Player Matchup

Danzaburou
Danzaburou
I Draytek I
Danzaburou
Level 101
God Stats
7W - 6L
1,463 SR
Queue Stats
28W - 35L
1,415 Elo+
Solo
Odin
Odin
I-ImNotToxic-l
Odin
Level 29
God Stats
7W - 5L
1,530 SR
Queue Stats
283W - 254L
1,432 Elo+
Solo
Ra
Ra
fsup61999
Ra
Level 16
God Stats
0W - 5L
1,500 SR
Queue Stats
46W - 95L
1,097 Elo+
Solo
Team Averages
Level 49
1,498 SR
1,314 Elo+

VS

Team Averages
Level 91
1,383 SR
1,465 Elo+
Cupid
Cupid
crash8070
Cupid
Level 89
God Stats
2W - 0L
1,333 SR
Queue Stats
523W - 433L
1,500 Elo+
Solo
Tiamat
Tiamat
cx_niceplay_xX
Tiamat
Level 80
God Stats
1W - 0L
1,556 SR
Queue Stats
12W - 10L
1,379 Elo+
Solo
Sobek
Sobek
now_then_bro
Sobek
Level 104
God Stats
4W - 3L
1,261 SR
Queue Stats
525W - 582L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I Draytek I
Danzaburou
9
2 / 5 / 1
7,036
704
8,651
10,441
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 3
6,630
663
4,431
6,844
4,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
2 / 3 / 1
7,078
708
3,195
5,444
3,166
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
crash8070
Cupid
11
2 / 1 / 6
7,653
765
5,682
8,033
3,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 2 / 5
7,929
793
5,414
5,641
4,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 1 / 5
8,809
881
7,778
11,891
10,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
11
11
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
I Draytek I
Danzaburou
2
5
1
0.5
L
0
3
3
0.5
W
Cupid
crash8070
Cupid
2
1
6
5
W
4
2
5
3.25
L
2
3
1
0.83
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,277
Damage
18,874
22,729
Taken
25,565
11,070
Mitigated
18,248
3,100
Healing
11,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
I Draytek I
Danzaburou
8,651
2,935
0
1,662
10,441
3,769
0
6,217
4,224
0
35,392
L
4,431
613
147
798
6,844
4,135
0
3,310
3,534
0
10,337
W
Cupid
crash8070
Cupid
5,682
3,770
670
3,276
8,033
3,168
2,237
439
7,594
0
28,950
W
5,414
901
600
2,162
5,641
4,354
481
1,094
4,547
16,761
1,072
L
3,195
501
204
289
5,444
3,166
0
3,576
1,868
12,483
0
W
7,778
852
0
4,574
11,891
10,726
339
1,695
10,196
20,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,744
Gold Earned
24,391
100
Minions Killed
103
0
Camps Cleared
0
562,656
Distance Traveled
584,622
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,036
704
58
6
0
178,133
2
L
Odin
6,630
663
20
2
0
214,919
0
W
Cupid
7,653
765
51
5
0
179,514
0
W
Tiamat
7,929
793
26
3
0
204,650
1
L
Ra
7,078
708
22
2
0
169,604
0
W
Sobek
8,809
881
26
3
0
200,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role