Player Matchup

Ymir
Ymir
DAMOLayhe
Ymir
Level 29
God Stats
158W - 110L
1,729 SR
Queue Stats
168W - 124L
1,701 Elo+
Solo
Fenrir
Fenrir
DocRail
Fenrir
Level 26
God Stats
17W - 14L
1,621 SR
Queue Stats
64W - 50L
1,532 Elo+
Party 1
Danzaburou
Danzaburou
MistaGordeaux
Danzaburou
Level 26
God Stats
166W - 126L
1,592 SR
Queue Stats
225W - 192L
1,570 Elo+
Party 1
Skadi
Skadi
TalonoFosho
Skadi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 31L
1,534 Elo+
Party 1
Scylla
Scylla
XBlackWolfX
Scylla
Level 18
God Stats
2W - 2L
1,343 SR
Queue Stats
20W - 12L
1,561 Elo+
Party 1
Team Averages
Level 23
1,557 SR
1,580 Elo+

VS

Team Averages
Level 16
1,529 SR
1,588 Elo+
Artemis
Artemis
ArtemisIssoria
Artemis
Level 23
God Stats
200W - 82L
1,674 SR
Queue Stats
317W - 207L
1,663 Elo+
Solo
Izanami
Izanami
Hindsight701
Izanami
Level 15
God Stats
23W - 13L
1,597 SR
Queue Stats
25W - 18L
1,461 Elo+
Solo
Neith
Neith
JesusCastro14
Neith
Level 5
God Stats
4W - 3L
1,282 SR
Queue Stats
6W - 8L
1,719 Elo+
Solo
Ra
Ra
NC_Kcender
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,609 Elo+
Solo
Discordia
Discordia
SirChamp
Discordia
Level 16
God Stats
94W - 68L
1,594 SR
Queue Stats
151W - 126L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
3 / 0 / 20
13,329
1,025
5,133
13,613
15,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
DocRail
Fenrir
20
9 / 3 / 23
13,704
1,054
10,368
11,066
8,045
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
MistaGordeaux
Danzaburou
20
10 / 1 / 19
14,394
1,107
25,016
12,039
5,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
3 / 2 / 19
12,227
941
9,368
13,644
5,524
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
20
13 / 2 / 17
14,426
1,110
31,772
8,254
3,577
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

229

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
11,133
856
8,849
10,464
3,428
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Hindsight701
Izanami
16
2 / 6 / 4
11,288
868
9,024
20,405
8,051
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 8 / 5
10,614
816
4,776
17,470
6,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
0 / 9 / 6
10,768
828
10,393
17,555
9,878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
SirChamp
Discordia
18
4 / 11 / 2
11,871
913
19,773
19,201
6,841
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
28
38
Kills
8
8
Deaths
38
98
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Ymir
3
0
20
13
W
Fenrir
DocRail
Fenrir
9
3
23
6.83
L
Izanami
Hindsight701
Izanami
2
6
4
0.67
L
0
8
5
0.31
W
Danzaburou
MistaGordeaux
Danzaburou
10
1
19
19.5
L
0
9
6
0.33
L
Discordia
SirChamp
Discordia
4
11
2
0.45
W
3
2
19
6.25
W
Scylla
13
2
17
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,657
Damage
52,815
58,616
Taken
85,095
37,667
Mitigated
34,751
6,181
Healing
6,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,849
4,224
0
0
10,464
3,428
0
6,420
4,044
0
31,197
W
Ymir
5,133
51
0
1,158
13,613
15,464
0
8,304
5,309
31,609
0
W
Fenrir
DocRail
Fenrir
10,368
1,882
0
1,147
11,066
8,045
0
3,545
7,521
0
16,492
L
Izanami
Hindsight701
Izanami
9,024
5,554
0
1,319
20,405
8,051
0
6,306
14,099
0
35,611
L
4,776
1,644
0
941
17,470
6,553
0
8,566
8,904
0
27,046
W
Danzaburou
MistaGordeaux
Danzaburou
25,016
12,004
0
1,442
12,039
5,057
0
6,603
5,436
0
50,079
L
10,393
1,182
1,085
1,351
17,555
9,878
0
8,072
9,483
27,226
0
L
Discordia
SirChamp
Discordia
19,773
107
598
901
19,201
6,841
0
7,541
11,660
36,553
0
W
9,368
4,356
0
1,980
13,644
5,524
0
9,215
4,429
0
26,790
W
Scylla
31,772
2,088
0
454
8,254
3,577
0
2,499
5,755
65,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,080
Gold Earned
55,674
259
Minions Killed
222
10
Camps Cleared
5
1,246,943
Distance Traveled
1,011,232
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,133
856
45
3
2
196,639
1
W
Ymir
13,329
1,025
62
5
0
252,970
1
W
Fenrir
13,704
1,054
7
1
3
273,332
1
L
Izanami
11,288
868
57
4
2
214,766
1
L
Neith
10,614
816
46
4
0
180,156
2
W
Danzaburou
14,394
1,107
47
4
2
248,983
0
L
Ra
10,768
828
44
3
1
197,020
2
L
Discordia
11,871
913
30
2
0
222,651
0
W
Skadi
12,227
941
45
3
3
227,424
0
W
Scylla
14,426
1,110
98
8
2
244,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role