Player Matchup

Da Ji
Da Ji
CAB00SEmj117
Da Ji
Level 39
God Stats
22W - 16L
1,569 SR
Queue Stats
342W - 306L
1,416 Elo+
Party 1
Ares
Ares
Jarlaxle1556
Ares
Level 89
God Stats
7W - 5L
1,564 SR
Queue Stats
163W - 141L
1,490 Elo+
Party 1
Nox
Nox
Nightbreaker V2
Nox
Level 120
God Stats
15W - 12L
1,544 SR
Queue Stats
315W - 245L
1,567 Elo+
Party 1
Team Averages
Level 83
1,559 SR
1,491 Elo+

VS

Team Averages
Level 94
1,515 SR
1,525 Elo+
Ganesha
Ganesha
LastUnicornRider
Ganesha
Level 154
God Stats
21W - 19L
1,425 SR
Queue Stats
96W - 88L
1,529 Elo+
Solo
Hun Batz
Hun Batz
OSASED
Hun Batz
Level 68
God Stats
10W - 9L
1,622 SR
Queue Stats
115W - 121L
1,546 Elo+
Solo
Tiamat
Tiamat
poi5on1289
Tiamat
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 4
10,210
729
5,987
6,338
2,585
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
0 / 0 / 11
9,866
705
6,507
8,107
6,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 1 / 6
9,541
682
7,401
4,946
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
9,462
676
3,615
7,124
4,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hun Batz
OSASED
Hun Batz
11
0 / 5 / 0
8,312
594
4,421
11,660
4,040
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
poi5on1289
Tiamat
12
1 / 4 / 0
8,919
637
4,406
7,210
3,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
11
Kills
1
2
Deaths
11
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
0
0
11
5.5
L
0
2
1
0.25
W
4
1
6
7
L
Hun Batz
OSASED
Hun Batz
0
5
0
0
L
Tiamat
poi5on1289
Tiamat
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,895
Damage
12,442
19,391
Taken
25,994
10,601
Mitigated
12,616
3,404
Healing
3,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,987
1,856
0
732
6,338
2,585
0
2,941
3,397
0
20,421
W
6,507
57
0
1,561
8,107
6,233
0
3,683
4,424
20,414
0
L
3,615
81
0
1,569
7,124
4,875
0
4,401
2,623
25,074
0
W
7,401
108
0
1,111
4,946
1,783
350
1,457
3,489
49,839
0
L
Hun Batz
OSASED
Hun Batz
4,421
891
0
0
11,660
4,040
0
6,067
5,387
0
45,854
L
Tiamat
poi5on1289
Tiamat
4,406
437
123
1,450
7,210
3,701
0
3,213
3,891
32,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,617
Gold Earned
26,693
152
Minions Killed
167
0
Camps Cleared
0
742,039
Distance Traveled
730,704
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,210
729
27
2
0
256,100
2
W
Ares
9,866
705
28
2
0
271,754
1
L
Ganesha
9,462
676
3
0
0
232,783
0
W
Nox
9,541
682
97
7
0
214,185
1
L
Hun Batz
8,312
594
76
5
0
260,110
6
L
Tiamat
8,919
637
88
6
0
237,811
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role