Player Matchup

Merlin
Merlin
Bibiel23
Merlin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,194 Elo+
Party 1
Pele
Pele
Dino7196
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Susano
Susano
GeierD
Susano
Level 7
God Stats
0W - 1L
1,423 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Athena
Athena
RedWolfs99
Athena
Level 17
God Stats
0W - 1L
1,303 SR
Queue Stats
2W - 7L
1,137 Elo+
Solo
Cupid
Cupid
SighvatByssus
Cupid
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 78L
1,332 Elo+
Solo
Team Averages
Level 10
1,445 SR
1,333 Elo+

VS

Team Averages
Level 13
1,446 SR
1,242 Elo+
Merlin
Merlin
Hugo1209
Merlin
Level 4
God Stats
1W - 1L
1,196 SR
Queue Stats
3W - 6L
1,205 Elo+
Solo
Zeus
Zeus
Ian3131
Zeus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,319 Elo+
Solo
Anhur
Anhur
Killerofdreams1
Anhur
Level 27
God Stats
1W - 2L
1,308 SR
Queue Stats
11W - 3L
1,158 Elo+
Solo
Nemesis
Nemesis
Rivermisfit
Nemesis
Level 26
God Stats
12W - 4L
1,726 SR
Queue Stats
53W - 73L
1,434 Elo+
Solo
Cabrakan
Cabrakan
Shadowstorm9669
Cabrakan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,096 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bibiel23
Merlin
8
1 / 6 / 0
7,689
308
952
5,071
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
15
2 / 9 / 1
10,356
414
5,708
19,361
5,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Susano
GeierD
Susano
14
1 / 7 / 2
9,560
382
3,627
15,925
5,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
RedWolfs99
Athena
2
0 / 0 / 0
6,655
266
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

18
15 / 5 / 2
13,302
532
22,004
21,381
5,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hugo1209
Merlin
19
9 / 4 / 3
13,680
547
10,764
11,510
5,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
Ian3131
Zeus
10
0 / 5 / 0
9,260
370
78
7,046
1,843
20
7 / 5 / 0
14,391
576
14,762
25,395
10,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Rivermisfit
Nemesis
20
7 / 1 / 0
15,268
611
9,722
16,220
11,486
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
16
1 / 11 / 5
11,830
473
5,605
16,821
19,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
19
Kills
24
27
Deaths
26
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bibiel23
Merlin
1
6
0
0.17
L
Pele
2
9
1
0.28
L
Susano
GeierD
Susano
1
7
2
0.29
W
Merlin
Hugo1209
Merlin
9
4
3
2.63
W
Zeus
Ian3131
Zeus
0
5
0
0
W
7
5
0
1.4
L
Athena
RedWolfs99
Athena
0
0
0
0
W
Nemesis
Rivermisfit
Nemesis
7
1
0
7
W
Cabrakan
1
11
5
0.32
L
15
5
2
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,291
Damage
40,931
61,738
Taken
76,992
17,871
Mitigated
48,631
10,028
Healing
24,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bibiel23
Merlin
952
133
0
296
5,071
1,227
132
2,692
2,125
14,380
0
L
Pele
5,708
1,526
0
1,715
19,361
5,364
816
6,557
12,429
0
55,991
L
Susano
GeierD
Susano
3,627
696
0
670
15,925
5,310
1,759
2,063
13,790
0
38,072
W
Merlin
Hugo1209
Merlin
10,764
888
0
1,214
11,510
5,008
4,812
1,591
9,799
81,064
0
W
Zeus
Ian3131
Zeus
78
78
0
77
7,046
1,843
382
356
6,690
9,704
0
W
14,762
9,756
850
15,209
25,395
10,743
4,646
786
24,609
0
110,795
L
Athena
RedWolfs99
Athena
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Rivermisfit
Nemesis
9,722
5,789
0
5,021
16,220
11,486
0
1,614
14,606
0
178,274
W
Cabrakan
5,605
640
0
2,080
16,821
19,551
606
1,948
14,825
34,053
0
L
22,004
11,952
271
7,076
21,381
5,970
4,888
5,206
16,001
0
67,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,562
Gold Earned
64,429
300
Minions Killed
552
0
Camps Cleared
0
1,389,193
Distance Traveled
2,007,979
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,689
308
25
1
0
161,533
2
L
Pele
10,356
414
93
4
0
409,553
3
L
Susano
9,560
382
74
3
0
421,806
0
W
Merlin
13,680
547
145
6
0
376,021
1
W
Zeus
9,260
370
16
1
0
263,415
1
W
Anhur
14,391
576
148
6
0
398,757
1
L
Athena
6,655
266
0
0
0
0
0
W
Nemesis
15,268
611
188
8
0
548,452
1
W
Cabrakan
11,830
473
55
2
0
421,334
2
L
Cupid
13,302
532
108
4
0
396,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role