Player Matchup

Cthulhu
Cthulhu
SlyWaffle
Cthulhu
Level 24
God Stats
4W - 6L
1,693 SR
Queue Stats
18W - 14L
1,892 Elo+
Party 1
Merlin
Merlin
Thor1999
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Sobek
Sobek
Wrenchofwar
Sobek
Level 19
God Stats
16W - 9L
1,547 SR
Queue Stats
24W - 21L
1,589 Elo+
Party 1
Neith
Neith
bigbootymasta
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,593 Elo+
Party 1
Serqet
Serqet
tr0picalheat1
Serqet
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 21L
1,589 Elo+
Party 1
Team Averages
Level 23
1,548 SR
1,633 Elo+

VS

Team Averages
Level 20
1,637 SR
1,570 Elo+
Aphrodite
Aphrodite
Aronio37
Aphrodite
Level 30
God Stats
4W - 3L
1,736 SR
Queue Stats
83W - 104L
1,584 Elo+
Solo
Serqet
Serqet
Floxkingsworth
Serqet
Level 16
God Stats
1W - 1L
1,545 SR
Queue Stats
12W - 14L
1,519 Elo+
Solo
Neith
Neith
G3ngiM8in
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 38L
1,528 Elo+
Solo
Anubis
Anubis
OakTree5544
Anubis
Level 10
God Stats
6W - 2L
1,906 SR
Queue Stats
33W - 22L
1,718 Elo+
Solo
Athena
Athena
S3cxie
Athena
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
23W - 33L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SlyWaffle
Cthulhu
16
1 / 4 / 0
9,523
433
7,553
17,889
19,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Thor1999
Merlin
13
2 / 8 / 1
8,607
391
10,612
14,360
4,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 3
8,313
378
8,474
20,038
17,446
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 4 / 4
8,342
379
6,870
9,331
2,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 5 / 3
10,874
494
11,835
17,813
7,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aronio37
Aphrodite
18
4 / 2 / 9
12,221
556
17,886
19,053
8,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 1 / 6
12,182
554
8,617
13,751
6,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
G3ngiM8in
Neith
18
1 / 6 / 11
11,801
536
11,783
17,670
6,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
20
6 / 1 / 4
13,705
623
11,814
16,244
9,424
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
S3cxie
Athena
18
10 / 1 / 5
12,002
546
9,123
17,745
13,644
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
11
Kills
24
24
Deaths
11
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Aronio37
Aphrodite
4
2
9
4.25
W
3
1
6
6
W
Neith
G3ngiM8in
Neith
1
6
11
1.08
W
Anubis
6
1
4
8
W
Athena
S3cxie
Athena
10
1
5
12.5
L
Cthulhu
SlyWaffle
Cthulhu
1
4
0
0.25
L
Merlin
Thor1999
Merlin
2
8
1
0.31
L
2
3
3
1.17
L
0
4
4
0.5
L
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,344
Damage
59,223
79,431
Taken
84,463
51,621
Mitigated
45,100
17,067
Healing
45,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Aronio37
Aphrodite
17,886
1,307
4,113
14,677
19,053
8,549
901
8,347
9,891
77,920
0
W
8,617
2,187
0
3,902
13,751
6,625
765
4,574
9,104
0
46,784
W
Neith
G3ngiM8in
Neith
11,783
3,391
0
7,530
17,670
6,858
3,783
4,190
13,148
0
91,232
W
Anubis
11,814
630
0
12,828
16,244
9,424
2,613
6,336
9,448
118,910
0
W
Athena
S3cxie
Athena
9,123
2,366
767
1,971
17,745
13,644
35
7,810
9,216
52,091
0
L
Cthulhu
SlyWaffle
Cthulhu
7,553
240
0
325
17,889
19,106
224
9,348
8,343
55,217
0
L
Merlin
Thor1999
Merlin
10,612
1,619
0
730
14,360
4,918
0
10,397
3,703
43,509
0
L
8,474
524
1,362
4,903
20,038
17,446
0
10,339
9,202
30,536
0
L
6,870
2,543
855
3,034
9,331
2,745
0
2,768
6,563
0
45,191
L
11,835
2,977
0
5,858
17,813
7,406
0
5,971
11,698
0
76,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,659
Gold Earned
61,911
436
Minions Killed
617
0
Camps Cleared
0
1,942,195
Distance Traveled
2,032,447
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,221
556
125
6
0
427,741
6
W
Serqet
12,182
554
46
2
0
451,409
3
W
Neith
11,801
536
157
7
0
365,535
3
W
Anubis
13,705
623
208
9
0
358,718
2
W
Athena
12,002
546
81
4
0
429,044
0
L
Cthulhu
9,523
433
112
5
0
348,677
0
L
Merlin
8,607
391
87
4
0
332,574
1
L
Sobek
8,313
378
37
2
0
432,446
3
L
Neith
8,342
379
87
4
0
401,813
5
L
Serqet
10,874
494
113
5
0
426,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role