Player Matchup

Scylla
Scylla
BigAndLargePapi
Scylla
Level 66
God Stats
15W - 14L
1,608 SR
Queue Stats
71W - 80L
1,546 Elo+
Party 1
Medusa
Medusa
DevOnline
Medusa
Level 68
God Stats
24W - 22L
1,515 SR
Queue Stats
108W - 121L
1,443 Elo+
Party 3
Amaterasu
Amaterasu
Jamirqui
Amaterasu
Level 107
God Stats
9W - 5L
1,321 SR
Queue Stats
742W - 653L
1,526 Elo+
Party 1
Ares
Ares
dreamydeVore
Ares
Level 68
God Stats
3W - 1L
1,594 SR
Queue Stats
74W - 78L
1,362 Elo+
Party 3
Da Ji
Da Ji
madydanyel
Da Ji
Level 28
God Stats
11W - 8L
1,443 SR
Queue Stats
480W - 445L
1,411 Elo+
Party 1
Team Averages
Level 67
1,496 SR
1,458 Elo+

VS

Team Averages
Level 55
1,483 SR
1,377 Elo+
Janus
Janus
DirtyZubby
Janus
Level 64
God Stats
9W - 10L
1,579 SR
Queue Stats
29W - 36L
1,505 Elo+
Party 2
Chang'e
Chang'e
Eliseos893
Chang'e
Level 122
God Stats
11W - 8L
1,546 SR
Queue Stats
70W - 80L
1,429 Elo+
Solo
Fafnir
Fafnir
NodakSmack
Fafnir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,371 Elo+
Party 2
Loki
Loki
ThrashWorld
Loki
Level 28
God Stats
8W - 20L
1,367 SR
Queue Stats
20W - 43L
1,237 Elo+
Party 2
Danzaburou
Danzaburou
flipster2k
Danzaburou
Level 15
God Stats
2W - 8L
1,425 SR
Queue Stats
24W - 47L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 3
13,136
571
12,901
11,643
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
DevOnline
Medusa
17
8 / 3 / 11
12,017
522
17,507
13,710
6,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
Jamirqui
Amaterasu
20
5 / 3 / 8
13,388
582
17,196
21,005
19,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
5 / 3 / 19
12,864
559
10,174
19,218
23,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
17
2 / 5 / 4
10,830
471
2,992
14,016
6,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
5 / 6 / 4
11,161
485
9,382
16,186
5,912
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Eliseos893
Chang'e
19
2 / 1 / 3
11,978
521
8,444
13,682
5,798
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
NodakSmack
Fafnir
14
2 / 8 / 5
10,008
435
6,586
22,652
29,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
6 / 7 / 3
11,331
493
14,135
18,433
7,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
flipster2k
Danzaburou
15
3 / 7 / 3
9,392
408
7,448
15,967
6,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
36
29
Kills
18
18
Deaths
29
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
9
4
3
2.63
W
Medusa
DevOnline
Medusa
8
3
11
4.5
L
Janus
5
6
4
1.17
L
Chang'e
Eliseos893
Chang'e
2
1
3
3.5
W
Amaterasu
Jamirqui
Amaterasu
5
3
8
3
L
Fafnir
NodakSmack
Fafnir
2
8
5
0.56
L
6
7
3
1.07
W
5
3
19
4.83
L
Danzaburou
flipster2k
Danzaburou
3
7
3
0.64
W
Da Ji
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,770
Damage
45,995
79,592
Taken
86,920
60,285
Mitigated
54,913
25,771
Healing
26,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,901
1,146
0
3,307
11,643
4,146
708
3,017
8,626
81,078
0
W
Medusa
DevOnline
Medusa
17,507
8,775
1,332
5,163
13,710
6,193
6,695
4,725
8,985
0
81,549
L
Janus
9,382
288
169
4,538
16,186
5,912
1,162
7,688
8,118
75,140
0
L
Chang'e
Eliseos893
Chang'e
8,444
610
543
8,453
13,682
5,798
960
1,127
12,515
74,128
0
W
Amaterasu
Jamirqui
Amaterasu
17,196
5,930
0
7,194
21,005
19,671
1,311
7,533
13,472
0
94,769
L
Fafnir
NodakSmack
Fafnir
6,586
1,748
1,012
3,905
22,652
29,557
193
7,129
15,414
17,552
0
L
14,135
2,561
0
4,324
18,433
7,512
0
1,535
16,877
0
88,059
W
10,174
735
1,188
2,663
19,218
23,876
824
5,352
13,866
31,470
0
L
Danzaburou
flipster2k
Danzaburou
7,448
2,632
0
3,461
15,967
6,134
1,181
4,998
10,921
0
60,537
W
Da Ji
2,992
240
0
4,924
14,016
6,399
420
3,785
10,231
0
58,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,235
Gold Earned
53,870
543
Minions Killed
549
0
Camps Cleared
0
2,192,388
Distance Traveled
2,034,621
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,136
571
148
6
0
407,869
6
W
Medusa
12,017
522
110
5
0
425,565
3
L
Janus
11,161
485
140
6
0
392,899
1
L
Chang'e
11,978
521
164
7
0
429,285
2
W
Amaterasu
13,388
582
160
7
0
465,792
5
L
Fafnir
10,008
435
27
1
0
412,333
1
L
Loki
11,331
493
117
5
0
416,874
4
W
Ares
12,864
559
30
1
0
440,042
3
L
Danzaburou
9,392
408
101
4
0
383,230
3
W
Da Ji
10,830
471
95
4
0
453,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role