Player Matchup

Neith
Neith
ArthurCarry
Neith
Level 66
God Stats
3W - 1L
1,685 SR
Queue Stats
283W - 268L
1,596 Elo+
Party 3
Cerberus
Cerberus
davidennco
Cerberus
Level 40
God Stats
8W - 5L
1,920 SR
Queue Stats
158W - 117L
1,557 Elo+
Party 2
Mercury
Mercury
jimmyelrexulon
Mercury
Level 160
God Stats
7W - 6L
1,449 SR
Queue Stats
459W - 414L
1,605 Elo+
Party 2
Sobek
Sobek
shlash8
Sobek
Level 27
God Stats
1W - 1L
1,349 SR
Queue Stats
36W - 19L
1,697 Elo+
Party 3
Olorun
Olorun
xIamYourDeathx
Olorun
Level 38
God Stats
5W - 8L
1,611 SR
Queue Stats
340W - 367L
1,472 Elo+
Solo
Team Averages
Level 66
1,603 SR
1,586 Elo+

VS

Team Averages
Level 93
1,623 SR
1,539 Elo+
Vulcan
Vulcan
Cilkata16
Vulcan
Level 32
God Stats
32W - 29L
1,586 SR
Queue Stats
128W - 128L
1,621 Elo+
Solo
Sylvanus
Sylvanus
Dragon12s
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
GrimwrathAsh
Danzaburou
Level 47
God Stats
41W - 41L
1,600 SR
Queue Stats
127W - 100L
1,520 Elo+
Party 1
Bellona
Bellona
PrincePrice
Bellona
Level 86
God Stats
4W - 5L
1,669 SR
Queue Stats
109W - 93L
1,584 Elo+
Party 1
Loki
Loki
StevieSkyWalker
Loki
Level 141
God Stats
6W - 4L
1,762 SR
Queue Stats
347W - 338L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 5
10,076
630
8,785
10,865
3,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cerberus
davidennco
Cerberus
15
4 / 1 / 2
8,837
552
9,782
15,698
16,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
5 / 3 / 3
9,049
566
6,253
11,428
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Sobek
shlash8
Sobek
14
3 / 4 / 11
8,808
551
5,539
12,498
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

16
4 / 1 / 1
9,398
587
5,573
11,030
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Cilkata16
Vulcan
14
2 / 3 / 1
8,286
518
7,723
6,152
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Dragon12s
Sylvanus
10
2 / 6 / 4
6,647
415
7,237
12,349
11,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Danzaburou
GrimwrathAsh
Danzaburou
13
6 / 6 / 2
8,643
540
9,481
11,661
4,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Bellona
PrincePrice
Bellona
12
1 / 5 / 0
7,447
465
9,978
15,497
9,854
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
2 / 3 / 3
8,371
523
7,367
10,007
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
23
Kills
13
13
Deaths
23
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
4
5
2.38
L
Vulcan
Cilkata16
Vulcan
2
3
1
0.83
L
Sylvanus
Dragon12s
Sylvanus
2
6
4
0.67
L
Danzaburou
GrimwrathAsh
Danzaburou
6
6
2
1.17
L
Bellona
PrincePrice
Bellona
1
5
0
0.2
L
2
3
3
1.17
W
Cerberus
davidennco
Cerberus
4
1
2
5
W
5
3
3
2.17
W
Sobek
shlash8
Sobek
3
4
11
2.13
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,932
Damage
41,786
61,519
Taken
55,666
36,565
Mitigated
31,203
21,009
Healing
16,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,785
4,563
0
4,486
10,865
3,644
2,538
2,506
8,295
0
61,705
L
Vulcan
Cilkata16
Vulcan
7,723
841
0
1,327
6,152
2,283
316
2,955
3,197
48,893
0
L
Sylvanus
Dragon12s
Sylvanus
7,237
1,607
729
3,046
12,349
11,430
626
3,204
9,145
19,433
5,141
L
Danzaburou
GrimwrathAsh
Danzaburou
9,481
4,011
0
2,287
11,661
4,163
168
3,100
8,561
0
53,429
L
Bellona
PrincePrice
Bellona
9,978
5,529
0
6,266
15,497
9,854
212
7,613
7,288
0
47,921
L
7,367
1,793
0
3,115
10,007
3,473
0
3,351
6,581
0
53,591
W
Cerberus
davidennco
Cerberus
9,782
1,432
0
6,028
15,698
16,123
286
0
15,698
44,017
0
W
6,253
2,968
0
320
11,428
4,347
48
2,558
8,794
0
60,371
W
Sobek
shlash8
Sobek
5,539
671
0
3,360
12,498
8,543
0
2,906
9,528
23,596
0
W
5,573
2,248
208
6,607
11,030
3,908
2,356
6,043
4,617
67,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,168
Gold Earned
39,394
496
Minions Killed
412
0
Camps Cleared
0
1,549,873
Distance Traveled
1,442,247
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,076
630
108
7
0
297,780
3
L
Vulcan
8,286
518
94
6
0
310,431
4
L
Sylvanus
6,647
415
29
2
0
266,073
5
L
Danzaburou
8,643
540
106
7
0
258,426
0
L
Bellona
7,447
465
95
6
0
284,525
4
L
Loki
8,371
523
88
6
0
322,792
7
W
Cerberus
8,837
552
106
7
0
271,787
1
W
Mercury
9,049
566
110
7
0
356,614
2
W
Sobek
8,808
551
27
2
0
320,682
7
W
Olorun
9,398
587
145
9
0
303,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role