Player Matchup

Ymir
Ymir
A45smalls
Ymir
Level 28
God Stats
20W - 16L
1,502 SR
Queue Stats
190W - 248L
1,285 Elo+
Party 1
Ares
Ares
ChiefRin
Ares
Level 28
God Stats
6W - 5L
1,333 SR
Queue Stats
29W - 42L
1,322 Elo+
Solo
Rama
Rama
Farmerin-anja
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Pele
Pele
FireMan950
Pele
Level 28
God Stats
14W - 15L
1,499 SR
Queue Stats
461W - 487L
1,436 Elo+
Party 1
Zeus
Zeus
guangqiang15
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 20
1,467 SR
1,409 Elo+

VS

Team Averages
Level 18
1,557 SR
1,383 Elo+
Baba Yaga
Baba Yaga
B56_G51
Baba Yaga
Level 28
God Stats
14W - 6L
1,815 SR
Queue Stats
183W - 225L
1,374 Elo+
Solo
Freya
Freya
FeeI Special
Freya
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,576 Elo+
Solo
Fenrir
Fenrir
juaancaarlos06
Fenrir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,217 Elo+
Solo
Medusa
Medusa
mocciamanu
Medusa
Level 27
God Stats
40W - 58L
1,470 SR
Queue Stats
140W - 188L
1,246 Elo+
Solo
Thor
Thor
sandilehadebe198
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
4 / 2 / 1
10,572
503
8,496
15,847
13,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ares
14
4 / 3 / 1
8,543
407
2,524
15,331
14,033
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

6
0 / 14 / 0
6,196
295
304
11,753
3,107
16
6 / 4 / 2
10,555
503
11,182
14,524
6,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
9 / 5 / 1
10,475
499
17,199
13,422
5,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
B56_G51
Baba Yaga
17
11 / 1 / 2
11,027
525
19,966
17,425
7,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 2 / 1
13,186
628
20,870
21,811
9,903
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

4
1 / 5 / 0
6,199
295
106
3,409
846
Medusa
mocciamanu
Medusa
16
3 / 7 / 3
10,340
492
9,258
12,478
4,908
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 11 / 0
6,533
311
510
9,802
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
23
Kills
25
28
Deaths
26
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
4
2
1
2.25
W
Baba Yaga
B56_G51
Baba Yaga
11
1
2
12
L
Ares
4
3
1
1.5
L
0
14
0
0
W
10
2
1
5.25
L
6
4
2
1.75
L
9
5
1
1.9
W
1
5
0
0.2
W
Medusa
mocciamanu
Medusa
3
7
3
0.64
W
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,705
Damage
50,710
70,877
Taken
64,925
42,408
Mitigated
26,032
10,172
Healing
27,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,496
799
0
2,315
15,847
13,961
1,568
8,331
7,464
62,538
1,179
W
Baba Yaga
B56_G51
Baba Yaga
19,966
889
0
10,227
17,425
7,430
1,253
9,422
7,540
71,218
0
L
Ares
2,524
277
199
588
15,331
14,033
0
9,662
5,511
22,117
0
L
304
304
0
0
11,753
3,107
199
5,101
6,400
0
4,190
W
20,870
7,724
0
15,933
21,811
9,903
616
5,254
16,557
133,284
0
L
11,182
3,357
243
4,115
14,524
6,108
679
6,989
7,449
0
74,054
L
17,199
1,561
0
2,712
13,422
5,199
319
9,469
3,217
73,862
0
W
106
106
0
169
3,409
846
40
1,429
1,758
0
1,862
W
Medusa
mocciamanu
Medusa
9,258
5,241
0
1,074
12,478
4,908
1,442
7,486
4,909
0
61,562
W
510
315
0
0
9,802
2,945
617
3,666
5,987
0
6,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,341
Gold Earned
47,285
419
Minions Killed
416
0
Camps Cleared
0
1,814,519
Distance Traveled
1,395,989
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,572
503
123
6
0
378,300
3
W
Baba Yaga
11,027
525
116
6
0
383,004
0
L
Ares
8,543
407
35
2
0
366,792
0
L
Rama
6,196
295
5
0
0
311,136
0
W
Freya
13,186
628
188
9
0
350,944
1
L
Pele
10,555
503
125
6
0
389,220
1
L
Zeus
10,475
499
131
6
0
369,071
3
W
Fenrir
6,199
295
1
0
0
102,313
1
W
Medusa
10,340
492
108
5
0
281,442
0
W
Thor
6,533
311
3
0
0
278,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role