Player Matchup

Izanami
Izanami
JarlWulf
Izanami
Level 125
God Stats
2W - 2L
1,554 SR
Queue Stats
84W - 65L
1,636 Elo+
Party 1
Thoth
Thoth
REX50000
Thoth
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Rasquelle
Sol
Level 134
God Stats
3W - 5L
1,580 SR
Queue Stats
96W - 76L
1,618 Elo+
Party 1
Mercury
Mercury
SinuousRicky117
Mercury
Level 157
God Stats
5W - 1L
1,549 SR
Queue Stats
308W - 340L
1,643 Elo+
Solo
Ravana
Ravana
lshadowsndustl
Ravana
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,719 Elo+
Solo
Team Averages
Level 143
1,537 SR
1,623 Elo+

VS

Team Averages
Level 133
1,463 SR
1,525 Elo+
Bacchus
Bacchus
ConVic
Bacchus
Level 160
God Stats
1W - 2L
1,323 SR
Queue Stats
72W - 85L
1,423 Elo+
Solo
Khepri
Khepri
DoomtrainMD
Khepri
Level 126
God Stats
2W - 5L
1,138 SR
Queue Stats
373W - 379L
1,561 Elo+
Solo
Pele
Pele
ElwoodCarlyle
Pele
Level 69
God Stats
3W - 1L
1,736 SR
Queue Stats
207W - 223L
1,550 Elo+
Solo
Cupid
Cupid
Taηgєrinє
Cupid
Level 156
God Stats
2W - 4L
1,617 SR
Queue Stats
269W - 276L
1,593 Elo+
Solo
Ymir
Ymir
thecrack123
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JarlWulf
Izanami
11
0 / 6 / 5
7,288
663
13,598
11,167
4,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
REX50000
Thoth
16
4 / 4 / 5
9,460
860
16,083
6,925
2,734
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 2 / 7
9,608
873
17,207
12,952
5,193
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 7 / 4
6,906
628
4,151
10,298
6,171
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 8
8,603
782
4,224
12,681
10,895
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ConVic
Bacchus
16
5 / 3 / 11
9,352
850
8,233
16,946
19,328
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
15
0 / 2 / 18
9,371
852
5,618
13,622
16,455
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 2 / 14
10,165
924
15,491
21,280
10,512
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

17
9 / 2 / 10
10,228
930
12,985
8,246
4,022
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
3 / 3 / 13
9,429
857
6,230
13,111
11,575
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
89
10
Kills
23
24
Deaths
12
29
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ConVic
Bacchus
5
3
11
3.5
W
Khepri
0
2
18
4.5
W
6
2
14
6.5
L
Izanami
JarlWulf
Izanami
0
6
5
0.42
L
Thoth
REX50000
Thoth
4
4
5
1.63
L
4
2
7
3.75
L
0
7
4
0.29
W
9
2
10
7
L
2
5
8
1.2
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,263
Damage
48,557
54,023
Taken
73,205
29,482
Mitigated
61,892
20,047
Healing
31,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ConVic
Bacchus
8,233
286
1,725
5,136
16,946
19,328
0
6,471
10,295
18,094
0
W
Khepri
5,618
120
1,934
1,540
13,622
16,455
194
7,281
6,341
13,673
0
W
15,491
2,431
1,528
9,265
21,280
10,512
870
9,221
12,059
0
28,047
L
Izanami
JarlWulf
Izanami
13,598
6,181
540
1,441
11,167
4,489
44
5,186
5,981
0
27,343
L
Thoth
REX50000
Thoth
16,083
507
0
0
6,925
2,734
559
2,518
4,407
29,509
0
L
17,207
6,503
1,369
7,092
12,952
5,193
1,486
5,570
7,382
32,765
0
L
4,151
1,181
1,633
1,843
10,298
6,171
362
3,009
7,289
0
6,035
W
12,985
7,694
4,781
3,046
8,246
4,022
4,215
4,222
4,024
0
32,051
L
4,224
790
2,701
3,428
12,681
10,895
14
3,798
8,883
0
8,038
W
6,230
311
1,253
1,442
13,111
11,575
0
6,095
7,016
17,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,865
Gold Earned
48,545
112
Minions Killed
125
0
Camps Cleared
0
920,048
Distance Traveled
1,113,492
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,352
850
23
2
0
224,992
1
W
Khepri
9,371
852
15
1
0
233,483
0
W
Pele
10,165
924
13
1
0
228,001
0
L
Izanami
7,288
663
36
3
0
145,954
0
L
Thoth
9,460
860
36
3
0
207,967
0
L
Sol
9,608
873
36
3
0
183,310
0
L
Mercury
6,906
628
0
0
0
183,412
0
W
Cupid
10,228
930
48
4
0
205,336
0
L
Ravana
8,603
782
4
0
0
199,405
0
W
Ymir
9,429
857
26
2
0
221,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role