Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
CMDRJager
Tsukuyomi
Level 108
God Stats
192W - 120L
1,660 SR
Queue Stats
1,137W - 974L
1,664 Elo+
Party 1
Ra
Ra
FormableZero
Ra
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 192L
1,578 Elo+
Solo
Neith
Neith
HappyRath
Neith
Level 144
God Stats
1W - 2L
1,504 SR
Queue Stats
121W - 101L
1,727 Elo+
Party 1
Susano
Susano
KneeDeepInDoot
Susano
Level 155
God Stats
3W - 8L
1,555 SR
Queue Stats
157W - 151L
1,582 Elo+
Solo
Team Averages
Level 134
1,544 SR
1,610 Elo+

VS

Team Averages
Level 123
1,837 SR
1,779 Elo+
Zhong Kui
Zhong Kui
Alave Bro
Zhong Kui
Level 103
God Stats
5W - 2L
1,714 SR
Queue Stats
70W - 72L
1,634 Elo+
Solo
Heimdallr
Heimdallr
JH3Y
Heimdallr
Level 160
God Stats
15W - 3L
1,858 SR
Queue Stats
522W - 180L
1,845 Elo+
Party 2
Chronos
Chronos
Nabbito
Chronos
Level 125
God Stats
5W - 1L
1,774 SR
Queue Stats
104W - 79L
1,643 Elo+
Solo
Athena
Athena
SaveTheTrees
Athena
Level 69
God Stats
16W - 3L
1,846 SR
Queue Stats
130W - 41L
1,802 Elo+
Party 2
Horus
Horus
aDoCC
Horus
Level 160
God Stats
3W - 1L
1,992 SR
Queue Stats
382W - 91L
1,969 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 4 / 2
5,673
405
5,736
14,517
8,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
CMDRJager
Tsukuyomi
12
0 / 4 / 1
7,281
520
6,625
9,298
4,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 3 / 1
8,252
589
4,943
7,742
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
HappyRath
Neith
13
0 / 0 / 2
7,595
543
4,559
9,042
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 5 / 1
6,932
495
3,979
10,900
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Alave Bro
Zhong Kui
15
1 / 0 / 2
8,626
616
4,189
10,398
12,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
JH3Y
Heimdallr
16
3 / 1 / 5
8,991
642
10,839
7,624
2,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
Nabbito
Chronos
14
1 / 0 / 0
8,476
605
6,754
7,073
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
12
1 / 1 / 12
8,077
577
6,366
11,138
7,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
aDoCC
Horus
14
10 / 3 / 2
8,666
619
9,677
9,234
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
16
16
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
2
0.5
W
Zhong Kui
Alave Bro
Zhong Kui
1
0
2
2
L
Tsukuyomi
CMDRJager
Tsukuyomi
0
4
1
0.13
L
3
3
1
1.17
L
Neith
HappyRath
Neith
0
0
2
1
W
Heimdallr
JH3Y
Heimdallr
3
1
5
5.5
L
1
5
1
0.3
W
Chronos
Nabbito
Chronos
1
0
0
1
W
Athena
1
1
12
7
W
Horus
aDoCC
Horus
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,842
Damage
37,825
51,499
Taken
45,467
21,694
Mitigated
28,738
15,208
Healing
20,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,736
510
0
3,597
14,517
8,341
0
4,821
9,696
18,610
0
W
Zhong Kui
Alave Bro
Zhong Kui
4,189
525
0
6,100
10,398
12,376
2,407
0
10,398
58,770
0
L
Tsukuyomi
CMDRJager
Tsukuyomi
6,625
1,300
0
2,790
9,298
4,939
52
3,558
5,340
0
47,071
L
4,943
261
583
2,338
7,742
3,238
0
1,339
6,403
61,718
0
L
Neith
HappyRath
Neith
4,559
1,684
0
2,433
9,042
2,437
0
5,013
4,029
0
46,537
W
Heimdallr
JH3Y
Heimdallr
10,839
6,058
0
2,926
7,624
2,976
313
2,324
5,150
0
75,370
L
3,979
340
0
3,467
10,900
2,739
0
2,128
8,722
0
37,568
W
Chronos
Nabbito
Chronos
6,754
1,999
0
4,091
7,073
1,987
3,172
2,258
4,815
59,468
0
W
Athena
6,366
2,162
0
3,848
11,138
7,258
28
3,914
7,002
23,412
0
W
Horus
aDoCC
Horus
9,677
4,478
138
3,728
9,234
4,141
24
1,725
7,423
0
40,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,733
Gold Earned
42,836
471
Minions Killed
492
0
Camps Cleared
0
1,411,227
Distance Traveled
1,335,305
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,673
405
32
2
0
335,979
3
W
Zhong Kui
8,626
616
130
9
0
212,419
0
L
Tsukuyomi
7,281
520
107
8
0
264,009
4
L
Ra
8,252
589
132
9
0
276,149
5
L
Neith
7,595
543
117
8
0
255,813
3
W
Heimdallr
8,991
642
144
10
0
277,476
3
L
Susano
6,932
495
83
6
0
279,277
2
W
Chronos
8,476
605
114
8
0
263,436
5
W
Athena
8,077
577
32
2
0
308,583
4
W
Horus
8,666
619
72
5
0
273,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role