Player Matchup

Sobek
Sobek
FINN64
Sobek
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,631 Elo+
Party 1
Anubis
Anubis
Gabriel156Gamer
Anubis
Level 68
God Stats
14W - 9L
1,802 SR
Queue Stats
16W - 13L
1,553 Elo+
Party 1
Ymir
Ymir
SrTopacio99
Ymir
Level 6
God Stats
12W - 9L
1,500 SR
Queue Stats
16W - 13L
1,524 Elo+
Party 1
Hou Yi
Hou Yi
sebakurosaki
Hou Yi
Level 15
God Stats
1W - 3L
1,536 SR
Queue Stats
16W - 13L
1,524 Elo+
Party 1
Thor
Thor
xXBenjalateXx
Thor
Level 6
God Stats
1W - 3L
1,390 SR
Queue Stats
16W - 13L
1,524 Elo+
Party 1
Team Averages
Level 32
1,546 SR
1,551 Elo+

VS

Team Averages
Level 19
1,594 SR
1,548 Elo+
Discordia
Discordia
 
Discordia
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Brothers-Corris
Loki
Level 20
God Stats
2W - 0L
1,741 SR
Queue Stats
41W - 43L
1,372 Elo+
Solo
Xing Tian
Xing Tian
CerdoKiller46
Xing Tian
Level 24
God Stats
2W - 5L
1,394 SR
Queue Stats
14W - 22L
1,463 Elo+
Solo
Sobek
Sobek
Gronomeg
Sobek
Level 22
God Stats
4W - 0L
1,834 SR
Queue Stats
59W - 23L
1,730 Elo+
Solo
Medusa
Medusa
SélenaGómez
Medusa
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
199W - 113L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FINN64
Sobek
8
1 / 6 / 2
5,452
454
4,889
10,208
7,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 6 / 0
5,981
498
5,787
10,071
4,268
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 4 / 0
5,530
461
985
6,174
3,391
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hou Yi
9
0 / 3 / 1
5,352
446
2,197
5,475
1,445
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 3
5,266
439
1,178
8,257
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
4 / 2 / 6
7,169
597
5,962
5,399
2,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
5 / 4 / 6
7,060
588
4,666
6,626
2,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
CerdoKiller46
Xing Tian
9
2 / 0 / 8
6,271
523
3,115
5,845
3,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
Gronomeg
Sobek
13
5 / 0 / 3
7,545
629
4,508
5,710
4,528
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
8 / 0 / 2
7,546
629
9,774
4,596
1,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
24
24
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
2
6
3.5
W
5
4
6
2
W
Xing Tian
CerdoKiller46
Xing Tian
2
0
8
6
L
Sobek
FINN64
Sobek
1
6
2
0.33
L
4
6
0
0.67
W
Sobek
Gronomeg
Sobek
5
0
3
6.5
L
0
4
0
0
W
8
0
2
9
L
Hou Yi
0
3
1
0.17
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,036
Damage
28,025
40,185
Taken
28,176
19,570
Mitigated
14,061
6,845
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,962
1,107
0
560
5,399
2,018
1,337
2,834
2,565
42,431
0
W
4,666
1,210
0
642
6,626
2,689
38
2,703
3,923
0
30,714
W
Xing Tian
CerdoKiller46
Xing Tian
3,115
240
0
1,296
5,845
3,090
5
2,571
3,274
8,593
0
L
Sobek
FINN64
Sobek
4,889
473
0
2,134
10,208
7,966
0
3,377
6,606
16,854
0
L
5,787
457
0
2,665
10,071
4,268
0
4,892
4,679
23,137
0
W
Sobek
Gronomeg
Sobek
4,508
570
0
4,114
5,710
4,528
0
1,985
3,725
37,715
0
L
985
421
0
0
6,174
3,391
587
1,924
4,175
20,286
0
W
9,774
5,684
0
1,430
4,596
1,736
148
1,568
3,028
0
43,377
L
Hou Yi
2,197
729
0
428
5,475
1,445
0
772
4,703
0
20,384
L
1,178
441
0
1,618
8,257
2,500
0
2,070
6,012
0
20,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,581
Gold Earned
35,591
174
Minions Killed
318
0
Camps Cleared
0
1,125,709
Distance Traveled
1,202,579
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,169
597
86
7
0
222,804
5
W
Loki
7,060
588
51
4
0
257,342
0
W
Xing Tian
6,271
523
24
2
0
256,332
4
L
Sobek
5,452
454
18
2
0
241,110
3
L
Anubis
5,981
498
27
2
0
199,845
2
W
Sobek
7,545
629
79
7
0
246,364
0
L
Ymir
5,530
461
44
4
0
212,355
3
W
Medusa
7,546
629
78
7
0
219,737
0
L
Hou Yi
5,352
446
44
4
0
222,786
0
L
Thor
5,266
439
41
3
0
249,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role