chaac
18
1 / 1 / 0
11,008
500
11,683
12,341
11,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
11 / 7 / 1
12,514
569
20,038
15,390
4,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ALBINAtop
Thoth
18
3 / 6 / 4
11,389
518
7,556
12,469
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
HibTheHib
Nemesis
19
10 / 3 / 5
12,453
566
15,567
15,919
8,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
HypnoFrogg
Fenrir
20
1 / 1 / 1
11,967
544
5,565
15,183
12,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
Samynew
Ymir
17
0 / 0 / 12
10,743
488
4,525
11,840
10,901
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
20
14 / 4 / 3
12,959
589
28,771
19,376
9,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
14
Kills
28
28
Deaths
14
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thoth
ALBINAtop
Thoth
3
6
4
0.83
L
Athena
Amariis
Athena
0
7
4
0.29
W
Nemesis
HibTheHib
Nemesis
10
3
5
4.17
W
Fenrir
HypnoFrogg
Fenrir
1
1
1
1.5
L
Hachiman
Leehom66
Hachiman
1
8
2
0.25
W
Ymir
Samynew
Ymir
0
0
12
6
L
1
5
3
0.5
L
Chaac
inu100
Chaac
1
1
0
1
W
Anubis
14
4
3
3.88
L
11
7
1
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,405
Damage
61,984
84,065
Taken
74,787
39,137
Mitigated
45,742
20,065
Healing
32,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
ALBINAtop
Thoth
7,556
473
0
2,353
12,469
4,613
324
6,581
5,429
74,071
0
L
Athena
Amariis
Athena
4,387
857
0
1,171
22,444
14,487
0
16,301
6,005
18,327
0
W
Nemesis
HibTheHib
Nemesis
15,567
9,711
0
8,379
15,919
8,067
0
4,180
11,448
0
86,800
W
Fenrir
HypnoFrogg
Fenrir
5,565
996
0
6,440
15,183
12,816
150
0
14,358
0
75,488
L
Hachiman
Leehom66
Hachiman
9,852
5,031
0
6,254
19,695
4,012
0
12,581
7,114
0
71,220
W
Ymir
Samynew
Ymir
4,525
564
0
3,092
11,840
10,901
577
5,375
6,306
28,256
0
L
4,445
493
0
4,300
14,195
4,218
0
3,745
10,346
0
52,330
L
Chaac
inu100
Chaac
11,683
1,738
0
5,484
12,341
11,714
276
633
11,242
0
72,961
W
Anubis
28,771
2,794
0
12,181
19,376
9,345
2,395
7,250
11,900
98,290
0
L
20,038
1,019
0
2,856
15,390
4,706
32
7,084
8,006
76,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,572
Gold Earned
59,511
515
Minions Killed
634
0
Camps Cleared
0
1,959,505
Distance Traveled
2,124,888
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,389
518
138
6
0
395,330
8
L
Athena
8,764
398
18
1
0
410,858
3
W
Nemesis
12,453
566
125
6
0
471,422
6
W
Fenrir
11,967
544
160
7
0
437,693
5
L
Hachiman
9,272
421
123
6
0
350,946
2
W
Ymir
10,743
488
37
2
0
449,431
2
L
Susano
9,014
410
81
4
0
431,582
8
L
Chaac
11,008
500
152
7
0
410,109
11
W
Anubis
12,959
589
174
8
0
371,012
5
L
Zeus
12,514
569
141
6
0
356,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role