Player Matchup

Ymir
Ymir
FYL Beast 22
Ymir
Level 47
God Stats
1W - 2L
1,290 SR
Queue Stats
41W - 62L
1,232 Elo+
Party 3
Scylla
Scylla
MBQRush
Scylla
Level 29
God Stats
2W - 1L
1,814 SR
Queue Stats
34W - 48L
1,371 Elo+
Party 1
Chaac
Chaac
Violent_Upsurge
Chaac
Level 77
God Stats
16W - 15L
1,702 SR
Queue Stats
169W - 179L
1,384 Elo+
Party 1
Nemesis
Nemesis
Young L1k 506
Nemesis
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
177W - 193L
1,279 Elo+
Party 3
Ah Puch
Ah Puch
ineedabonghit23
Ah Puch
Level 156
God Stats
4W - 9L
1,433 SR
Queue Stats
16W - 26L
1,305 Elo+
Solo
Team Averages
Level 70
1,548 SR
1,314 Elo+

VS

Team Averages
Level 126
1,448 SR
1,341 Elo+
Medusa
Medusa
AfsaqxieL
Medusa
Level 155
God Stats
8W - 6L
1,748 SR
Queue Stats
110W - 107L
1,440 Elo+
Solo
Arachne
Arachne
BloodyKitana_420
Arachne
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 44L
1,384 Elo+
Party 2
Sun Wukong
Sun Wukong
Ehjay9
Sun Wukong
Level 106
God Stats
4W - 5L
1,444 SR
Queue Stats
113W - 90L
1,406 Elo+
Solo
Chang'e
Chang'e
JEMlNIl
Chang'e
Level 120
God Stats
3W - 1L
1,422 SR
Queue Stats
10W - 12L
1,136 Elo+
Party 2
Hel
Hel
Shadow_kId1026
Hel
Level 104
God Stats
23W - 11L
1,128 SR
Queue Stats
209W - 197L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 5
6,973
634
5,046
10,224
7,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
MBQRush
Scylla
15
5 / 3 / 2
9,171
834
9,798
6,714
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 3
7,223
657
6,627
10,841
6,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
12
0 / 4 / 2
6,952
632
4,322
8,065
2,937
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 3
8,547
777
8,169
9,881
3,256
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AfsaqxieL
Medusa
15
4 / 1 / 2
8,540
776
4,528
3,978
1,316
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
7 / 0 / 4
9,457
860
7,192
5,797
2,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Ehjay9
Sun Wukong
15
2 / 1 / 10
8,726
793
8,483
11,984
6,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
JEMlNIl
Chang'e
14
4 / 5 / 6
8,580
780
6,083
10,836
3,935
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 2 / 9
8,422
766
5,741
8,849
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
9
Kills
18
19
Deaths
9
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
AfsaqxieL
Medusa
4
1
2
5
W
7
0
4
9
W
Sun Wukong
Ehjay9
Sun Wukong
2
1
10
7
L
0
4
5
0.63
W
Chang'e
JEMlNIl
Chang'e
4
5
6
1.4
L
Scylla
MBQRush
Scylla
5
3
2
2
W
1
2
9
2.75
L
1
5
3
0.5
L
Nemesis
0
4
2
0.25
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,962
Damage
32,027
45,725
Taken
41,444
22,212
Mitigated
18,202
10,981
Healing
19,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AfsaqxieL
Medusa
4,528
1,046
191
994
3,978
1,316
1,436
1,923
2,007
0
27,585
W
7,192
4,881
0
2,659
5,797
2,641
607
2,410
3,359
0
15,619
W
Sun Wukong
Ehjay9
Sun Wukong
8,483
1,767
400
3,842
11,984
6,795
1
7,315
4,397
0
26,679
L
5,046
813
520
606
10,224
7,029
0
2,436
7,748
17,020
0
W
Chang'e
JEMlNIl
Chang'e
6,083
695
1,819
3,003
10,836
3,935
0
5,855
4,884
14,624
0
L
Scylla
MBQRush
Scylla
9,798
789
159
865
6,714
2,187
543
684
6,030
24,568
0
W
5,741
244
2,954
3,497
8,849
3,515
0
5,572
3,087
25,642
0
L
6,627
746
564
2,263
10,841
6,803
0
2,754
7,929
0
20,182
L
Nemesis
4,322
1,417
597
991
8,065
2,937
0
2,089
5,852
0
16,712
L
8,169
523
574
3,842
9,881
3,256
0
3,497
6,146
41,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,866
Gold Earned
43,725
228
Minions Killed
226
7
Camps Cleared
8
962,159
Distance Traveled
985,803
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,540
776
52
5
2
197,242
1
W
Arachne
9,457
860
25
2
2
179,377
0
W
Sun Wukong
8,726
793
54
5
2
212,620
4
L
Ymir
6,973
634
31
3
1
203,823
1
W
Chang'e
8,580
780
29
3
0
196,569
1
L
Scylla
9,171
834
43
4
2
189,076
1
W
Hel
8,422
766
66
6
2
199,995
2
L
Chaac
7,223
657
45
4
1
195,356
0
L
Nemesis
6,952
632
28
3
0
186,011
0
L
Ah Puch
8,547
777
81
7
3
187,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role