Player Matchup

Scylla
Scylla
Ashes Moonlight
Scylla
Level 146
God Stats
2W - 2L
1,291 SR
Queue Stats
347W - 373L
1,520 Elo+
Party 1
Chang'e
Chang'e
ChaazeY
Chang'e
Level 125
God Stats
2W - 1L
1,705 SR
Queue Stats
184W - 157L
1,585 Elo+
Solo
Ullr
Ullr
OnlyBurzum
Ullr
Level 160
God Stats
11W - 16L
1,342 SR
Queue Stats
494W - 541L
1,530 Elo+
Party 1
Heimdallr
Heimdallr
TROPICANATWISTA
Heimdallr
Level 146
God Stats
4W - 2L
1,930 SR
Queue Stats
380W - 375L
1,560 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
dumGroovy
Ah Muzen Cab
Level 128
God Stats
6W - 8L
1,263 SR
Queue Stats
348W - 326L
1,565 Elo+
Party 2
Team Averages
Level 141
1,506 SR
1,552 Elo+

VS

Team Averages
Level 141
1,453 SR
1,527 Elo+
He Bo
He Bo
ElCapoMalicioso
He Bo
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 49L
1,500 Elo+
Solo
Hel
Hel
KalebVlk
Hel
Level 150
God Stats
1W - 2L
1,266 SR
Queue Stats
114W - 114L
1,472 Elo+
Party 3
Hercules
Hercules
TheUnknownR
Hercules
Level 142
God Stats
5W - 9L
1,522 SR
Queue Stats
458W - 436L
1,550 Elo+
Solo
Mercury
Mercury
Vexianna
Mercury
Level 142
God Stats
3W - 3L
1,471 SR
Queue Stats
236W - 233L
1,555 Elo+
Solo
Ares
Ares
keiderrojas
Ares
Level 156
God Stats
4W - 4L
1,504 SR
Queue Stats
151W - 136L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 13
14,891
677
21,540
11,548
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
ChaazeY
Chang'e
20
8 / 4 / 9
14,352
652
24,342
20,423
8,397
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
2 / 7 / 11
13,070
594
11,719
20,024
8,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
TROPICANATWISTA
Heimdallr
20
6 / 7 / 11
13,849
630
19,993
20,115
9,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Muzen Cab
dumGroovy
Ah Muzen Cab
20
2 / 2 / 13
13,350
607
19,286
12,373
5,542
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 12
13,721
624
28,983
23,892
12,458
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
1 / 2 / 12
12,117
551
4,070
15,446
12,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
TheUnknownR
Hercules
17
1 / 4 / 6
11,340
515
6,741
23,891
24,850
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mercury
Vexianna
Mercury
20
11 / 7 / 5
12,975
590
14,903
22,210
15,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
4 / 3 / 14
12,749
580
19,830
32,578
44,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
70
23
Kills
21
21
Deaths
23
57
Assists
49
Player
Kills
Deaths
Assists
KDA
W
5
1
13
11.5
W
Chang'e
ChaazeY
Chang'e
8
4
9
3.13
L
4
7
12
1.43
L
1
2
12
3.5
W
2
7
11
1.07
W
Heimdallr
TROPICANATWISTA
Heimdallr
6
7
11
1.64
L
Hercules
TheUnknownR
Hercules
1
4
6
1
L
Mercury
Vexianna
Mercury
11
7
5
1.93
W
Ah Muzen Cab
dumGroovy
Ah Muzen Cab
2
2
13
4.25
L
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,880
Damage
74,527
84,483
Taken
118,017
36,048
Mitigated
109,468
36,221
Healing
51,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,540
1,672
1,371
3,773
11,548
4,598
1,086
6,001
5,333
48,101
0
W
Chang'e
ChaazeY
Chang'e
24,342
676
8,356
7,499
20,423
8,397
544
13,351
6,440
41,012
0
L
28,983
554
742
2,790
23,892
12,458
264
10,156
13,476
67,582
0
L
4,070
483
23,682
7,839
15,446
12,083
303
8,920
6,378
21,001
0
W
11,719
4,157
532
4,173
20,024
8,404
1,217
11,903
7,515
0
38,295
W
Heimdallr
TROPICANATWISTA
Heimdallr
19,993
8,403
251
2,374
20,115
9,107
2,592
12,733
6,960
0
41,015
L
Hercules
TheUnknownR
Hercules
6,741
720
1,147
7,089
23,891
24,850
0
8,481
15,218
0
29,928
L
Mercury
Vexianna
Mercury
14,903
2,891
1,988
3,068
22,210
15,516
79
7,377
14,649
0
31,086
W
Ah Muzen Cab
dumGroovy
Ah Muzen Cab
19,286
7,528
2,623
5,269
12,373
5,542
1,632
6,809
5,352
0
47,120
L
19,830
0
869
2,485
32,578
44,561
0
9,814
22,409
27,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,512
Gold Earned
62,902
239
Minions Killed
254
0
Camps Cleared
0
1,878,053
Distance Traveled
1,822,404
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,891
677
75
3
0
419,783
0
W
Chang'e
14,352
652
41
2
0
368,258
0
L
He Bo
13,721
624
105
5
0
403,838
0
L
Hel
12,117
551
54
2
0
391,761
1
W
Ullr
13,070
594
43
2
0
331,372
1
W
Heimdallr
13,849
630
42
2
0
335,801
1
L
Hercules
11,340
515
39
2
0
226,741
2
L
Mercury
12,975
590
34
2
0
378,544
1
W
Ah Muzen Cab
13,350
607
38
2
0
422,839
0
L
Ares
12,749
580
22
1
0
421,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role