Player Matchup

Ratatoskr
Ratatoskr
Platinum IV
Lipoit
Ratatoskr
Platinum IV
Level 158
God Stats
2W - 0L
1,636 SR
Queue Stats
58W - 31L
1,843 MMR
Solo
Cthulhu
Cthulhu
Platinum III
Marvell1585
Cthulhu
Platinum III
Level 156
God Stats
11W - 6L
1,702 SR
Queue Stats
274W - 251L
1,824 MMR
Solo
Chang'e
Chang'e
Gold II
Melaysia
Chang'e
Gold II
Level 158
God Stats
3W - 0L
2,006 SR
Queue Stats
11W - 6L
1,830 MMR
Party 2
Artemis
Artemis
Platinum III
SLYFER1324
Artemis
Platinum III
Level 156
God Stats
99W - 69L
1,727 SR
Queue Stats
369W - 368L
1,884 MMR
Solo
Aphrodite
Aphrodite
Platinum V
xHerTodoroki
Aphrodite
Platinum V
Level 55
God Stats
16W - 8L
1,845 SR
Queue Stats
67W - 59L
2,030 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,783 SR
1,882 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,663 SR
1,878 MMR
Chaac
Chaac
Platinum IV
Bakin_Baconn
Chaac
Platinum IV
Level 148
God Stats
122W - 100L
1,620 SR
Queue Stats
626W - 604L
1,843 MMR
Party 3
Cerberus
Cerberus
Platinum IV
Elkasoraus
Cerberus
Platinum IV
Level 153
God Stats
6W - 10L
1,661 SR
Queue Stats
164W - 157L
1,918 MMR
Party 1
Apollo
Apollo
Diamond V
G-H-A-Z-T
Apollo
Diamond V
Level 143
God Stats
3W - 4L
1,692 SR
Queue Stats
43W - 41L
1,965 MMR
Party 3
Janus
Janus
Platinum IV
MondayNightChris
Janus
Platinum IV
Level 160
God Stats
30W - 31L
1,841 SR
Queue Stats
184W - 161L
1,951 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
jTrancends
Tsukuyomi
Gold I
Level 105
God Stats
2W - 7L
1,500 SR
Queue Stats
374W - 363L
1,710 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Lipoit
Ratatoskr
20
15 / 3 / 13
18,148
585
33,595
26,339
12,582
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Marvell1585
Cthulhu
20
7 / 6 / 18
16,608
536
20,567
30,454
33,796
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
Melaysia
Chang'e
20
6 / 2 / 15
18,036
582
25,824
22,383
9,037
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
SLYFER1324
Artemis
20
3 / 5 / 13
16,900
545
26,094
28,779
13,221
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
xHerTodoroki
Aphrodite
20
7 / 2 / 10
18,540
598
16,972
30,493
37,901
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
SetTiamatCu ChulainnAthenaDanzaburou

VS

Bans
ScyllaNemesisSobekSun WukongOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 7
15,015
484
18,827
26,747
29,399
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
Elkasoraus
Cerberus
18
1 / 6 / 5
13,405
432
8,859
40,291
47,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
G-H-A-Z-T
Apollo
20
5 / 7 / 5
15,372
496
14,824
30,132
12,391
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
2 / 12 / 4
14,850
479
16,396
24,078
8,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
jTrancends
Tsukuyomi
20
6 / 10 / 4
17,716
571
20,753
34,904
19,567
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
42
38
Kills
17
18
Deaths
38
69
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
3
7
2.17
L
Cerberus
Elkasoraus
Cerberus
1
6
5
0.58
L
Apollo
G-H-A-Z-T
Apollo
5
7
5
1.07
W
Ratatoskr
Lipoit
Ratatoskr
15
3
13
7.17
W
Cthulhu
Marvell1585
Cthulhu
7
6
18
2.67
W
Chang'e
Melaysia
Chang'e
6
2
15
6.75
L
2
12
4
0.33
W
Artemis
SLYFER1324
Artemis
3
5
13
1.9
L
Tsukuyomi
jTrancends
Tsukuyomi
6
10
4
0.8
W
Aphrodite
xHerTodoroki
Aphrodite
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,052
Damage
79,659
138,448
Taken
156,152
106,537
Mitigated
117,124
73,221
Healing
44,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,827
777
0
11,985
26,747
29,399
600
10,277
16,420
0
90,294
L
Cerberus
Elkasoraus
Cerberus
8,859
162
0
9,756
40,291
47,765
0
22,584
17,296
47,241
0
L
Apollo
G-H-A-Z-T
Apollo
14,824
7,977
0
10,699
30,132
12,391
5,444
10,262
19,740
0
100,209
W
Ratatoskr
Lipoit
Ratatoskr
33,595
11,673
0
3,739
26,339
12,582
4,751
6,017
19,900
0
147,298
W
Cthulhu
Marvell1585
Cthulhu
20,567
1,097
1,441
5,971
30,454
33,796
112
11,123
18,773
51,530
0
W
Chang'e
Melaysia
Chang'e
25,824
812
6,750
10,655
22,383
9,037
1,802
8,294
13,984
158,727
0
L
16,396
260
0
3,637
24,078
8,002
1,163
10,293
13,569
130,846
0
W
Artemis
SLYFER1324
Artemis
26,094
13,990
0
16,816
28,779
13,221
7,309
1,664
26,807
0
169,743
L
Tsukuyomi
jTrancends
Tsukuyomi
20,753
2,588
0
8,735
34,904
19,567
3,924
9,355
25,351
0
145,215
W
Aphrodite
xHerTodoroki
Aphrodite
16,972
881
7,868
19,981
30,493
37,901
1,888
6,781
22,897
125,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,232
Gold Earned
76,358
874
Minions Killed
796
0
Camps Cleared
0
3,067,030
Distance Traveled
2,738,384
31
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
15,015
484
152
5
0
562,551
5
L
Cerberus
13,405
432
63
2
0
538,272
12
L
Apollo
15,372
496
165
5
0
492,420
5
W
Ratatoskr
18,148
585
150
5
0
731,612
3
W
Cthulhu
16,608
536
44
1
0
610,884
6
W
Chang'e
18,036
582
233
8
0
631,498
5
L
Janus
14,850
479
212
7
0
570,818
7
W
Artemis
16,900
545
202
7
0
528,525
7
L
Tsukuyomi
17,716
571
204
7
0
574,323
7
W
Aphrodite
18,540
598
245
8
0
564,511
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role