Player Matchup

Tsukuyomi
Tsukuyomi
HexHud
Tsukuyomi
Level 102
God Stats
2W - 3L
1,521 SR
Queue Stats
151W - 232L
1,327 Elo+
Party 1
Tiamat
Tiamat
IzzyBone650
Tiamat
Level 101
God Stats
14W - 18L
1,480 SR
Queue Stats
14W - 19L
1,444 Elo+
Solo
Cthulhu
Cthulhu
TH3-ExP3RTGAMER
Cthulhu
Level 81
God Stats
4W - 9L
1,242 SR
Queue Stats
263W - 371L
1,388 Elo+
Party 1
Team Averages
Level 95
1,415 SR
1,386 Elo+

VS

Team Averages
Level 75
1,620 SR
1,477 Elo+
Cabrakan
Cabrakan
Overhaul701
Cabrakan
Level 127
God Stats
4W - 1L
1,829 SR
Queue Stats
625W - 538L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
SliccVicc
Danzaburou
Level 38
God Stats
146W - 129L
1,531 SR
Queue Stats
155W - 146L
1,444 Elo+
Solo
Vulcan
Vulcan
WarP1G701
Vulcan
Level 59
God Stats
3W - 2L
1,500 SR
Queue Stats
195W - 174L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HexHud
Tsukuyomi
13
3 / 10 / 0
10,717
630
6,412
15,223
5,413
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tiamat
13
1 / 7 / 1
9,375
551
7,659
16,858
7,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 8 / 1
9,625
566
7,711
20,207
16,425
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Overhaul701
Cabrakan
16
10 / 3 / 12
12,186
717
15,583
17,130
21,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
SliccVicc
Danzaburou
14
10 / 0 / 6
11,872
698
10,635
12,519
7,289
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
WarP1G701
Vulcan
16
5 / 2 / 20
11,930
702
17,312
9,568
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
63
5
Kills
25
25
Deaths
5
2
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
HexHud
Tsukuyomi
3
10
0
0.3
L
Tiamat
1
7
1
0.21
W
Cabrakan
Overhaul701
Cabrakan
10
3
12
5.33
W
Danzaburou
SliccVicc
Danzaburou
10
0
6
13
L
1
8
1
0.19
W
Vulcan
WarP1G701
Vulcan
5
2
20
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,782
Damage
43,530
52,288
Taken
39,217
29,787
Mitigated
32,515
5,276
Healing
6,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
HexHud
Tsukuyomi
6,412
1,632
0
144
15,223
5,413
33
9,880
4,953
0
19,878
L
Tiamat
7,659
273
112
4,136
16,858
7,949
0
9,242
7,192
48,530
0
W
Cabrakan
Overhaul701
Cabrakan
15,583
1,534
0
1,703
17,130
21,438
248
5,522
11,608
37,878
0
W
Danzaburou
SliccVicc
Danzaburou
10,635
2,491
0
4,044
12,519
7,289
1,024
3,009
9,510
0
40,646
L
7,711
459
644
240
20,207
16,425
0
12,348
7,192
30,886
0
W
Vulcan
WarP1G701
Vulcan
17,312
7,238
0
450
9,568
3,788
766
6,908
2,660
65,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,717
Gold Earned
35,988
140
Minions Killed
180
0
Camps Cleared
0
806,451
Distance Traveled
853,634
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,717
630
22
1
0
272,464
0
L
Tiamat
9,375
551
81
5
0
254,244
3
W
Cabrakan
12,186
717
43
3
0
254,756
1
W
Danzaburou
11,872
698
36
2
0
315,257
3
L
Cthulhu
9,625
566
37
2
0
279,743
0
W
Vulcan
11,930
702
101
6
0
283,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role