Player Matchup

Neith
Neith
ManderPantzs
Neith
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,543 Elo+
Party 1
Achilles
Achilles
Ostrich_Cowdude
Achilles
Level 157
God Stats
1W - 3L
1,739 SR
Queue Stats
244W - 149L
1,639 Elo+
Party 1
Ne Zha
Ne Zha
SadBoiTubby
Ne Zha
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 33L
1,710 Elo+
Party 1
Ullr
Ullr
jarjar87876687
Ullr
Level 68
God Stats
3W - 4L
1,274 SR
Queue Stats
270W - 178L
1,631 Elo+
Party 1
Cthulhu
Cthulhu
thatGuy202345
Cthulhu
Level 153
God Stats
2W - 0L
1,680 SR
Queue Stats
46W - 32L
1,652 Elo+
Party 1
Team Averages
Level 112
1,539 SR
1,635 Elo+

VS

Team Averages
Level 149
1,494 SR
1,538 Elo+
Jing Wei
Jing Wei
Fapen05
Jing Wei
Level 148
God Stats
6W - 2L
1,292 SR
Queue Stats
117W - 126L
1,539 Elo+
Solo
Sol
Sol
IrishLuck xTQAx
Sol
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
227W - 214L
1,534 Elo+
Party 2
Achilles
Achilles
KCEpic12
Achilles
Level 126
God Stats
4W - 7L
1,676 SR
Queue Stats
171W - 171L
1,568 Elo+
Party 2
Cernunnos
Cernunnos
Ketano
Cernunnos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
cubenydictosito
Serqet
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 8
8,301
692
5,002
8,254
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
16
9 / 2 / 11
10,295
858
17,428
21,302
19,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ne Zha
16
3 / 2 / 14
9,348
779
14,166
12,388
8,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 1 / 11
8,747
729
6,472
9,479
4,010
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
18
7 / 1 / 13
11,191
933
14,139
15,591
14,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fapen05
Jing Wei
12
1 / 5 / 3
7,792
649
7,864
9,500
3,479
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 4 / 4
9,022
752
11,637
12,765
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
KCEpic12
Achilles
16
2 / 3 / 5
8,744
729
14,012
21,689
23,038
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Ketano
Cernunnos
15
2 / 2 / 3
8,825
735
14,279
9,056
4,025
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 9 / 1
7,112
593
5,861
11,870
5,708
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
21
Kills
8
8
Deaths
23
57
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Fapen05
Jing Wei
1
5
3
0.5
L
3
4
4
1.25
L
Achilles
KCEpic12
Achilles
2
3
5
1.5
L
Cernunnos
Ketano
Cernunnos
2
2
3
1.75
W
0
2
8
2
W
Achilles
9
2
11
7.25
W
Ne Zha
3
2
14
5
L
0
9
1
0.06
W
2
1
11
7.5
W
Cthulhu
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,207
Damage
53,653
67,014
Taken
64,880
49,883
Mitigated
40,712
36,502
Healing
26,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Fapen05
Jing Wei
7,864
4,219
75
421
9,500
3,479
0
2,401
7,024
0
17,645
L
11,637
1,707
438
5,588
12,765
4,462
1,739
3,380
9,160
32,779
0
L
Achilles
KCEpic12
Achilles
14,012
1,595
1,650
10,732
21,689
23,038
267
4,019
17,395
61
19,234
L
Cernunnos
Ketano
Cernunnos
14,279
4,829
2,696
3,668
9,056
4,025
175
2,248
6,758
0
22,020
W
5,002
1,435
616
1,630
8,254
3,358
1,566
2,111
5,993
0
14,911
W
Achilles
17,428
5,550
4,383
9,725
21,302
19,337
590
2,871
17,658
0
24,389
W
Ne Zha
14,166
2,688
1,916
3,693
12,388
8,925
848
1,637
10,247
0
31,917
L
5,861
288
648
1,020
11,870
5,708
91
2,091
9,604
0
7,219
W
6,472
2,301
1,372
1,873
9,479
4,010
1,759
2,201
7,128
0
14,347
W
Cthulhu
14,139
558
6,500
4,794
15,591
14,253
723
2,854
12,338
26,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,882
Gold Earned
41,495
112
Minions Killed
111
0
Camps Cleared
0
1,164,980
Distance Traveled
1,052,825
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,792
649
23
2
0
221,114
3
L
Sol
9,022
752
46
4
0
200,995
0
L
Achilles
8,744
729
12
1
0
242,619
1
L
Cernunnos
8,825
735
26
2
0
199,953
0
W
Neith
8,301
692
28
2
0
201,619
0
W
Achilles
10,295
858
14
1
0
264,352
0
W
Ne Zha
9,348
779
25
2
0
240,452
4
L
Serqet
7,112
593
4
0
0
188,144
0
W
Ullr
8,747
729
12
1
0
219,282
0
W
Cthulhu
11,191
933
33
3
0
239,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role