Player Matchup

Olorun
Olorun
Alchemyst08
Olorun
Level 4
God Stats
3W - 4L
1,360 SR
Queue Stats
11W - 21L
1,448 Elo+
Solo
Cu Chulainn
Cu Chulainn
Skyyyyyyyyyyyyyy
Cu Chulainn
Level 67
God Stats
1W - 4L
1,354 SR
Queue Stats
176W - 241L
1,377 Elo+
Solo
Danzaburou
Danzaburou
TDJI
Danzaburou
Level 159
God Stats
364W - 384L
1,455 SR
Queue Stats
1,278W - 1,776L
1,350 Elo+
Solo
Team Averages
Level 77
1,390 SR
1,392 Elo+

VS

Team Averages
Level 28
1,552 SR
1,388 Elo+
Nu Wa
Nu Wa
Bordertail
Nu Wa
Level 28
God Stats
9W - 5L
1,552 SR
Queue Stats
218W - 215L
1,453 Elo+
Solo
Arachne
Arachne
tarif_direct8
Arachne
Level 52
God Stats
9W - 13L
1,603 SR
Queue Stats
53W - 103L
1,211 Elo+
Solo
Rama
Rama
x_Rychu_x
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
2 / 9 / 9
11,375
599
2,878
18,043
9,060
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Skyyyyyyyyyyyyyy
Cu Chulainn
15
5 / 6 / 7
12,236
644
10,877
18,200
11,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
TDJI
Danzaburou
16
6 / 5 / 5
12,653
666
11,955
16,598
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
4 / 2 / 15
13,396
705
19,612
12,035
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
17
15 / 3 / 5
14,510
764
20,715
10,975
5,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rama
15
1 / 8 / 15
12,018
633
5,035
11,352
3,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
55
13
Kills
20
20
Deaths
13
21
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Olorun
2
9
9
0.72
W
Nu Wa
4
2
15
5.75
L
Cu Chulainn
Skyyyyyyyyyyyyyy
Cu Chulainn
5
6
7
1.42
L
Danzaburou
TDJI
Danzaburou
6
5
5
1.7
W
Arachne
15
3
5
5.83
W
Rama
1
8
15
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,710
Damage
45,362
52,841
Taken
34,362
25,848
Mitigated
14,317
9,885
Healing
8,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
2,878
1,410
655
3,528
18,043
9,060
309
4,400
13,643
18,763
0
W
Nu Wa
19,612
4,523
357
3,608
12,035
4,719
668
1,083
10,952
103,188
0
L
Cu Chulainn
Skyyyyyyyyyyyyyy
Cu Chulainn
10,877
2,670
0
81
18,200
11,564
0
8,272
9,928
664
44,345
L
Danzaburou
TDJI
Danzaburou
11,955
4,034
738
4,883
16,598
5,224
1,175
7,393
9,205
0
79,496
W
Arachne
20,715
14,564
171
4,055
10,975
5,618
588
1,512
9,463
0
46,161
W
Rama
5,035
4,241
0
723
11,352
3,980
1,920
692
10,660
0
22,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,264
Gold Earned
39,924
214
Minions Killed
224
0
Camps Cleared
0
862,125
Distance Traveled
1,020,470
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,375
599
32
2
0
259,591
1
W
Nu Wa
13,396
705
163
9
0
343,396
6
L
Cu Chulainn
12,236
644
51
3
0
317,712
3
L
Danzaburou
12,653
666
131
7
0
284,822
0
W
Arachne
14,510
764
32
2
0
369,634
0
W
Rama
12,018
633
29
2
0
307,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role