Player Matchup

Cernunnos
Cernunnos
DyNsTy BeAsT
Cernunnos
Level 8
God Stats
29W - 36L
1,424 SR
Queue Stats
56W - 72L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
KentuckyFriedGuy
Danzaburou
Level 18
God Stats
37W - 35L
1,369 SR
Queue Stats
244W - 326L
1,389 Elo+
Party 2
Poseidon
Poseidon
Teleos
Poseidon
Level 5
God Stats
1W - 2L
1,590 SR
Queue Stats
13W - 13L
1,553 Elo+
Solo
Fenrir
Fenrir
Tαcø
Fenrir
Level 17
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
puhthy
Ra
Level 40
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 18
1,479 SR
1,488 Elo+

VS

Team Averages
Level 24
1,550 SR
1,525 Elo+
Ah Muzen Cab
Ah Muzen Cab
HappySquid225
Ah Muzen Cab
Level 22
God Stats
3W - 2L
1,675 SR
Queue Stats
75W - 60L
1,444 Elo+
Solo
Yemoja
Yemoja
Ladymoona7
Yemoja
Level 46
God Stats
6W - 3L
1,557 SR
Queue Stats
83W - 75L
1,608 Elo+
Party 3
Pele
Pele
MisterSun7
Pele
Level 7
God Stats
3W - 1L
1,611 SR
Queue Stats
14W - 9L
1,693 Elo+
Party 3
Hel
Hel
PhantomRosey
Hel
Level 16
God Stats
27W - 37L
1,408 SR
Queue Stats
270W - 310L
1,383 Elo+
Solo
Merlin
Merlin
iSoloist
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DyNsTy BeAsT
Cernunnos
15
1 / 8 / 7
10,165
391
10,525
16,690
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
KentuckyFriedGuy
Danzaburou
16
5 / 11 / 2
12,436
478
12,828
21,355
7,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
Teleos
Poseidon
20
14 / 5 / 5
15,417
593
19,581
16,720
6,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Fenrir
Tαcø
Fenrir
20
7 / 5 / 5
14,172
545
12,794
19,464
8,827
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ra
20
5 / 5 / 13
14,818
570
18,978
15,710
6,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HappySquid225
Ah Muzen Cab
20
9 / 6 / 10
15,059
579
19,753
25,002
10,560
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
Ladymoona7
Yemoja
18
1 / 6 / 9
13,136
505
4,468
24,241
23,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
15 / 4 / 2
16,624
639
21,487
24,237
11,219
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 11 / 5
12,835
494
7,303
26,620
11,092
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Merlin
iSoloist
Merlin
18
1 / 5 / 6
12,796
492
6,065
9,724
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
63
32
Kills
31
34
Deaths
32
32
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DyNsTy BeAsT
Cernunnos
1
8
7
0.56
W
Ah Muzen Cab
HappySquid225
Ah Muzen Cab
9
6
10
2.33
L
Danzaburou
KentuckyFriedGuy
Danzaburou
5
11
2
0.55
W
Yemoja
Ladymoona7
Yemoja
1
6
9
0.92
W
15
4
2
4
W
5
11
5
0.68
L
Poseidon
Teleos
Poseidon
14
5
5
3.3
L
Fenrir
Tαcø
Fenrir
7
5
5
1.9
W
Merlin
iSoloist
Merlin
1
5
6
0.8
L
Ra
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,706
Damage
59,076
89,939
Taken
109,824
33,646
Mitigated
60,623
22,830
Healing
39,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DyNsTy BeAsT
Cernunnos
10,525
4,160
0
1,416
16,690
5,322
66
5,286
11,202
0
41,121
W
Ah Muzen Cab
HappySquid225
Ah Muzen Cab
19,753
10,149
0
8,381
25,002
10,560
8,698
8,132
16,722
0
104,576
L
Danzaburou
KentuckyFriedGuy
Danzaburou
12,828
5,569
0
2,312
21,355
7,043
440
6,952
14,182
0
54,419
W
Yemoja
Ladymoona7
Yemoja
4,468
863
7,326
7,867
24,241
23,753
992
9,624
14,369
39,143
0
W
21,487
3,933
0
5,822
24,237
11,219
3,581
7,597
16,448
0
125,684
W
7,303
799
1,540
7,862
26,620
11,092
1,099
10,455
15,947
60,736
0
L
Poseidon
Teleos
Poseidon
19,581
2,567
0
4,071
16,720
6,268
84
2,930
13,626
139,288
0
L
Fenrir
Tαcø
Fenrir
12,794
2,458
0
7,115
19,464
8,827
974
3,394
15,968
0
104,049
W
Merlin
iSoloist
Merlin
6,065
757
0
680
9,724
3,999
1,661
3,089
6,561
48,092
0
L
Ra
18,978
1,236
1,762
6,154
15,710
6,186
2,769
3,274
12,164
89,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,008
Gold Earned
70,450
676
Minions Killed
601
0
Camps Cleared
0
2,300,887
Distance Traveled
2,208,154
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,165
391
61
2
0
376,531
0
W
Ah Muzen Cab
15,059
579
142
5
0
420,462
2
L
Danzaburou
12,436
478
112
4
0
430,389
1
W
Yemoja
13,136
505
69
3
0
440,598
2
W
Pele
16,624
639
192
7
0
534,195
7
W
Hel
12,835
494
101
4
0
445,957
0
L
Poseidon
15,417
593
195
8
0
489,731
7
L
Fenrir
14,172
545
152
6
0
533,954
4
W
Merlin
12,796
492
97
4
0
366,942
0
L
Ra
14,818
570
156
6
0
470,282
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role