Player Matchup

Tyr
Tyr
Diamond IV
AJ SLAYER 2323
Tyr
Diamond IV
Level 128
God Stats
5W - 2L
1,749 SR
Queue Stats
73W - 57L
2,381 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
Lyaic
Tsukuyomi
Masters
Level 69
God Stats
14W - 6L
1,846 SR
Queue Stats
104W - 80L
2,353 MMR
Solo
Apollo
Apollo
Diamond I
ReIentlless
Apollo
Diamond I
Level 144
God Stats
12W - 6L
1,757 SR
Queue Stats
64W - 34L
2,487 MMR
Party 1
Sobek
Sobek
Masters
Seтт
Sobek
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Diamond III
abrahamxD_CR
Persephone
Diamond III
Level 159
God Stats
8W - 5L
1,948 SR
Queue Stats
325W - 317L
2,305 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,760 SR
2,205 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,593 SR
2,373 MMR
Athena
Athena
Masters
TOKAREV FL
Athena
Masters
Level 147
God Stats
5W - 3L
1,500 SR
Queue Stats
566W - 511L
2,347 MMR
Solo
Merlin
Merlin
Diamond III
TwelveTo13
Merlin
Diamond III
Level 145
God Stats
9W - 9L
1,676 SR
Queue Stats
69W - 59L
2,298 MMR
Party 2
Chaac
Chaac
Diamond II
Wagnergamer8602
Chaac
Diamond II
Level 158
God Stats
11W - 6L
1,652 SR
Queue Stats
333W - 333L
2,301 MMR
Solo
Nemesis
Nemesis
Diamond II
chumpisrumpis
Nemesis
Diamond II
Level 151
God Stats
25W - 19L
1,765 SR
Queue Stats
338W - 319L
2,406 MMR
Solo
Heimdallr
Heimdallr
Diamond I
ou Luxray
Heimdallr
Diamond I
Level 146
God Stats
0W - 6L
1,372 SR
Queue Stats
66W - 51L
2,512 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 7
8,849
521
6,405
15,429
13,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Lyaic
Tsukuyomi
18
5 / 0 / 3
10,818
636
8,814
10,547
4,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
18
9 / 0 / 6
11,586
682
10,073
11,341
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
Seтт
Sobek
15
3 / 1 / 11
9,767
575
6,592
11,935
11,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
abrahamxD_CR
Persephone
16
3 / 2 / 7
9,899
582
9,030
5,967
2,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetTiamatJanusDanzaburouScylla

VS

Bans
Guan YuHun BatzThe MorriganYmirChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
TOKAREV FL
Athena
9
1 / 6 / 0
6,765
398
3,213
11,963
6,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
TwelveTo13
Merlin
14
3 / 2 / 0
8,155
480
8,003
6,239
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 5 / 1
8,801
518
8,639
18,357
14,970
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
16
1 / 2 / 2
8,866
522
6,971
10,321
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
ou Luxray
Heimdallr
13
0 / 5 / 1
7,718
454
2,317
11,202
3,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
20
Kills
7
7
Deaths
20
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
4
7
0.88
W
Tsukuyomi
Lyaic
Tsukuyomi
5
0
3
6.5
W
Apollo
9
0
6
12
W
Sobek
Seтт
Sobek
3
1
11
8.5
L
Athena
TOKAREV FL
Athena
1
6
0
0.17
L
Merlin
TwelveTo13
Merlin
3
2
0
1.5
L
2
5
1
0.5
W
Persephone
abrahamxD_CR
Persephone
3
2
7
3.25
L
Nemesis
1
2
2
1
L
Heimdallr
ou Luxray
Heimdallr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,914
Damage
29,143
55,219
Taken
58,082
36,885
Mitigated
31,874
28,308
Healing
16,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,405
1,269
0
7,753
15,429
13,700
0
2,690
12,653
0
48,653
W
Tsukuyomi
Lyaic
Tsukuyomi
8,814
1,900
0
5,452
10,547
4,876
925
3,112
7,300
0
90,406
W
Apollo
10,073
4,850
0
8,191
11,341
4,642
1,838
2,801
8,496
0
94,431
W
Sobek
Seтт
Sobek
6,592
479
0
5,512
11,935
11,357
264
3,555
8,200
29,996
0
L
Athena
TOKAREV FL
Athena
3,213
1,129
0
1,433
11,963
6,861
0
5,302
6,636
15,812
0
L
Merlin
TwelveTo13
Merlin
8,003
152
0
1,140
6,239
2,220
0
3,736
2,503
55,538
0
L
8,639
1,469
0
6,139
18,357
14,970
350
2,931
15,401
5,619
51,308
W
Persephone
abrahamxD_CR
Persephone
9,030
179
0
1,400
5,967
2,310
636
2,596
3,157
63,422
0
L
Nemesis
6,971
1,773
0
5,018
10,321
3,958
0
1,294
9,027
0
66,311
L
Heimdallr
ou Luxray
Heimdallr
2,317
1,233
0
2,510
11,202
3,865
0
2,309
8,893
0
44,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,919
Gold Earned
40,305
556
Minions Killed
481
0
Camps Cleared
0
1,758,434
Distance Traveled
1,612,486
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,849
521
89
5
0
341,624
2
W
Tsukuyomi
10,818
636
159
9
0
418,239
5
W
Apollo
11,586
682
159
9
0
335,242
7
W
Sobek
9,767
575
45
3
0
338,897
5
L
Athena
6,765
398
23
1
0
324,705
4
L
Merlin
8,155
480
115
7
0
313,193
5
L
Chaac
8,801
518
112
7
0
297,952
4
W
Persephone
9,899
582
104
6
0
324,432
8
L
Nemesis
8,866
522
140
8
0
377,985
5
L
Heimdallr
7,718
454
91
5
0
298,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role