Player Matchup

Nemesis
Nemesis
CherryM0on
Nemesis
Level 25
God Stats
8W - 8L
1,652 SR
Queue Stats
144W - 125L
1,678 Elo+
Solo
Loki
Loki
Jd0g12096
Loki
Level 5
God Stats
2W - 1L
1,717 SR
Queue Stats
16W - 17L
1,217 Elo+
Solo
Horus
Horus
Romantrium
Horus
Level 8
God Stats
3W - 2L
1,731 SR
Queue Stats
12W - 13L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
airborne-gaol8
Zhong Kui
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,525 Elo+
Solo
Izanami
Izanami
arthmen
Izanami
Level 29
God Stats
13W - 11L
1,626 SR
Queue Stats
13W - 11L
1,597 Elo+
Solo
Team Averages
Level 16
1,645 SR
1,502 Elo+

VS

Team Averages
Level 22
1,510 SR
1,478 Elo+
Baron Samedi
Baron Samedi
CountZakula8946
Baron Samedi
Level 19
God Stats
1W - 4L
1,333 SR
Queue Stats
162W - 154L
1,342 Elo+
Solo
Set
Set
PLZ_SUFF0CVTE
Set
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,363 Elo+
Solo
Nemesis
Nemesis
Viddal1312
Nemesis
Level 9
God Stats
17W - 14L
1,488 SR
Queue Stats
85W - 91L
1,305 Elo+
Solo
Bellona
Bellona
girlgamer953555
Bellona
Level 29
God Stats
12W - 15L
1,608 SR
Queue Stats
129W - 130L
1,623 Elo+
Solo
Sol
Sol
kusha_t_
Sol
Level 23
God Stats
1W - 2L
1,621 SR
Queue Stats
3W - 6L
1,756 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CherryM0on
Nemesis
16
5 / 2 / 4
10,210
537
12,493
13,155
11,271
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Loki
10
0 / 8 / 2
7,295
384
1,455
11,250
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
15
5 / 8 / 4
9,715
511
4,564
12,206
5,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
airborne-gaol8
Zhong Kui
16
6 / 4 / 3
9,993
526
9,764
13,214
7,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
arthmen
Izanami
14
1 / 5 / 3
9,030
475
5,102
13,265
4,083
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CountZakula8946
Baron Samedi
15
6 / 6 / 3
9,233
486
8,042
13,073
5,509
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
14 / 4 / 2
10,500
553
15,243
12,741
6,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Viddal1312
Nemesis
12
0 / 6 / 4
7,154
377
3,173
9,542
2,913
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 2 / 1
11,044
581
10,661
13,396
10,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

1
0 / 0 / 0
5,136
270
0
0
0

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
36
17
Kills
26
27
Deaths
18
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CherryM0on
Nemesis
5
2
4
3.5
L
Baron Samedi
CountZakula8946
Baron Samedi
6
6
3
1.25
W
Loki
0
8
2
0.13
L
14
4
2
3.75
W
Horus
5
8
4
0.88
L
Nemesis
Viddal1312
Nemesis
0
6
4
0.33
W
Zhong Kui
airborne-gaol8
Zhong Kui
6
4
3
1.88
W
Izanami
arthmen
Izanami
1
5
3
0.5
L
6
2
1
3.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,378
Damage
37,119
63,090
Taken
48,752
31,074
Mitigated
25,636
15,362
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CherryM0on
Nemesis
12,493
4,055
0
1,684
13,155
11,271
216
1,004
12,057
217
57,575
L
Baron Samedi
CountZakula8946
Baron Samedi
8,042
498
298
3,433
13,073
5,509
557
2,276
10,618
47,716
0
W
Loki
1,455
409
0
1,050
11,250
3,412
40
1,183
9,954
0
23,349
L
15,243
7,995
0
3,487
12,741
6,382
82
3,602
8,957
0
49,595
W
Horus
4,564
2,066
413
2,442
12,206
5,031
235
1,766
10,296
0
24,959
L
Nemesis
Viddal1312
Nemesis
3,173
982
0
147
9,542
2,913
472
1,145
8,299
0
16,889
W
Zhong Kui
airborne-gaol8
Zhong Kui
9,764
791
0
4,256
13,214
7,277
680
2,032
11,102
47,409
0
W
Izanami
arthmen
Izanami
5,102
3,531
0
5,517
13,265
4,083
472
1,432
11,639
0
64,181
L
10,661
5,590
0
3,632
13,396
10,832
0
2,295
10,919
0
91,172
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,243
Gold Earned
43,067
405
Minions Killed
378
0
Camps Cleared
0
1,572,511
Distance Traveled
1,398,182
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,210
537
108
6
0
372,942
4
L
Baron Samedi
9,233
486
82
4
0
324,761
5
W
Loki
7,295
384
45
2
0
254,750
0
L
Set
10,500
553
72
4
0
349,493
1
W
Horus
9,715
511
51
3
0
290,012
1
L
Nemesis
7,154
377
37
2
0
334,082
1
W
Zhong Kui
9,993
526
82
4
0
330,480
2
W
Izanami
9,030
475
119
6
0
324,327
0
L
Bellona
11,044
581
187
10
0
389,846
3
L
Sol
5,136
270
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role