Player Matchup

King Arthur
King Arthur
LordGriffith27
King Arthur
Level 21
God Stats
26W - 28L
1,524 SR
Queue Stats
62W - 63L
1,533 Elo+
Party 3
Scylla
Scylla
ParisDrakeDoee
Scylla
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
452W - 475L
1,397 Elo+
Party 3
Kumbhakarna
Kumbhakarna
RaikageDragon
Kumbhakarna
Level 105
God Stats
7W - 9L
1,424 SR
Queue Stats
130W - 136L
1,438 Elo+
Party 1
Kali
Kali
crazylazy7
Kali
Level 36
God Stats
14W - 18L
1,417 SR
Queue Stats
49W - 35L
1,484 Elo+
Party 1
Anhur
Anhur
dragon_hawj
Anhur
Level 29
God Stats
7W - 2L
1,623 SR
Queue Stats
103W - 82L
1,487 Elo+
Party 1
Team Averages
Level 50
1,498 SR
1,468 Elo+

VS

Team Averages
Level 58
1,403 SR
1,386 Elo+
Medusa
Medusa
CultCupid
Medusa
Level 136
God Stats
0W - 2L
1,134 SR
Queue Stats
6W - 7L
1,342 Elo+
Party 2
Geb
Geb
DaltonRamolator
Geb
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,330 Elo+
Party 2
Bellona
Bellona
MeatWand
Bellona
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Olorun
Olorun
Thevirginoil
Olorun
Level 11
God Stats
2W - 4L
1,406 SR
Queue Stats
3W - 7L
1,310 Elo+
Party 2
Fenrir
Fenrir
realDeepSleeper
Fenrir
Level 39
God Stats
3W - 7L
1,475 SR
Queue Stats
780W - 737L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LordGriffith27
King Arthur
17
5 / 1 / 5
10,234
602
9,563
8,370
5,897
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 4
8,059
474
8,207
9,601
3,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
RaikageDragon
Kumbhakarna
13
2 / 3 / 7
8,224
484
4,179
16,353
13,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 1 / 7
8,729
513
8,528
13,066
5,211
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 3 / 2
8,016
472
4,588
7,586
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CultCupid
Medusa
12
2 / 4 / 6
7,674
451
9,870
10,104
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 5
7,922
466
6,324
8,841
4,921
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
MeatWand
Bellona
13
3 / 4 / 2
7,666
451
5,756
10,713
7,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
13
0 / 3 / 1
8,039
473
4,476
11,507
4,118
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 4 / 1
8,083
475
7,577
12,924
4,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
16
Kills
9
11
Deaths
17
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
CultCupid
Medusa
2
4
6
1.25
L
2
2
5
2.25
W
King Arthur
LordGriffith27
King Arthur
5
1
5
7.5
L
Bellona
MeatWand
Bellona
3
4
2
1
W
2
3
4
1.33
W
Kumbhakarna
RaikageDragon
Kumbhakarna
2
3
7
1.83
L
Olorun
0
3
1
0.17
W
5
1
7
8.5
W
2
3
2
1
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,065
Damage
34,003
54,976
Taken
54,089
29,534
Mitigated
24,480
19,286
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CultCupid
Medusa
9,870
4,802
0
1,727
10,104
3,149
658
2,850
7,244
0
42,573
L
6,324
509
867
1,218
8,841
4,921
360
2,067
6,736
21,179
0
W
King Arthur
LordGriffith27
King Arthur
9,563
1,052
631
1,915
8,370
5,897
607
681
7,441
0
65,477
L
Bellona
MeatWand
Bellona
5,756
2,833
0
1,206
10,713
7,808
160
758
9,915
0
25,697
W
8,207
915
0
984
9,601
3,242
511
2,449
7,127
39,218
0
W
Kumbhakarna
RaikageDragon
Kumbhakarna
4,179
986
806
5,204
16,353
13,068
147
3,083
13,270
24,748
0
L
Olorun
4,476
1,967
238
5,233
11,507
4,118
1,940
4,927
6,224
50,064
0
W
8,528
5,349
0
7,098
13,066
5,211
293
2,661
10,305
0
40,330
W
4,588
2,273
429
2,219
7,586
2,116
1,664
1,926
5,635
0
42,380
L
7,577
2,489
0
2,695
12,924
4,484
0
1,286
11,457
0
58,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,262
Gold Earned
39,384
398
Minions Killed
343
0
Camps Cleared
0
1,645,285
Distance Traveled
1,620,310
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,674
451
79
5
0
301,531
5
L
Geb
7,922
466
14
1
0
350,242
9
W
King Arthur
10,234
602
134
8
0
370,481
5
L
Bellona
7,666
451
52
3
0
350,228
3
W
Scylla
8,059
474
77
5
0
291,984
2
W
Kumbhakarna
8,224
484
35
2
0
298,793
10
L
Olorun
8,039
473
94
6
0
282,447
2
W
Kali
8,729
513
65
4
0
376,195
4
W
Anhur
8,016
472
87
5
0
307,832
4
L
Fenrir
8,083
475
104
6
0
335,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role