Player Matchup

Hachiman
Hachiman
Bronze III
GrecoSoul
Hachiman
Bronze III
Level 105
God Stats
0W - 1L
1,490 SR
Queue Stats
10W - 25L
1,412 MMR
Solo
Bakasura
Bakasura
Gold V
Midöri
Bakasura
Gold V
Level 123
God Stats
0W - 4L
1,392 SR
Queue Stats
28W - 26L
1,442 MMR
Solo
Scylla
Scylla
Silver III
Oxiigeno
Scylla
Silver III
Level 33
God Stats
1W - 2L
1,465 SR
Queue Stats
5W - 11L
1,444 MMR
Solo
Set
Set
Gold IV
PatJD
Set
Gold IV
Level 127
God Stats
4W - 4L
1,781 SR
Queue Stats
431W - 405L
1,369 MMR
Solo
Ganesha
Ganesha
Gold V
Timmyy2Turnt
Ganesha
Gold V
Level 156
God Stats
14W - 9L
1,720 SR
Queue Stats
104W - 107L
1,428 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,570 SR
1,419 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,674 SR
1,437 MMR
Sun Wukong
Sun Wukong
Bronze III
Dsizzl
Sun Wukong
Bronze III
Level 152
God Stats
15W - 8L
1,661 SR
Queue Stats
55W - 45L
1,500 MMR
Party 2
Anhur
Anhur
Gold V
Marcelbro
Anhur
Gold V
Level 116
God Stats
13W - 6L
1,864 SR
Queue Stats
113W - 105L
1,463 MMR
Solo
Sobek
Sobek
Silver I
Treythedog1
Sobek
Silver I
Level 41
God Stats
2W - 0L
1,888 SR
Queue Stats
55W - 56L
1,406 MMR
Party 1
Ra
Ra
Silver II
sadmasty69
Ra
Silver II
Level 66
God Stats
2W - 3L
1,457 SR
Queue Stats
55W - 61L
1,315 MMR
Party 1
Fenrir
Fenrir
Bronze III
stingray0399
Fenrir
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GrecoSoul
Hachiman
10
0 / 6 / 0
6,145
439
2,657
7,315
1,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
Midöri
Bakasura
11
3 / 2 / 1
6,805
486
7,803
9,715
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Oxiigeno
Scylla
9
0 / 3 / 2
5,836
417
3,492
6,115
1,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Set
PatJD
Set
13
1 / 4 / 0
7,296
521
4,726
9,689
4,548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
Timmyy2Turnt
Ganesha
9
0 / 7 / 2
5,948
425
2,336
11,265
6,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CupidPersephoneAphroditeTsukuyomiThoth

VS

Bans
NemesisDanzaburouJanusGuan YuApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dsizzl
Sun Wukong
15
6 / 0 / 1
9,075
648
6,937
8,780
4,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Marcelbro
Anhur
15
9 / 0 / 2
9,611
687
9,436
7,259
2,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 7
7,215
515
3,437
12,707
7,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 1 / 1
8,733
624
7,261
5,361
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
2 / 1 / 6
8,020
573
3,921
8,047
3,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
22
22
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Dsizzl
Sun Wukong
6
0
1
6.5
L
Hachiman
GrecoSoul
Hachiman
0
6
0
0
W
Anhur
Marcelbro
Anhur
9
0
2
10
L
Bakasura
Midöri
Bakasura
3
2
1
1.75
L
Scylla
Oxiigeno
Scylla
0
3
2
0.33
L
Set
PatJD
Set
1
4
0
0.25
L
Ganesha
Timmyy2Turnt
Ganesha
0
7
2
0.14
W
1
2
7
2.25
W
4
1
1
4.5
W
Fenrir
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,014
Damage
30,992
44,099
Taken
42,154
17,583
Mitigated
19,998
9,267
Healing
18,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Dsizzl
Sun Wukong
6,937
1,302
0
3,182
8,780
4,686
293
0
8,290
0
51,676
L
Hachiman
GrecoSoul
Hachiman
2,657
1,191
0
1,169
7,315
1,063
0
745
6,528
0
30,559
W
Anhur
Marcelbro
Anhur
9,436
4,255
0
4,135
7,259
2,379
2,509
940
6,245
0
70,941
L
Bakasura
Midöri
Bakasura
7,803
4,973
0
2,921
9,715
4,390
0
3,263
6,372
0
30,041
L
Scylla
Oxiigeno
Scylla
3,492
44
0
1,167
6,115
1,544
0
2,040
3,959
30,030
0
L
Set
PatJD
Set
4,726
1,918
0
2,240
9,689
4,548
0
1,707
7,945
0
46,184
L
Ganesha
Timmyy2Turnt
Ganesha
2,336
181
0
1,770
11,265
6,038
0
2,550
8,597
12,942
0
W
3,437
690
0
2,812
12,707
7,944
0
2,814
8,598
17,576
0
W
7,261
1,015
1,324
2,678
5,361
1,783
0
906
4,074
58,913
0
W
Fenrir
3,921
1,292
0
4,412
8,047
3,206
0
758
7,065
0
42,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,030
Gold Earned
42,654
320
Minions Killed
426
0
Camps Cleared
0
1,327,453
Distance Traveled
1,460,642
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,075
648
98
7
0
325,027
1
L
Hachiman
6,145
439
67
5
0
237,103
3
W
Anhur
9,611
687
101
7
0
255,001
4
L
Bakasura
6,805
486
81
6
0
286,802
1
L
Scylla
5,836
417
66
5
0
263,706
5
L
Set
7,296
521
101
7
0
270,840
2
L
Ganesha
5,948
425
5
0
0
269,002
3
W
Sobek
7,215
515
23
2
0
270,291
0
W
Ra
8,733
624
123
9
0
296,455
6
W
Fenrir
8,020
573
81
6
0
313,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role