Player Matchup

Sobek
Sobek
Platinum I
KoteiYuki
Sobek
Platinum I
Level 62
God Stats
64W - 42L
1,756 SR
Queue Stats
370W - 361L
1,899 MMR
Solo
Janus
Janus
Platinum II
RexPremium21
Janus
Platinum II
Level 124
God Stats
2W - 2L
1,430 SR
Queue Stats
49W - 38L
1,904 MMR
Solo
Anhur
Anhur
Platinum I
SaintWTF20
Anhur
Platinum I
Level 129
God Stats
6W - 3L
1,760 SR
Queue Stats
224W - 224L
1,918 MMR
Solo
Guan Yu
Guan Yu
Platinum III
UnkleBunklesTTV
Guan Yu
Platinum III
Level 129
God Stats
8W - 4L
1,612 SR
Queue Stats
463W - 452L
1,873 MMR
Solo
Loki
Loki
Platinum IV
XannxxuS
Loki
Platinum IV
Level 91
God Stats
2W - 3L
1,325 SR
Queue Stats
68W - 64L
1,920 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 107
1,577 SR
1,903 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,600 SR
1,903 MMR
Thoth
Thoth
Platinum II
Dukî
Thoth
Platinum II
Level 141
God Stats
1W - 2L
1,731 SR
Queue Stats
82W - 71L
2,010 MMR
Party 2
Fenrir
Fenrir
Gold IV
NotWavy
Fenrir
Gold IV
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
75W - 59L
1,766 MMR
Party 2
Jing Wei
Jing Wei
Platinum III
Webpack
Jing Wei
Platinum III
Level 157
God Stats
4W - 7L
1,731 SR
Queue Stats
181W - 168L
1,877 MMR
Party 1
Terra
Terra
Platinum V
iMrGunster
Terra
Platinum V
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
462W - 457L
1,868 MMR
Solo
Pele
Pele
Platinum I
rdurbs
Pele
Platinum I
Level 156
God Stats
2W - 2L
1,538 SR
Queue Stats
56W - 44L
1,993 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
KoteiYuki
Sobek
16
2 / 6 / 12
10,757
489
9,550
19,928
16,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
4 / 3 / 8
12,364
562
11,721
9,030
3,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
20
2 / 3 / 5
12,342
561
9,477
14,898
5,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 4 / 13
11,291
513
16,665
18,431
21,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
20
13 / 4 / 7
14,126
642
18,973
19,724
8,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TiamatSetDanzaburouTsukuyomiAthena

VS

Bans
ApolloPersephoneCupidScyllaRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dukî
Thoth
19
5 / 3 / 8
12,133
552
10,605
10,241
3,839
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fenrir
NotWavy
Fenrir
16
1 / 10 / 2
10,249
466
9,001
28,054
14,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Webpack
Jing Wei
19
4 / 2 / 5
12,748
579
15,468
15,493
6,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
15
3 / 8 / 12
10,300
468
7,768
22,842
18,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
rdurbs
Pele
19
7 / 3 / 5
11,968
544
12,562
13,804
8,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
52
26
Kills
20
20
Deaths
26
45
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thoth
Dukî
Thoth
5
3
8
3
W
Sobek
KoteiYuki
Sobek
2
6
12
1.33
L
Fenrir
NotWavy
Fenrir
1
10
2
0.2
W
4
3
8
2.67
W
Anhur
2
3
5
1.5
W
5
4
13
2.88
L
Jing Wei
Webpack
Jing Wei
4
2
5
3.25
W
Loki
13
4
7
4.13
L
Terra
3
8
12
1.13
L
Pele
rdurbs
Pele
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,386
Damage
55,404
82,011
Taken
90,434
53,669
Mitigated
51,653
26,737
Healing
19,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Dukî
Thoth
10,605
297
0
0
10,241
3,839
0
3,101
7,115
92,493
0
W
Sobek
KoteiYuki
Sobek
9,550
979
0
5,129
19,928
16,139
566
5,696
14,207
28,180
0
L
Fenrir
NotWavy
Fenrir
9,001
4,348
0
8,620
28,054
14,046
0
2,523
24,956
0
66,406
W
11,721
987
0
397
9,030
3,006
1,282
3,991
5,039
98,459
0
W
Anhur
9,477
6,210
0
6,352
14,898
5,007
1,754
2,000
12,898
0
104,587
W
16,665
3,493
2,777
6,694
18,431
21,210
968
3,655
14,776
350
56,401
L
Jing Wei
Webpack
Jing Wei
15,468
12,203
0
6,154
15,493
6,288
392
4,434
10,984
0
98,926
W
Loki
18,973
6,262
0
5,388
19,724
8,307
2,230
3,006
16,718
0
107,828
L
Terra
7,768
1,119
941
3,423
22,842
18,707
0
9,048
13,719
26,403
0
L
Pele
rdurbs
Pele
12,562
2,568
0
526
13,804
8,773
0
2,511
11,194
0
101,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,880
Gold Earned
57,398
645
Minions Killed
662
0
Camps Cleared
0
2,311,538
Distance Traveled
2,248,158
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
12,133
552
176
8
0
445,016
3
W
Sobek
10,757
489
37
2
0
471,278
9
L
Fenrir
10,249
466
127
6
0
408,628
0
W
Janus
12,364
562
172
8
0
491,218
3
W
Anhur
12,342
561
189
9
0
411,393
7
W
Guan Yu
11,291
513
82
4
0
438,883
3
L
Jing Wei
12,748
579
176
8
0
459,415
6
W
Loki
14,126
642
165
8
0
498,766
10
L
Terra
10,300
468
36
2
0
434,677
8
L
Pele
11,968
544
147
7
0
500,422
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role