Player Matchup

Bacchus
Bacchus
Astarox090
Bacchus
Level 18
God Stats
6W - 8L
1,521 SR
Queue Stats
59W - 48L
1,535 Elo+
Solo
Cernunnos
Cernunnos
JuanTrue20
Cernunnos
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 54L
1,475 Elo+
Solo
Tiamat
Tiamat
Meraki VK
Tiamat
Level 28
God Stats
16W - 6L
1,729 SR
Queue Stats
310W - 177L
1,582 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MonkeChillin
Ah Muzen Cab
Level 22
God Stats
77W - 44L
1,554 SR
Queue Stats
102W - 73L
1,483 Elo+
Party 1
Nox
Nox
Yobby png
Nox
Level 19
God Stats
29W - 16L
1,813 SR
Queue Stats
136W - 66L
1,780 Elo+
Party 1
Team Averages
Level 23
1,624 SR
1,571 Elo+

VS

Team Averages
Level 56
1,463 SR
1,410 Elo+
Nemesis
Nemesis
FlyestHD
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,522 Elo+
Party 3
Merlin
Merlin
Ivantics
Merlin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
Silvertide79
Yemoja
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,212 Elo+
Party 2
Hercules
Hercules
Tenasion
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,616 Elo+
Solo
Ra
Ra
beefchonks
Ra
Level 1
God Stats
0W - 3L
1,315 SR
Queue Stats
0W - 3L
1,200 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Astarox090
Bacchus
19
6 / 0 / 19
12,550
1,046
14,961
13,127
18,306
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
JuanTrue20
Cernunnos
18
5 / 2 / 15
11,511
959
12,245
9,178
3,830
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Meraki VK
Tiamat
20
14 / 0 / 23
13,319
1,110
32,122
10,212
11,855
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
MonkeChillin
Ah Muzen Cab
19
8 / 3 / 18
12,942
1,079
20,324
11,759
5,284
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
10 / 1 / 20
12,734
1,061
11,118
7,554
3,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

283

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FlyestHD
Nemesis
15
0 / 9 / 1
9,437
786
6,526
18,069
6,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Ivantics
Merlin
16
3 / 14 / 2
10,865
905
11,804
18,661
6,649
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
16
0 / 7 / 4
10,146
846
7,796
20,322
12,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Tenasion
Hercules
17
2 / 4 / 3
10,943
912
10,654
27,502
17,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 9 / 2
10,296
858
7,017
15,154
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
18
43
Kills
6
6
Deaths
43
95
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Astarox090
Bacchus
6
0
19
15.5
L
Nemesis
FlyestHD
Nemesis
0
9
1
0.06
L
Merlin
Ivantics
Merlin
3
14
2
0.29
W
Cernunnos
JuanTrue20
Cernunnos
5
2
15
6.25
W
Tiamat
Meraki VK
Tiamat
14
0
23
25.5
W
Ah Muzen Cab
MonkeChillin
Ah Muzen Cab
8
3
18
5.67
L
Yemoja
0
7
4
0.29
L
Hercules
Tenasion
Hercules
2
4
3
0.88
W
10
1
20
20
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,770
Damage
43,797
51,830
Taken
99,708
42,927
Mitigated
49,376
6,201
Healing
12,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Astarox090
Bacchus
14,961
1,652
274
779
13,127
18,306
0
6,502
6,625
27,420
0
L
Nemesis
FlyestHD
Nemesis
6,526
3,007
255
1,046
18,069
6,465
0
12,422
5,647
0
14,058
L
Merlin
Ivantics
Merlin
11,804
1,290
0
0
18,661
6,649
0
12,741
5,920
26,520
0
W
Cernunnos
JuanTrue20
Cernunnos
12,245
5,281
0
351
9,178
3,830
0
6,617
2,561
0
34,502
W
Tiamat
Meraki VK
Tiamat
32,122
2,249
0
2,707
10,212
11,855
0
3,934
6,278
57,521
0
W
Ah Muzen Cab
MonkeChillin
Ah Muzen Cab
20,324
8,751
0
2,090
11,759
5,284
0
6,010
5,749
0
37,445
L
Yemoja
7,796
1,686
2,642
1,943
20,322
12,962
0
9,626
10,696
28,131
0
L
Hercules
Tenasion
Hercules
10,654
3,098
364
2,991
27,502
17,970
0
14,318
13,184
0
21,316
W
11,118
1,228
0
0
7,554
3,652
0
3,554
4,000
18,080
0
L
7,017
530
2,392
1,351
15,154
5,330
0
9,094
6,060
35,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,056
Gold Earned
51,687
198
Minions Killed
187
8
Camps Cleared
4
1,099,204
Distance Traveled
969,380
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,550
1,046
19
2
1
230,748
0
L
Nemesis
9,437
786
28
2
1
203,379
1
L
Merlin
10,865
905
22
2
0
164,162
0
W
Cernunnos
11,511
959
58
5
0
165,282
0
W
Tiamat
13,319
1,110
52
4
3
257,829
1
W
Ah Muzen Cab
12,942
1,079
51
4
2
209,155
0
L
Yemoja
10,146
846
40
3
2
174,783
0
L
Hercules
10,943
912
31
3
0
234,457
0
W
Nox
12,734
1,061
18
2
2
236,190
1
L
Ra
10,296
858
66
6
1
192,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role