Player Matchup

Nemesis
Nemesis
MysteryRosier
Nemesis
Level 17
God Stats
10W - 6L
1,245 SR
Queue Stats
121W - 147L
1,283 Elo+
Solo
Hercules
Hercules
OldHunterSyn
Hercules
Level 17
God Stats
3W - 3L
1,379 SR
Queue Stats
42W - 48L
1,295 Elo+
Party 1
Kukulkan
Kukulkan
TheGunnsmith
Kukulkan
Level 18
God Stats
13W - 12L
1,347 SR
Queue Stats
27W - 33L
1,249 Elo+
Party 1
Chiron
Chiron
menguinman
Chiron
Level 17
God Stats
13W - 12L
1,397 SR
Queue Stats
21W - 25L
1,232 Elo+
Party 1
Ares
Ares
onithing
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,373 SR
1,312 Elo+

VS

Team Averages
Level 8
1,500 SR
1,506 Elo+
Ra
Ra
AvEk2
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Achilles
Achilles
LavarsBalls
Achilles
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fafnir
Fafnir
Phoenix41
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,567 Elo+
Solo
Apollo
Apollo
Raymoondoo
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Serqet
Serqet
stelleeluna
Serqet
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
4 / 4 / 1
9,026
501
5,359
11,220
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
OldHunterSyn
Hercules
16
4 / 2 / 4
9,720
540
10,429
18,331
14,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
TheGunnsmith
Kukulkan
17
8 / 1 / 1
10,205
567
7,761
6,040
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
menguinman
Chiron
15
2 / 0 / 3
9,220
512
5,261
4,560
1,684
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Boots

Boots

+6%
Movement Speed

Ares
2
0 / 0 / 0
5,361
298
0
365
103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
0 / 3 / 2
7,595
422
1,225
5,124
1,289
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
LavarsBalls
Achilles
12
0 / 6 / 1
7,603
422
6,109
12,803
7,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Phoenix41
Fafnir
11
0 / 4 / 0
7,342
408
543
12,206
9,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Raymoondoo
Apollo
14
4 / 1 / 2
8,505
473
6,806
8,461
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
13
2 / 5 / 3
8,016
445
5,893
11,909
4,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
18
Kills
6
7
Deaths
19
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
0
3
2
0.33
L
Achilles
LavarsBalls
Achilles
0
6
1
0.08
W
Nemesis
4
4
1
1.13
W
Hercules
OldHunterSyn
Hercules
4
2
4
3
L
Fafnir
Phoenix41
Fafnir
0
4
0
0
L
Apollo
Raymoondoo
Apollo
4
1
2
5
W
Kukulkan
TheGunnsmith
Kukulkan
8
1
1
8.5
W
Chiron
menguinman
Chiron
2
0
3
3.5
W
Ares
0
0
0
0
L
Serqet
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,810
Damage
20,576
40,516
Taken
50,503
22,440
Mitigated
25,356
17,283
Healing
8,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
1,225
226
0
704
5,124
1,289
559
1,112
3,948
39,999
0
L
Achilles
LavarsBalls
Achilles
6,109
2,501
0
2,740
12,803
7,611
0
1,202
10,974
0
32,889
W
Nemesis
5,359
3,024
0
2,522
11,220
4,440
698
854
10,366
0
56,835
W
Hercules
OldHunterSyn
Hercules
10,429
3,740
0
10,333
18,331
14,135
835
146
17,341
0
48,186
L
Fafnir
Phoenix41
Fafnir
543
462
0
289
12,206
9,216
0
1,095
11,065
25,105
0
L
Apollo
Raymoondoo
Apollo
6,806
4,289
0
1,385
8,461
3,145
504
2,073
6,234
0
46,306
W
Kukulkan
TheGunnsmith
Kukulkan
7,761
1,358
0
1,962
6,040
2,078
1,607
276
5,183
58,203
0
W
Chiron
menguinman
Chiron
5,261
1,729
272
2,194
4,560
1,684
2,450
492
3,908
0
48,732
W
Ares
0
0
0
0
365
103
0
0
365
435
0
L
Serqet
5,893
1,536
0
3,202
11,909
4,095
0
1,883
9,871
0
38,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,532
Gold Earned
39,061
416
Minions Killed
333
0
Camps Cleared
0
1,331,372
Distance Traveled
1,537,000
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,595
422
87
5
0
348,023
0
L
Achilles
7,603
422
57
3
0
258,060
1
W
Nemesis
9,026
501
105
6
0
372,287
1
W
Hercules
9,720
540
89
5
0
339,306
4
L
Fafnir
7,342
408
46
3
0
240,706
0
L
Apollo
8,505
473
82
5
0
366,717
1
W
Kukulkan
10,205
567
123
7
0
290,561
6
W
Chiron
9,220
512
99
6
0
302,100
11
W
Ares
5,361
298
0
0
0
27,118
0
L
Serqet
8,016
445
61
3
0
323,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role