Player Matchup

Bakasura
Bakasura
caradinaal
Bakasura
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,572 Elo+
Party 1
Olorun
Olorun
dallie22222
Olorun
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,548 Elo+
Party 1
Sobek
Sobek
florwow
Sobek
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,594 Elo+
Party 1
Mulan
Mulan
zajibali
Mulan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,568 Elo+
Solo
Janus
Janus
落笔画永恒
Janus
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
112W - 116L
1,500 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,556 Elo+

VS

Team Averages
Level 7
1,488 SR
1,487 Elo+
Merlin
Merlin
Bigsagit
Merlin
Level 3
God Stats
8W - 7L
1,500 SR
Queue Stats
19W - 16L
1,429 Elo+
Party 2
Kuzenbo
Kuzenbo
Kappaturtle1
Kuzenbo
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 30L
1,429 Elo+
Party 2
Arachne
Arachne
Twisted29
Arachne
Level 25
God Stats
1W - 3L
1,440 SR
Queue Stats
24W - 21L
1,533 Elo+
Solo
Rama
Rama
lemonboy71
Rama
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 34L
1,429 Elo+
Party 2
Cu Chulainn
Cu Chulainn
predxam
Cu Chulainn
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
caradinaal
Bakasura
15
5 / 2 / 6
9,696
570
8,455
14,068
6,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
14
6 / 4 / 5
9,394
553
10,516
11,024
4,295
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
florwow
Sobek
13
4 / 6 / 7
9,024
531
4,797
13,352
13,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
zajibali
Mulan
19
3 / 2 / 3
11,478
675
7,033
10,743
8,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 3 / 4
10,214
601
7,028
9,063
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bigsagit
Merlin
13
3 / 8 / 6
8,220
484
9,051
10,282
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Kappaturtle1
Kuzenbo
13
6 / 6 / 9
8,766
516
10,243
15,320
14,267
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Twisted29
Arachne
11
4 / 2 / 1
7,415
436
4,512
7,759
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 6 / 7
8,469
498
9,941
11,536
3,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
predxam
Cu Chulainn
2
0 / 1 / 0
4,897
288
256
837
326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
40
23
Kills
17
17
Deaths
23
25
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bigsagit
Merlin
3
8
6
0.75
L
Kuzenbo
Kappaturtle1
Kuzenbo
6
6
9
1.75
L
Arachne
Twisted29
Arachne
4
2
1
2.25
W
Bakasura
caradinaal
Bakasura
5
2
6
4
W
Olorun
6
4
5
2.13
W
Sobek
florwow
Sobek
4
6
7
1.25
L
4
6
7
1.25
L
Cu Chulainn
predxam
Cu Chulainn
0
1
0
0
W
Mulan
zajibali
Mulan
3
2
3
2.25
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,829
Damage
34,003
58,250
Taken
45,734
35,864
Mitigated
23,779
19,524
Healing
6,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bigsagit
Merlin
9,051
1,436
0
0
10,282
3,170
84
4,203
5,527
39,188
0
L
Kuzenbo
Kappaturtle1
Kuzenbo
10,243
3,351
0
588
15,320
14,267
0
8,828
5,766
18,236
0
L
Arachne
Twisted29
Arachne
4,512
3,766
0
3,165
7,759
2,542
0
847
6,815
0
20,501
W
Bakasura
caradinaal
Bakasura
8,455
5,808
0
6,521
14,068
6,555
0
3,601
10,379
0
50,997
W
Olorun
10,516
6,878
386
4,546
11,024
4,295
4,432
4,873
6,063
61,150
0
W
Sobek
florwow
Sobek
4,797
821
0
4,627
13,352
13,184
959
4,584
8,592
18,163
0
L
9,941
7,889
0
2,234
11,536
3,474
0
8,090
3,304
0
44,627
L
Cu Chulainn
predxam
Cu Chulainn
256
181
0
40
837
326
0
0
837
0
1,623
W
Mulan
zajibali
Mulan
7,033
1,156
0
2,491
10,743
8,536
0
3,365
7,279
0
97,329
W
7,028
457
0
953
9,063
3,294
0
2,167
6,618
58,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,806
Gold Earned
37,767
570
Minions Killed
241
0
Camps Cleared
0
1,592,800
Distance Traveled
1,273,960
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,220
484
90
5
0
293,135
4
L
Kuzenbo
8,766
516
15
1
0
390,226
4
L
Arachne
7,415
436
44
3
0
216,954
3
W
Bakasura
9,696
570
108
6
0
354,901
0
W
Olorun
9,394
553
108
6
0
292,015
2
W
Sobek
9,024
531
21
1
0
270,286
3
L
Rama
8,469
498
90
5
0
321,149
0
L
Cu Chulainn
4,897
288
2
0
0
52,496
0
W
Mulan
11,478
675
212
12
0
336,666
1
W
Janus
10,214
601
121
7
0
338,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role