Player Matchup

Sol
Sol
Freako761
Sol
Level 28
God Stats
13W - 11L
1,543 SR
Queue Stats
22W - 27L
1,234 Elo+
Party 2
Yemoja
Yemoja
Jedu311
Yemoja
Level 26
God Stats
9W - 7L
1,452 SR
Queue Stats
38W - 56L
1,311 Elo+
Party 2
Kukulkan
Kukulkan
Rainyday08
Kukulkan
Level 16
God Stats
14W - 15L
1,496 SR
Queue Stats
94W - 75L
1,205 Elo+
Solo
Nike
Nike
merrp33
Nike
Level 27
God Stats
12W - 24L
1,590 SR
Queue Stats
546W - 719L
1,290 Elo+
Party 1
Jing Wei
Jing Wei
symbolmonkey1130
Jing Wei
Level 29
God Stats
19W - 24L
1,460 SR
Queue Stats
470W - 631L
1,264 Elo+
Party 1
Team Averages
Level 25
1,508 SR
1,261 Elo+

VS

Team Averages
Level 18
1,413 SR
1,296 Elo+
Bellona
Bellona
Ghostpool_
Bellona
Level 1
God Stats
5W - 3L
1,500 SR
Queue Stats
6W - 6L
1,130 Elo+
Party 3
Set
Set
NCG-Mash
Set
Level 27
God Stats
0W - 2L
1,398 SR
Queue Stats
53W - 68L
1,287 Elo+
Party 3
Izanami
Izanami
ShaneOphat
Izanami
Level 22
God Stats
2W - 8L
1,181 SR
Queue Stats
15W - 28L
1,220 Elo+
Party 3
Ra
Ra
XxderpxX325
Ra
Level 22
God Stats
51W - 65L
1,416 SR
Queue Stats
53W - 73L
1,327 Elo+
Solo
Loki
Loki
smokedakoosh
Loki
Level 17
God Stats
30W - 18L
1,568 SR
Queue Stats
38W - 26L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 8
13,791
552
32,266
28,944
20,447
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Jedu311
Yemoja
17
3 / 3 / 11
11,949
478
8,006
14,474
9,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
Rainyday08
Kukulkan
14
3 / 8 / 5
10,127
405
11,147
13,068
4,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
merrp33
Nike
16
5 / 14 / 14
11,304
452
9,417
20,037
18,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
9 / 11 / 8
12,894
516
18,539
24,816
8,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ghostpool_
Bellona
19
9 / 5 / 13
12,952
518
11,700
18,667
18,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 6 / 18
11,485
459
12,001
27,658
18,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
ShaneOphat
Izanami
15
10 / 15 / 8
11,266
451
22,167
23,603
10,587
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
2 / 5 / 4
11,648
466
7,344
20,933
9,185
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

16
12 / 3 / 7
11,837
473
10,889
15,069
7,891
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
88
33
Kills
38
39
Deaths
34
46
Assists
50
Player
Kills
Deaths
Assists
KDA
W
13
3
8
5.67
L
Bellona
Ghostpool_
Bellona
9
5
13
3.1
W
Yemoja
Jedu311
Yemoja
3
3
11
2.83
L
5
6
18
2.33
W
Kukulkan
Rainyday08
Kukulkan
3
8
5
0.69
L
Izanami
ShaneOphat
Izanami
10
15
8
0.93
L
2
5
4
0.8
W
Nike
merrp33
Nike
5
14
14
0.86
L
12
3
7
5.17
W
9
11
8
1.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,375
Damage
64,101
101,339
Taken
105,930
61,323
Mitigated
64,329
35,382
Healing
23,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,266
16,418
1,120
18,735
28,944
20,447
5,765
2,080
26,864
114,531
0
L
Bellona
Ghostpool_
Bellona
11,700
4,442
0
1,088
18,667
18,268
1,428
8,678
9,989
0
51,640
W
Yemoja
Jedu311
Yemoja
8,006
1,736
2,972
2,383
14,474
9,581
915
1,473
13,001
38,200
0
L
12,001
5,052
0
7,032
27,658
18,398
0
12,075
15,583
0
48,469
W
Kukulkan
Rainyday08
Kukulkan
11,147
660
0
2,497
13,068
4,487
814
1,181
11,884
61,444
0
L
Izanami
ShaneOphat
Izanami
22,167
18,209
0
20
23,603
10,587
977
9,951
13,652
0
61,864
L
7,344
423
1,612
9,170
20,933
9,185
1,805
13,965
6,968
73,164
0
W
Nike
merrp33
Nike
9,417
2,264
0
1,013
20,037
18,377
369
1,372
18,570
0
34,137
L
10,889
4,423
0
4,623
15,069
7,891
0
6,750
8,319
0
61,941
W
18,539
16,509
0
6,662
24,816
8,431
855
1,238
22,710
0
67,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,065
Gold Earned
59,188
429
Minions Killed
457
0
Camps Cleared
0
2,098,831
Distance Traveled
2,137,031
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,791
552
171
7
0
438,115
0
L
Bellona
12,952
518
81
3
0
495,211
0
W
Yemoja
11,949
478
48
2
0
421,741
0
L
Set
11,485
459
68
3
0
413,682
5
W
Kukulkan
10,127
405
91
4
0
359,934
0
L
Izanami
11,266
451
78
3
0
356,754
0
L
Ra
11,648
466
146
6
0
429,170
4
W
Nike
11,304
452
35
1
0
446,937
0
L
Loki
11,837
473
84
3
0
442,214
6
W
Jing Wei
12,894
516
84
3
0
432,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role