Player Matchup

Geb
Geb
ChadoftheSad
Geb
Level 121
God Stats
1W - 5L
1,512 SR
Queue Stats
256W - 265L
1,441 Elo+
Party 1
Da Ji
Da Ji
DayLime
Da Ji
Level 103
God Stats
1W - 2L
1,506 SR
Queue Stats
143W - 160L
1,556 Elo+
Party 1
Merlin
Merlin
JBird12
Merlin
Level 111
God Stats
9W - 8L
1,543 SR
Queue Stats
306W - 329L
1,492 Elo+
Party 1
Mulan
Mulan
SwedishBearFish
Mulan
Level 7
God Stats
1W - 5L
1,279 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Syeden
Ah Muzen Cab
Level 68
God Stats
6W - 3L
1,863 SR
Queue Stats
85W - 75L
1,614 Elo+
Party 1
Team Averages
Level 82
1,541 SR
1,521 Elo+

VS

Team Averages
Level 72
1,712 SR
1,519 Elo+
Nemesis
Nemesis
Fatwhale11
Nemesis
Level 99
God Stats
11W - 6L
1,765 SR
Queue Stats
460W - 467L
1,502 Elo+
Solo
Khepri
Khepri
Fowesty
Khepri
Level 65
God Stats
8W - 6L
1,833 SR
Queue Stats
244W - 165L
1,510 Elo+
Party 2
Kukulkan
Kukulkan
Jman121
Kukulkan
Level 109
God Stats
2W - 0L
1,716 SR
Queue Stats
190W - 109L
1,565 Elo+
Party 2
Amaterasu
Amaterasu
Jstar524
Amaterasu
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
183W - 141L
1,510 Elo+
Party 2
Cernunnos
Cernunnos
SmokedBaconAFK26
Cernunnos
Level 59
God Stats
10W - 10L
1,745 SR
Queue Stats
291W - 220L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
7,575
399
5,942
16,471
9,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
DayLime
Da Ji
13
1 / 4 / 0
7,884
415
5,125
16,888
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
JBird12
Merlin
16
1 / 4 / 2
8,996
473
8,961
8,601
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 4 / 1
8,665
456
5,766
10,013
6,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Muzen Cab
Syeden
Ah Muzen Cab
16
1 / 2 / 0
9,240
486
10,108
13,541
3,938
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fatwhale11
Nemesis
18
5 / 0 / 2
11,076
583
6,154
9,581
4,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
Fowesty
Khepri
13
1 / 1 / 11
9,358
493
3,888
8,716
8,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Jman121
Kukulkan
18
6 / 1 / 3
11,600
611
12,725
9,499
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Jstar524
Amaterasu
15
5 / 3 / 1
10,303
542
8,391
16,210
17,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
18
4 / 0 / 6
11,032
581
13,050
14,098
6,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
21
21
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
Da Ji
DayLime
Da Ji
1
4
0
0.25
W
Nemesis
Fatwhale11
Nemesis
5
0
2
6
W
Khepri
Fowesty
Khepri
1
1
11
6.5
L
Merlin
JBird12
Merlin
1
4
2
0.5
W
Kukulkan
Jman121
Kukulkan
6
1
3
7.5
W
Amaterasu
Jstar524
Amaterasu
5
3
1
1.83
W
Cernunnos
4
0
6
7
L
2
4
1
0.63
L
Ah Muzen Cab
Syeden
Ah Muzen Cab
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,902
Damage
44,208
65,514
Taken
58,104
27,907
Mitigated
40,694
17,577
Healing
21,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,942
1,208
0
2,057
16,471
9,027
0
6,598
9,670
17,133
0
L
Da Ji
DayLime
Da Ji
5,125
1,208
0
5,097
16,888
6,082
0
2,991
13,711
0
52,072
W
Nemesis
Fatwhale11
Nemesis
6,154
2,463
0
722
9,581
4,306
0
2,070
7,511
0
99,205
W
Khepri
Fowesty
Khepri
3,888
478
0
1,740
8,716
8,496
0
1,493
7,223
16,913
0
L
Merlin
JBird12
Merlin
8,961
475
0
1,060
8,601
2,658
0
4,723
3,637
68,644
0
W
Kukulkan
Jman121
Kukulkan
12,725
677
0
1,691
9,499
4,119
1,618
5,825
3,674
90,816
0
W
Amaterasu
Jstar524
Amaterasu
8,391
3,124
0
7,496
16,210
17,154
765
2,874
12,958
0
45,742
W
Cernunnos
13,050
5,949
0
9,721
14,098
6,619
928
2,641
11,457
0
93,835
L
5,766
1,716
0
799
10,013
6,202
712
368
9,331
0
41,962
L
Ah Muzen Cab
Syeden
Ah Muzen Cab
10,108
6,645
0
8,564
13,541
3,938
0
1,409
12,080
0
72,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,360
Gold Earned
53,369
469
Minions Killed
617
0
Camps Cleared
0
1,813,163
Distance Traveled
1,922,891
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,575
399
16
1
0
409,251
4
L
Da Ji
7,884
415
79
4
0
371,971
6
W
Nemesis
11,076
583
142
7
0
461,709
8
W
Khepri
9,358
493
24
1
0
387,853
8
L
Merlin
8,996
473
137
7
0
365,262
2
W
Kukulkan
11,600
611
166
9
0
391,803
1
W
Amaterasu
10,303
542
98
5
0
309,076
1
W
Cernunnos
11,032
581
187
10
0
372,450
7
L
Mulan
8,665
456
93
5
0
293,992
1
L
Ah Muzen Cab
9,240
486
144
8
0
372,687
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role