Player Matchup

Medusa
Medusa
Gold II
EXONA
Medusa
Gold II
Level 160
God Stats
7W - 8L
1,688 SR
Queue Stats
96W - 76L
1,532 MMR
Party 1
Cerberus
Cerberus
Silver I
deadtemptation
Cerberus
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold II
pezzo98
Scylla
Gold II
Level 53
God Stats
12W - 3L
1,599 SR
Queue Stats
29W - 25L
1,623 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,596 SR
1,552 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,747 SR
1,619 MMR
Rama
Rama
Gold I
Izkatu
Rama
Gold I
Level 143
God Stats
0W - 1L
1,955 SR
Queue Stats
35W - 46L
1,926 MMR
Solo
Zeus
Zeus
Silver II
Zephyray
Zeus
Silver II
Level 109
God Stats
5W - 7L
1,535 SR
Queue Stats
30W - 47L
1,423 MMR
Solo
Xing Tian
Xing Tian
Bronze III
wiitoy200
Xing Tian
Bronze III
Level 80
God Stats
2W - 4L
1,752 SR
Queue Stats
2W - 7L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EXONA
Medusa
13
3 / 2 / 8
10,075
672
10,015
10,429
3,747
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
14
4 / 0 / 8
10,296
686
8,273
12,379
10,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
pezzo98
Scylla
16
8 / 3 / 7
11,651
777
13,109
8,751
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ThothDiscordiaHou YiPersephoneSobek

VS

Bans
TiamatChang'eCabrakanRaijinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Izkatu
Rama
12
2 / 7 / 2
9,531
635
8,707
13,340
4,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
13
1 / 7 / 3
9,167
611
7,125
9,919
3,087
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xing Tian
wiitoy200
Xing Tian
13
2 / 1 / 2
10,313
688
4,611
15,254
16,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
15
Kills
5
5
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
EXONA
Medusa
3
2
8
3.5
L
Rama
Izkatu
Rama
2
7
2
0.43
L
Zeus
1
7
3
0.36
W
Cerberus
4
0
8
8
W
Scylla
pezzo98
Scylla
8
3
7
3.83
L
Xing Tian
wiitoy200
Xing Tian
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,397
Damage
20,443
31,559
Taken
38,513
17,778
Mitigated
23,876
5,994
Healing
5,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
EXONA
Medusa
10,015
3,999
0
1,845
10,429
3,747
1,924
4,926
5,503
0
46,023
L
Rama
Izkatu
Rama
8,707
6,755
0
805
13,340
4,505
1,087
6,652
6,302
0
33,915
L
Zeus
7,125
235
0
1,190
9,919
3,087
0
6,663
3,054
50,751
0
W
Cerberus
8,273
817
0
2,865
12,379
10,940
470
4,583
7,796
28,206
0
W
Scylla
pezzo98
Scylla
13,109
1,674
0
1,284
8,751
3,091
602
2,287
6,464
61,726
0
L
Xing Tian
wiitoy200
Xing Tian
4,611
143
0
3,154
15,254
16,284
433
6,993
7,719
15,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,022
Gold Earned
29,011
204
Minions Killed
158
0
Camps Cleared
0
878,801
Distance Traveled
737,876
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,075
672
69
5
0
294,869
5
L
Rama
9,531
635
50
3
0
213,911
1
L
Zeus
9,167
611
86
6
0
223,861
7
W
Cerberus
10,296
686
47
3
0
320,023
2
W
Scylla
11,651
777
88
6
0
263,909
1
L
Xing Tian
10,313
688
22
1
0
300,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role