Player Matchup

Tsukuyomi
Tsukuyomi
DaGr8Anubis
Tsukuyomi
Level 106
God Stats
4W - 6L
1,482 SR
Queue Stats
414W - 386L
1,599 Elo+
Party 3
Heimdallr
Heimdallr
Elcuhhh
Heimdallr
Level 36
God Stats
2W - 4L
1,424 SR
Queue Stats
307W - 279L
1,491 Elo+
Party 3
Kukulkan
Kukulkan
Fredxsoul
Kukulkan
Level 47
God Stats
12W - 9L
1,629 SR
Queue Stats
115W - 94L
1,533 Elo+
Party 2
Chaac
Chaac
LegendBukJerry
Chaac
Level 87
God Stats
5W - 3L
1,835 SR
Queue Stats
316W - 294L
1,496 Elo+
Party 2
Ares
Ares
TooMuchBuddha420
Ares
Level 85
God Stats
16W - 27L
1,568 SR
Queue Stats
504W - 444L
1,521 Elo+
Party 2
Team Averages
Level 72
1,588 SR
1,528 Elo+

VS

Team Averages
Level 78
1,574 SR
1,570 Elo+
Hel
Hel
CableKush
Hel
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,712 Elo+
Party 1
Sylvanus
Sylvanus
Cenais1
Sylvanus
Level 87
God Stats
34W - 29L
1,673 SR
Queue Stats
49W - 61L
1,558 Elo+
Party 1
Cupid
Cupid
POTATOKing3939
Cupid
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 68L
1,388 Elo+
Solo
Tiamat
Tiamat
dre_108
Tiamat
Level 133
God Stats
85W - 53L
1,695 SR
Queue Stats
249W - 253L
1,611 Elo+
Party 1
Arachne
Arachne
fangy619
Arachne
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DaGr8Anubis
Tsukuyomi
14
7 / 5 / 6
9,575
479
17,870
15,952
7,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
Elcuhhh
Heimdallr
12
1 / 6 / 4
7,996
400
7,938
12,898
5,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
Fredxsoul
Kukulkan
17
6 / 4 / 1
10,506
525
15,996
11,812
5,145
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 2 / 2
10,329
516
9,240
22,619
15,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 4 / 6
8,257
413
9,300
20,561
18,039
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 7
9,541
477
11,030
17,044
9,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Cenais1
Sylvanus
13
1 / 5 / 9
8,524
426
9,176
22,644
18,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 4 / 6
9,340
467
6,901
12,211
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
dre_108
Tiamat
20
3 / 2 / 6
11,811
591
17,466
13,293
20,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
fangy619
Arachne
18
10 / 3 / 5
11,127
556
18,463
21,218
8,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
53
16
Kills
20
21
Deaths
16
19
Assists
33
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Sylvanus
Cenais1
Sylvanus
1
5
9
1.1
L
Tsukuyomi
DaGr8Anubis
Tsukuyomi
7
5
6
2
L
Heimdallr
Elcuhhh
Heimdallr
1
6
4
0.5
L
Kukulkan
Fredxsoul
Kukulkan
6
4
1
1.63
L
1
2
2
1
W
2
4
6
1.25
L
1
4
6
1
W
Tiamat
dre_108
Tiamat
3
2
6
3
W
Arachne
fangy619
Arachne
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,344
Damage
63,036
83,842
Taken
86,410
52,013
Mitigated
61,545
18,049
Healing
48,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,030
640
6,016
10,150
17,044
9,354
1,296
8,302
8,742
52,460
0
W
Sylvanus
Cenais1
Sylvanus
9,176
1,402
4,567
6,095
22,644
18,804
683
9,365
13,279
23,767
0
L
Tsukuyomi
DaGr8Anubis
Tsukuyomi
17,870
5,137
0
917
15,952
7,917
1,603
5,821
9,903
0
65,608
L
Heimdallr
Elcuhhh
Heimdallr
7,938
4,196
0
599
12,898
5,109
273
5,237
7,559
0
39,219
L
Kukulkan
Fredxsoul
Kukulkan
15,996
787
555
1,705
11,812
5,145
226
5,387
6,213
81,320
0
L
9,240
2,393
0
9,845
22,619
15,803
567
12,289
10,202
0
71,902
W
6,901
3,378
958
3,601
12,211
3,900
800
2,411
9,800
0
51,291
L
9,300
274
548
3,880
20,561
18,039
100
8,068
12,293
23,464
0
W
Tiamat
dre_108
Tiamat
17,466
1,721
279
5,090
13,293
20,563
513
2,457
10,836
88,889
0
W
Arachne
fangy619
Arachne
18,463
10,791
0
11,821
21,218
8,924
701
2,761
18,457
0
74,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,663
Gold Earned
50,343
545
Minions Killed
486
0
Camps Cleared
0
1,859,612
Distance Traveled
1,901,996
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,541
477
89
4
0
392,706
1
W
Sylvanus
8,524
426
28
1
0
352,715
3
L
Tsukuyomi
9,575
479
111
6
0
407,879
5
L
Heimdallr
7,996
400
74
4
0
363,141
0
L
Kukulkan
10,506
525
150
8
0
338,487
2
L
Chaac
10,329
516
178
9
0
374,528
1
W
Cupid
9,340
467
96
5
0
375,590
3
L
Ares
8,257
413
32
2
0
375,577
1
W
Tiamat
11,811
591
165
8
0
353,385
0
W
Arachne
11,127
556
108
5
0
427,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role