Player Matchup

Nox
Nox
AfterGlowGirl
Nox
Level 160
God Stats
58W - 32L
1,692 SR
Queue Stats
642W - 395L
1,700 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SamuraiSwishers
Tsukuyomi
Level 127
God Stats
0W - 1L
1,758 SR
Queue Stats
258W - 231L
1,612 Elo+
Party 1
Set
Set
itsyaboicupid
Set
Level 146
God Stats
1W - 1L
1,640 SR
Queue Stats
543W - 398L
1,610 Elo+
Party 1
Team Averages
Level 144
1,697 SR
1,641 Elo+

VS

Team Averages
Level 97
1,662 SR
1,561 Elo+
Merlin
Merlin
H1B7KI
Merlin
Level 14
God Stats
8W - 6L
1,606 SR
Queue Stats
21W - 22L
1,483 Elo+
Solo
Achilles
Achilles
JohnnyHurts
Achilles
Level 156
God Stats
12W - 8L
1,592 SR
Queue Stats
424W - 435L
1,591 Elo+
Party 2
Ares
Ares
vDrew
Ares
Level 122
God Stats
11W - 2L
1,789 SR
Queue Stats
160W - 133L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
10,344
544
7,946
7,045
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
SamuraiSwishers
Tsukuyomi
15
4 / 5 / 0
11,142
586
10,455
16,264
8,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 8 / 2
10,453
550
8,476
14,365
5,073
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
H1B7KI
Merlin
14
1 / 4 / 9
11,475
604
6,041
7,637
3,598
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
JohnnyHurts
Achilles
17
11 / 1 / 4
13,317
701
17,239
16,235
20,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
vDrew
Ares
16
3 / 0 / 11
13,230
696
8,613
15,582
18,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
15
15
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Merlin
H1B7KI
Merlin
1
4
9
1.38
W
Achilles
JohnnyHurts
Achilles
11
1
4
13
L
Tsukuyomi
SamuraiSwishers
Tsukuyomi
4
5
0
0.8
L
0
8
2
0.13
W
Ares
vDrew
Ares
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,877
Damage
31,893
37,674
Taken
39,454
16,761
Mitigated
42,567
7,102
Healing
10,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,946
1,110
0
784
7,045
3,121
0
2,359
4,546
27,461
0
W
Merlin
H1B7KI
Merlin
6,041
180
0
1,394
7,637
3,598
1,027
1,506
5,953
54,854
0
W
Achilles
JohnnyHurts
Achilles
17,239
5,621
0
3,688
16,235
20,410
958
2,791
13,082
0
59,566
L
Tsukuyomi
SamuraiSwishers
Tsukuyomi
10,455
2,797
0
4,175
16,264
8,567
0
6,501
9,363
0
45,342
L
8,476
3,267
0
2,143
14,365
5,073
0
5,898
8,244
0
69,609
W
Ares
vDrew
Ares
8,613
595
0
5,431
15,582
18,559
374
2,768
12,378
53,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,939
Gold Earned
38,022
228
Minions Killed
232
0
Camps Cleared
0
1,024,653
Distance Traveled
1,081,198
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,344
544
53
3
0
344,780
6
W
Merlin
11,475
604
96
5
0
329,327
7
W
Achilles
13,317
701
74
4
0
379,958
0
L
Tsukuyomi
11,142
586
48
3
0
345,547
2
L
Set
10,453
550
127
7
0
334,326
3
W
Ares
13,230
696
62
3
0
371,913
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role