Player Matchup

Cthulhu
Cthulhu
Areakill
Cthulhu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,315 Elo+
Party 2
Loki
Loki
Chence45
Loki
Level 4
God Stats
0W - 1L
1,325 SR
Queue Stats
0W - 3L
1,315 Elo+
Party 2
Ra
Ra
lukezee3
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,315 Elo+
Party 2
Team Averages
Level 38
1,442 SR
1,315 Elo+

VS

Team Averages
Level 13
1,646 SR
1,548 Elo+
Bellona
Bellona
JaggerJensen
Bellona
Level 17
God Stats
1W - 0L
1,677 SR
Queue Stats
52W - 13L
1,719 Elo+
Party 1
Khepri
Khepri
Paeonila
Khepri
Level 17
God Stats
3W - 1L
1,760 SR
Queue Stats
35W - 10L
1,719 Elo+
Party 1
Janus
Janus
PastaboxFR
Janus
Level 6
God Stats
3W - 16L
1,500 SR
Queue Stats
56W - 97L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Areakill
Cthulhu
12
0 / 5 / 9
9,276
618
11,318
19,053
17,188
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Loki
14
11 / 4 / 0
11,676
778
11,552
12,844
4,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 10 / 5
9,097
606
6,159
11,531
3,256
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JaggerJensen
Bellona
16
17 / 2 / 2
13,145
876
27,920
21,126
17,238
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Paeonila
Khepri
13
0 / 5 / 13
11,006
734
2,426
15,202
13,981
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
14
2 / 5 / 13
10,552
703
6,581
8,922
3,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
12
Kills
19
19
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Areakill
Cthulhu
0
5
9
0.9
L
Loki
11
4
0
2.75
W
Bellona
JaggerJensen
Bellona
17
2
2
9
W
Khepri
Paeonila
Khepri
0
5
13
1.3
W
Janus
2
5
13
1.7
L
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,029
Damage
36,927
43,428
Taken
45,250
24,458
Mitigated
34,707
3,841
Healing
12,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Areakill
Cthulhu
11,318
1,359
103
500
19,053
17,188
220
4,561
14,492
30,622
0
L
Loki
11,552
3,376
0
1,308
12,844
4,014
578
1,974
10,870
0
26,284
W
Bellona
JaggerJensen
Bellona
27,920
19,054
0
9,193
21,126
17,238
2,713
7,565
13,561
0
89,906
W
Khepri
Paeonila
Khepri
2,426
329
0
1,926
15,202
13,981
289
5,500
9,702
12,022
0
W
Janus
6,581
191
243
1,465
8,922
3,488
487
4,461
4,461
35,201
0
L
6,159
916
1,019
911
11,531
3,256
568
2,546
8,985
19,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,049
Gold Earned
34,703
99
Minions Killed
158
0
Camps Cleared
0
749,625
Distance Traveled
895,103
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,276
618
43
3
0
271,368
5
L
Loki
11,676
778
27
2
0
276,387
4
W
Bellona
13,145
876
101
7
0
322,101
2
W
Khepri
11,006
734
16
1
0
298,056
1
W
Janus
10,552
703
41
3
0
274,946
4
L
Ra
9,097
606
29
2
0
201,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role