Player Matchup

Cerberus
Cerberus
Bahamut11
Cerberus
Level 28
God Stats
10W - 11L
1,626 SR
Queue Stats
142W - 131L
1,619 Elo+
Party 2
Discordia
Discordia
Jor2x
Discordia
Level 16
God Stats
37W - 26L
1,645 SR
Queue Stats
46W - 33L
1,600 Elo+
Party 1
Ganesha
Ganesha
Melafaith
Ganesha
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 35L
1,600 Elo+
Party 1
Rama
Rama
Scrumbogus
Rama
Level 48
God Stats
0W - 2L
1,289 SR
Queue Stats
96W - 66L
1,696 Elo+
Solo
Bellona
Bellona
Velvicet
Bellona
Level 123
God Stats
3W - 5L
1,550 SR
Queue Stats
350W - 313L
1,620 Elo+
Party 2
Team Averages
Level 61
1,522 SR
1,627 Elo+

VS

Team Averages
Level 70
1,647 SR
1,666 Elo+
Sol
Sol
IvanDawsome
Sol
Level 66
God Stats
4W - 4L
1,285 SR
Queue Stats
220W - 180L
1,625 Elo+
Party 3
Chaac
Chaac
J2Turnt4U
Chaac
Level 114
God Stats
2W - 3L
1,260 SR
Queue Stats
106W - 113L
1,481 Elo+
Solo
Cernunnos
Cernunnos
TheNarwhalBear
Cernunnos
Level 145
God Stats
8W - 2L
1,870 SR
Queue Stats
55W - 42L
1,700 Elo+
Party 3
Bastet
Bastet
WhiteLotusLeaf
Bastet
Level 7
God Stats
4W - 0L
1,808 SR
Queue Stats
43W - 17L
1,856 Elo+
Party 3
Danzaburou
Danzaburou
retsmaH
Danzaburou
Level 18
God Stats
16W - 6L
2,013 SR
Queue Stats
48W - 29L
1,668 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bahamut11
Cerberus
18
2 / 9 / 11
11,296
941
13,465
32,332
22,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Discordia
Jor2x
Discordia
18
4 / 9 / 13
12,468
1,039
13,375
19,678
7,003
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Melafaith
Ganesha
20
0 / 8 / 22
12,126
1,011
14,887
25,121
22,352
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
7 / 6 / 10
13,729
1,144
19,973
30,379
12,368
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
Velvicet
Bellona
18
10 / 12 / 8
13,642
1,137
31,171
36,856
40,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 8 / 21
13,570
1,131
25,747
17,975
6,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
J2Turnt4U
Chaac
20
2 / 4 / 24
12,631
1,053
13,995
21,533
22,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
TheNarwhalBear
Cernunnos
20
21 / 7 / 11
16,709
1,392
46,975
27,635
11,327
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
7 / 3 / 18
12,781
1,065
26,699
15,596
8,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
retsmaH
Danzaburou
20
7 / 1 / 26
13,863
1,155
24,593
15,598
6,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
144
23
Kills
44
44
Deaths
23
64
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bahamut11
Cerberus
2
9
11
0.83
W
7
8
21
2.19
W
Chaac
J2Turnt4U
Chaac
2
4
24
3.5
L
Discordia
Jor2x
Discordia
4
9
13
1.17
L
Ganesha
Melafaith
Ganesha
0
8
22
1.38
L
7
6
10
2
W
Cernunnos
TheNarwhalBear
Cernunnos
21
7
11
3.79
L
Bellona
Velvicet
Bellona
10
12
8
1.17
W
7
3
18
5.33
W
Danzaburou
retsmaH
Danzaburou
7
1
26
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,871
Damage
138,009
144,366
Taken
98,337
105,407
Mitigated
54,357
15,713
Healing
22,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bahamut11
Cerberus
13,465
448
0
4,417
32,332
22,771
0
5,922
26,185
20,142
0
W
25,747
12,615
0
4,740
17,975
6,051
0
6,958
10,869
44,007
0
W
Chaac
J2Turnt4U
Chaac
13,995
2,105
0
10,630
21,533
22,278
0
10,968
10,389
355
42,402
L
Discordia
Jor2x
Discordia
13,375
406
83
1,021
19,678
7,003
0
3,530
16,098
22,558
0
L
Ganesha
Melafaith
Ganesha
14,887
1,090
0
0
25,121
22,352
0
4,328
20,593
41,038
0
L
19,973
18,091
0
8,556
30,379
12,368
0
5,663
24,641
0
65,464
W
Cernunnos
TheNarwhalBear
Cernunnos
46,975
24,636
0
4,699
27,635
11,327
0
9,836
17,623
4,377
68,929
L
Bellona
Velvicet
Bellona
31,171
12,792
0
1,636
36,856
40,913
0
10,267
26,364
0
55,892
W
26,699
7,580
0
393
15,596
8,351
0
5,881
9,637
0
49,334
W
Danzaburou
retsmaH
Danzaburou
24,593
16,812
0
2,343
15,598
6,350
0
7,431
8,092
0
38,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,261
Gold Earned
69,554
263
Minions Killed
240
6
Camps Cleared
9
1,061,502
Distance Traveled
1,133,627
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,296
941
27
2
1
215,126
1
W
Sol
13,570
1,131
34
3
5
181,021
0
W
Chaac
12,631
1,053
70
6
1
223,844
2
L
Discordia
12,468
1,039
33
3
0
209,719
0
L
Ganesha
12,126
1,011
2
0
0
208,220
2
L
Rama
13,729
1,144
112
9
5
202,024
1
W
Cernunnos
16,709
1,392
66
6
1
199,559
0
L
Bellona
13,642
1,137
89
7
0
226,413
4
W
Bastet
12,781
1,065
39
3
2
299,469
1
W
Danzaburou
13,863
1,155
31
3
0
229,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role