Player Matchup

Tiamat
Tiamat
Adso1995
Tiamat
Level 18
God Stats
4W - 4L
1,598 SR
Queue Stats
34W - 26L
1,492 Elo+
Solo
Danzaburou
Danzaburou
Julaska9019
Danzaburou
Level 28
God Stats
18W - 30L
1,549 SR
Queue Stats
50W - 67L
1,425 Elo+
Party 2
Pele
Pele
jeroamaya
Pele
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,166 Elo+
Party 3
Cabrakan
Cabrakan
meloscojo3
Cabrakan
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
252W - 168L
1,500 Elo+
Party 3
Merlin
Merlin
pika022
Merlin
Level 12
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 18L
1,386 Elo+
Party 2
Team Averages
Level 20
1,529 SR
1,394 Elo+

VS

Team Averages
Level 12
1,329 SR
1,227 Elo+
Merlin
Merlin
Bitrom2
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,298 Elo+
Solo
Ares
Ares
CarcaraDoSertao
Ares
Level 17
God Stats
4W - 9L
1,360 SR
Queue Stats
12W - 22L
1,279 Elo+
Party 1
Nemesis
Nemesis
Gilsumpadeiro
Nemesis
Level 4
God Stats
0W - 4L
1,107 SR
Queue Stats
3W - 9L
1,051 Elo+
Party 1
Hera
Hera
Lendaaario
Hera
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 16L
1,238 Elo+
Party 1
Achilles
Achilles
LeninVermelho
Achilles
Level 17
God Stats
0W - 3L
1,179 SR
Queue Stats
19W - 35L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Adso1995
Tiamat
19
3 / 5 / 15
12,515
963
16,350
13,297
10,643
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Julaska9019
Danzaburou
20
3 / 5 / 14
12,855
989
15,083
14,218
6,909
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
20
1 / 6 / 17
12,394
953
9,151
18,327
7,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
meloscojo3
Cabrakan
20
21 / 4 / 15
18,026
1,387
35,134
17,265
16,602
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
pika022
Merlin
20
10 / 5 / 15
14,753
1,135
15,429
13,385
5,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

101

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bitrom2
Merlin
20
11 / 9 / 10
14,817
1,140
23,481
17,067
6,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 4 / 13
12,190
938
9,431
23,324
28,090
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
18
2 / 9 / 10
12,171
936
6,548
17,313
7,369
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
6 / 7 / 14
14,640
1,126
24,583
17,603
7,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
LeninVermelho
Achilles
18
2 / 9 / 9
12,016
924
6,972
21,705
12,207
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
80
38
Kills
24
25
Deaths
38
76
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Adso1995
Tiamat
3
5
15
2.1
L
Merlin
Bitrom2
Merlin
11
9
10
1.78
L
3
4
13
2.38
L
Nemesis
2
9
10
0.78
W
Danzaburou
Julaska9019
Danzaburou
3
5
14
2
L
6
7
14
1.86
L
Achilles
LeninVermelho
Achilles
2
9
9
0.72
W
Pele
1
6
17
1.58
W
Cabrakan
meloscojo3
Cabrakan
21
4
15
7.13
W
Merlin
pika022
Merlin
10
5
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,147
Damage
71,015
76,492
Taken
97,012
47,481
Mitigated
60,826
7,699
Healing
6,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Adso1995
Tiamat
16,350
998
0
1,947
13,297
10,643
0
10,230
3,067
28,318
0
L
Merlin
Bitrom2
Merlin
23,481
669
0
0
17,067
6,105
0
14,461
2,606
50,059
0
L
9,431
153
441
426
23,324
28,090
0
11,637
11,687
19,409
0
L
Nemesis
6,548
1,549
0
668
17,313
7,369
0
13,419
3,894
0
15,585
W
Danzaburou
Julaska9019
Danzaburou
15,083
6,726
0
2,425
14,218
6,909
0
11,948
2,270
522
45,958
L
24,583
6,717
249
2,242
17,603
7,055
0
13,500
4,103
78,594
0
L
Achilles
LeninVermelho
Achilles
6,972
1,920
803
1,201
21,705
12,207
0
14,361
7,344
0
11,746
W
Pele
9,151
1,034
0
1,500
18,327
7,588
0
13,515
4,812
0
26,137
W
Cabrakan
meloscojo3
Cabrakan
35,134
3,999
0
1,827
17,265
16,602
0
10,453
6,812
64,199
0
W
Merlin
pika022
Merlin
15,429
1,323
0
0
13,385
5,739
0
11,349
2,036
52,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,543
Gold Earned
65,834
269
Minions Killed
245
10
Camps Cleared
6
1,154,616
Distance Traveled
1,215,941
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,515
963
31
2
0
222,493
0
L
Merlin
14,817
1,140
54
4
2
224,017
1
L
Ares
12,190
938
9
1
0
252,787
0
L
Nemesis
12,171
936
11
1
3
266,887
0
W
Danzaburou
12,855
989
79
6
0
209,853
0
L
Hera
14,640
1,126
158
12
1
225,020
0
L
Achilles
12,016
924
13
1
0
247,230
0
W
Pele
12,394
953
28
2
1
255,787
0
W
Cabrakan
18,026
1,387
43
3
8
250,761
2
W
Merlin
14,753
1,135
88
7
1
215,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role