Player Matchup

Tiamat
Tiamat
Papi Diddles
Tiamat
Level 112
God Stats
12W - 5L
1,695 SR
Queue Stats
125W - 99L
1,607 Elo+
Party 1
Hercules
Hercules
Sad Polygons
Hercules
Level 107
God Stats
4W - 2L
1,682 SR
Queue Stats
166W - 140L
1,583 Elo+
Party 1
Ullr
Ullr
SiiNGrixis
Ullr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 51L
1,646 Elo+
Party 1
Team Averages
Level 116
1,626 SR
1,612 Elo+

VS

Team Averages
Level 116
1,481 SR
1,416 Elo+
Ra
Ra
AK Elimz
Ra
Level 88
God Stats
9W - 14L
1,656 SR
Queue Stats
243W - 258L
1,433 Elo+
Party 2
Danzaburou
Danzaburou
HappyPup7551414
Danzaburou
Level 109
God Stats
30W - 62L
1,321 SR
Queue Stats
223W - 296L
1,295 Elo+
Solo
Discordia
Discordia
THUGgerNauT84
Discordia
Level 151
God Stats
25W - 41L
1,466 SR
Queue Stats
394W - 474L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
11 / 2 / 7
20,404
680
36,404
26,530
47,011
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Sad Polygons
Hercules
20
4 / 6 / 10
17,971
599
19,842
45,929
50,786
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 7 / 5
16,401
547
8,872
17,181
5,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 8
18,095
603
29,497
25,037
14,844
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
HappyPup7551414
Danzaburou
20
3 / 8 / 6
17,078
569
14,776
26,611
11,494
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Discordia
THUGgerNauT84
Discordia
20
6 / 7 / 5
17,720
591
29,795
21,293
8,850
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
34
18
Kills
15
15
Deaths
18
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
3
8
3.33
L
Danzaburou
HappyPup7551414
Danzaburou
3
8
6
0.75
W
Tiamat
11
2
7
7.25
W
Hercules
Sad Polygons
Hercules
4
6
10
1.5
W
3
7
5
0.79
L
Discordia
THUGgerNauT84
Discordia
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,118
Damage
74,068
89,640
Taken
72,941
103,424
Mitigated
35,188
29,127
Healing
25,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,497
3,980
4,973
11,620
25,037
14,844
1,095
12,765
11,634
123,939
0
L
Danzaburou
HappyPup7551414
Danzaburou
14,776
4,187
594
5,825
26,611
11,494
2,269
12,633
13,564
0
81,514
W
Tiamat
36,404
1,231
107
11,111
26,530
47,011
714
15,594
10,182
152,632
0
W
Hercules
Sad Polygons
Hercules
19,842
3,798
1,484
14,685
45,929
50,786
1,082
29,043
15,964
0
75,291
W
8,872
3,518
0
1,740
17,181
5,627
488
12,625
4,048
0
60,928
L
Discordia
THUGgerNauT84
Discordia
29,795
1,989
0
2,852
21,293
8,850
98
9,896
11,011
91,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,776
Gold Earned
52,893
352
Minions Killed
363
0
Camps Cleared
0
1,304,731
Distance Traveled
1,466,629
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
18,095
603
174
6
0
492,604
1
L
Danzaburou
17,078
569
108
4
0
473,474
1
W
Tiamat
20,404
680
202
7
0
540,534
1
W
Hercules
17,971
599
81
3
0
466,563
0
W
Ullr
16,401
547
69
2
0
297,634
2
L
Discordia
17,720
591
81
3
0
500,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role