Player Matchup

Yemoja
Yemoja
AkumaShinara
Yemoja
Level 17
God Stats
9W - 0L
1,994 SR
Queue Stats
49W - 30L
1,648 Elo+
Party 2
Rama
Rama
Aquiles115
Rama
Level 109
God Stats
28W - 13L
1,500 SR
Queue Stats
719W - 488L
1,732 Elo+
Party 2
Vamana
Vamana
EJLtheboss
Vamana
Level 48
God Stats
12W - 9L
1,710 SR
Queue Stats
724W - 534L
1,716 Elo+
Party 2
Ullr
Ullr
UnrelentingTruth
Ullr
Level 22
God Stats
104W - 59L
1,693 SR
Queue Stats
423W - 243L
1,694 Elo+
Party 3
Merlin
Merlin
VIonejesse
Merlin
Level 118
God Stats
30W - 18L
1,624 SR
Queue Stats
125W - 70L
1,643 Elo+
Party 3
Team Averages
Level 63
1,704 SR
1,687 Elo+

VS

Team Averages
Level 47
1,456 SR
1,424 Elo+
Nu Wa
Nu Wa
Avaratiaa
Nu Wa
Level 47
God Stats
20W - 16L
1,493 SR
Queue Stats
275W - 223L
1,330 Elo+
Party 1
Danzaburou
Danzaburou
Bljssn
Danzaburou
Level 56
God Stats
8W - 14L
1,321 SR
Queue Stats
154W - 127L
1,517 Elo+
Party 1
Jormungandr
Jormungandr
Matua_Bullet
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,444 Elo+
Party 1
Hercules
Hercules
TheSaladd
Hercules
Level 17
God Stats
3W - 4L
1,467 SR
Queue Stats
19W - 7L
1,318 Elo+
Party 1
He Bo
He Bo
zurqN
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
380W - 356L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
2 / 1 / 2
6,584
506
2,895
4,876
2,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 0 / 3
7,534
580
5,697
6,487
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
EJLtheboss
Vamana
13
1 / 0 / 2
7,580
583
8,007
9,853
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 0 / 3
7,691
592
8,565
6,478
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
VIonejesse
Merlin
15
3 / 1 / 1
8,421
648
3,932
5,351
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Avaratiaa
Nu Wa
11
1 / 3 / 0
6,415
493
4,213
5,411
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Bljssn
Danzaburou
11
1 / 3 / 0
6,827
525
4,428
7,822
2,457
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Matua_Bullet
Jormungandr
8
0 / 3 / 0
5,494
423
3,000
8,746
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
TheSaladd
Hercules
11
0 / 1 / 0
6,253
481
3,320
10,395
4,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
zurqN
He Bo
11
0 / 3 / 0
6,129
471
3,459
9,418
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
2
2
Deaths
13
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
1
2
3
W
2
0
3
3.5
L
Nu Wa
Avaratiaa
Nu Wa
1
3
0
0.33
L
Danzaburou
Bljssn
Danzaburou
1
3
0
0.33
W
Vamana
EJLtheboss
Vamana
1
0
2
2
L
Jormungandr
Matua_Bullet
Jormungandr
0
3
0
0
L
Hercules
TheSaladd
Hercules
0
1
0
0
W
5
0
3
6.5
W
Merlin
VIonejesse
Merlin
3
1
1
3.5
L
He Bo
zurqN
He Bo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,096
Damage
18,420
33,045
Taken
41,792
13,185
Mitigated
17,149
15,445
Healing
16,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
2,895
1,013
2,267
1,980
4,876
2,706
102
1,705
3,063
16,020
0
W
5,697
4,912
0
2,243
6,487
1,911
533
1,128
5,291
0
50,478
L
Nu Wa
Avaratiaa
Nu Wa
4,213
450
0
1,112
5,411
1,650
0
2,148
3,013
32,568
0
L
Danzaburou
Bljssn
Danzaburou
4,428
1,434
111
2,929
7,822
2,457
0
854
6,968
0
47,672
W
Vamana
EJLtheboss
Vamana
8,007
3,789
0
5,397
9,853
4,946
0
2,448
7,350
0
52,555
L
Jormungandr
Matua_Bullet
Jormungandr
3,000
659
0
1,642
8,746
5,921
143
1,565
7,165
14,976
0
L
Hercules
TheSaladd
Hercules
3,320
1,167
0
5,135
10,395
4,550
0
755
9,624
0
30,150
W
8,565
3,790
0
2,808
6,478
2,086
661
2,339
4,065
0
43,485
W
Merlin
VIonejesse
Merlin
3,932
49
0
750
5,351
1,536
60
2,549
2,604
59,901
0
L
He Bo
zurqN
He Bo
3,459
46
0
5,292
9,418
2,571
0
1,141
8,195
38,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,810
Gold Earned
31,118
458
Minions Killed
339
0
Camps Cleared
0
1,268,847
Distance Traveled
1,183,111
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,584
506
22
2
0
242,416
2
W
Rama
7,534
580
113
9
0
247,720
4
L
Nu Wa
6,415
493
59
5
0
231,731
3
L
Danzaburou
6,827
525
109
8
0
221,181
2
W
Vamana
7,580
583
109
8
0
287,992
0
L
Jormungandr
5,494
423
12
1
0
215,870
0
L
Hercules
6,253
481
78
6
0
277,862
6
W
Ullr
7,691
592
82
6
0
255,524
5
W
Merlin
8,421
648
132
10
0
235,195
5
L
He Bo
6,129
471
81
6
0
236,467
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role