Player Matchup

Fenrir
Fenrir
FAST SHOT 01
Fenrir
Level 65
God Stats
10W - 9L
1,558 SR
Queue Stats
259W - 258L
1,520 Elo+
Party 1
Medusa
Medusa
FAST SHOT 03
Medusa
Level 69
God Stats
8W - 6L
1,706 SR
Queue Stats
271W - 303L
1,440 Elo+
Party 1
Arachne
Arachne
FAST SHOT 1
Arachne
Level 127
God Stats
1W - 1L
1,310 SR
Queue Stats
523W - 506L
1,516 Elo+
Party 1
Ratatoskr
Ratatoskr
ORVAC
Ratatoskr
Level 122
God Stats
14W - 24L
1,367 SR
Queue Stats
643W - 651L
1,509 Elo+
Party 1
Nike
Nike
howdythere911
Nike
Level 65
God Stats
10W - 12L
1,513 SR
Queue Stats
195W - 240L
1,452 Elo+
Party 1
Team Averages
Level 90
1,491 SR
1,487 Elo+

VS

Team Averages
Level 102
1,585 SR
1,499 Elo+
Athena
Athena
Bellaknor
Athena
Level 109
God Stats
3W - 4L
1,613 SR
Queue Stats
296W - 310L
1,456 Elo+
Party 3
Danzaburou
Danzaburou
SHOWTIME x KlNG
Danzaburou
Level 126
God Stats
3W - 2L
1,619 SR
Queue Stats
83W - 58L
1,580 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SK00BYxSNAXX
Tsukuyomi
Level 64
God Stats
0W - 6L
1,495 SR
Queue Stats
25W - 29L
1,500 Elo+
Party 2
Achilles
Achilles
Seregruthes
Achilles
Level 87
God Stats
8W - 10L
1,692 SR
Queue Stats
445W - 427L
1,465 Elo+
Solo
Hera
Hera
Sindolyn
Hera
Level 123
God Stats
80W - 63L
1,508 SR
Queue Stats
379W - 387L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
7 / 1 / 12
13,441
538
11,935
17,101
8,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
20
5 / 4 / 10
12,652
506
13,567
17,756
7,069
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
FAST SHOT 1
Arachne
20
21 / 4 / 6
15,020
601
28,940
21,829
10,607
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
ORVAC
Ratatoskr
18
5 / 4 / 14
12,042
482
15,589
29,436
24,424
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 5 / 5
11,686
467
9,007
15,391
18,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bellaknor
Athena
13
1 / 8 / 5
9,688
388
10,564
30,913
20,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
SHOWTIME x KlNG
Danzaburou
20
8 / 6 / 0
13,465
539
17,965
21,138
11,046
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
SK00BYxSNAXX
Tsukuyomi
17
4 / 10 / 1
11,410
456
16,467
23,117
10,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Seregruthes
Achilles
18
3 / 5 / 1
11,741
470
10,474
17,168
20,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
16
2 / 10 / 4
11,163
447
13,882
14,689
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
29
39
Kills
18
18
Deaths
39
47
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Athena
Bellaknor
Athena
1
8
5
0.44
W
Fenrir
7
1
12
13
W
Medusa
5
4
10
2.5
W
Arachne
FAST SHOT 1
Arachne
21
4
6
6
W
Ratatoskr
ORVAC
Ratatoskr
5
4
14
3
L
Danzaburou
SHOWTIME x KlNG
Danzaburou
8
6
0
1.33
L
Tsukuyomi
SK00BYxSNAXX
Tsukuyomi
4
10
1
0.45
L
Achilles
Seregruthes
Achilles
3
5
1
0.7
L
Hera
2
10
4
0.4
W
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,038
Damage
69,352
101,513
Taken
107,025
68,483
Mitigated
68,209
25,885
Healing
25,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Bellaknor
Athena
10,564
2,730
0
5,467
30,913
20,742
113
0
30,913
38,683
0
W
Fenrir
11,935
2,355
0
1,845
17,101
8,242
145
4,760
12,149
0
119,000
W
Medusa
13,567
6,486
0
3,932
17,756
7,069
280
3,127
14,623
0
87,852
W
Arachne
FAST SHOT 1
Arachne
28,940
21,637
0
7,134
21,829
10,607
382
7,791
13,769
0
121,976
W
Ratatoskr
ORVAC
Ratatoskr
15,589
1,848
0
11,844
29,436
24,424
108
8,088
20,960
0
46,329
L
Danzaburou
SHOWTIME x KlNG
Danzaburou
17,965
9,085
0
6,704
21,138
11,046
1,641
27
21,111
0
101,720
L
Tsukuyomi
SK00BYxSNAXX
Tsukuyomi
16,467
4,750
0
6,129
23,117
10,682
401
560
22,432
0
84,202
L
Achilles
Seregruthes
Achilles
10,474
4,393
0
4,085
17,168
20,673
192
2,370
14,173
0
65,286
L
Hera
13,882
3,233
105
2,657
14,689
5,066
34
0
14,689
70,723
0
W
9,007
1,398
0
1,130
15,391
18,141
609
0
14,766
12,653
53,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,841
Gold Earned
57,467
651
Minions Killed
632
0
Camps Cleared
0
2,628,506
Distance Traveled
2,099,623
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,688
388
59
2
0
507,638
5
W
Fenrir
13,441
538
164
7
0
598,636
2
W
Medusa
12,652
506
141
6
0
461,381
2
W
Arachne
15,020
601
158
6
0
574,626
1
W
Ratatoskr
12,042
482
58
2
0
551,991
4
L
Danzaburou
13,465
539
166
7
0
407,977
0
L
Tsukuyomi
11,410
456
136
5
0
456,349
1
L
Achilles
11,741
470
142
6
0
333,720
2
L
Hera
11,163
447
129
5
0
393,939
5
W
Nike
11,686
467
130
5
0
441,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role