Player Matchup

Xing Tian
Xing Tian
Silver IV
Jollygreen77
Xing Tian
Silver IV
Level 113
God Stats
2W - 2L
1,957 SR
Queue Stats
7W - 12L
1,410 MMR
Party 4
Chaac
Chaac
Silver I
Khaositcc
Chaac
Silver I
Level 150
God Stats
0W - 1L
1,544 SR
Queue Stats
46W - 44L
1,530 MMR
Party 4
Hun Batz
Hun Batz
Silver III
MySeoul
Hun Batz
Silver III
Level 107
God Stats
0W - 1L
1,357 SR
Queue Stats
8W - 11L
1,404 MMR
Party 2
Izanami
Izanami
Silver I
OhhhNine
Izanami
Silver I
Level 54
God Stats
5W - 5L
1,573 SR
Queue Stats
12W - 15L
1,461 MMR
Solo
Scylla
Scylla
Bronze III
TheReaper62
Scylla
Bronze III
Level 103
God Stats
1W - 1L
1,620 SR
Queue Stats
3W - 4L
1,553 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,610 SR
1,471 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,535 SR
1,452 MMR
Agni
Agni
Silver II
Bodillly
Agni
Silver II
Level 151
God Stats
4W - 2L
1,500 SR
Queue Stats
68W - 70L
1,467 MMR
Party 3
Sobek
Sobek
Bronze III
Brandibles
Sobek
Bronze III
Level 104
God Stats
3W - 2L
1,346 SR
Queue Stats
19W - 21L
1,496 MMR
Party 3
Sun Wukong
Sun Wukong
Gold III
Joqsan
Sun Wukong
Gold III
Level 155
God Stats
34W - 28L
1,686 SR
Queue Stats
395W - 382L
1,481 MMR
Solo
Danzaburou
Danzaburou
Gold I
bmanbmoney
Danzaburou
Gold I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
qmanqmoney
Tsukuyomi
Gold V
Level 68
God Stats
16W - 12L
1,642 SR
Queue Stats
121W - 123L
1,315 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Jollygreen77
Xing Tian
14
2 / 4 / 9
10,477
437
4,421
23,273
24,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Khaositcc
Chaac
20
6 / 6 / 0
12,819
534
9,699
27,491
22,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
MySeoul
Hun Batz
18
3 / 5 / 5
11,509
480
12,140
21,406
9,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
OhhhNine
Izanami
19
2 / 8 / 4
12,346
514
14,870
20,598
11,812
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
18
3 / 6 / 4
11,204
467
10,197
13,610
5,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ApolloSetCu ChulainnTiamatGanesha

VS

Bans
Guan YuAnhurOdinNemesisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
20
8 / 4 / 6
14,508
605
20,844
12,593
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
17
2 / 4 / 11
12,094
504
5,982
23,749
30,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Joqsan
Sun Wukong
20
6 / 2 / 9
14,278
595
20,526
26,629
22,840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
bmanbmoney
Danzaburou
20
8 / 3 / 6
15,183
633
18,541
23,824
10,650
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tsukuyomi
qmanqmoney
Tsukuyomi
20
5 / 3 / 13
14,111
588
16,517
15,933
7,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
16
Kills
29
29
Deaths
16
22
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Agni
8
4
6
2.75
W
Sobek
2
4
11
1.88
L
Xing Tian
Jollygreen77
Xing Tian
2
4
9
1.63
W
Sun Wukong
Joqsan
Sun Wukong
6
2
9
5.25
L
Chaac
Khaositcc
Chaac
6
6
0
1
L
Hun Batz
MySeoul
Hun Batz
3
5
5
1.1
L
Izanami
OhhhNine
Izanami
2
8
4
0.5
L
Scylla
3
6
4
0.83
W
Danzaburou
bmanbmoney
Danzaburou
8
3
6
3.67
W
Tsukuyomi
qmanqmoney
Tsukuyomi
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,327
Damage
82,410
106,378
Taken
102,728
74,416
Mitigated
76,302
21,641
Healing
47,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
20,844
1,235
368
3,964
12,593
5,123
3,019
3,345
9,166
105,320
0
W
Sobek
5,982
761
0
8,611
23,749
30,413
603
5,332
18,233
20,192
0
L
Xing Tian
Jollygreen77
Xing Tian
4,421
163
0
1,791
23,273
24,931
0
9,125
13,828
22,290
0
W
Sun Wukong
Joqsan
Sun Wukong
20,526
4,603
0
14,066
26,629
22,840
1,587
2,348
24,229
0
102,447
L
Chaac
Khaositcc
Chaac
9,699
2,703
0
10,748
27,491
22,661
1,812
4,104
23,307
0
82,900
L
Hun Batz
MySeoul
Hun Batz
12,140
2,810
0
4,538
21,406
9,398
0
4,068
17,230
0
91,137
L
Izanami
OhhhNine
Izanami
14,870
9,177
0
3,834
20,598
11,812
0
3,462
17,064
0
108,697
L
Scylla
10,197
296
0
730
13,610
5,614
1,152
5,199
8,123
77,325
0
W
Danzaburou
bmanbmoney
Danzaburou
18,541
8,560
0
13,796
23,824
10,650
10,429
3,357
20,433
0
130,754
W
Tsukuyomi
qmanqmoney
Tsukuyomi
16,517
3,322
0
6,982
15,933
7,276
1,392
2,964
12,901
0
103,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,355
Gold Earned
70,174
671
Minions Killed
679
0
Camps Cleared
0
2,183,179
Distance Traveled
2,287,645
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,508
605
170
7
0
442,878
3
W
Sobek
12,094
504
13
1
0
450,511
7
L
Xing Tian
10,477
437
30
1
0
453,386
6
W
Sun Wukong
14,278
595
159
7
0
465,341
7
L
Chaac
12,819
534
158
7
0
452,599
3
L
Hun Batz
11,509
480
145
6
0
475,780
3
L
Izanami
12,346
514
196
8
0
376,045
10
L
Scylla
11,204
467
142
6
0
425,369
4
W
Danzaburou
15,183
633
182
8
0
421,749
4
W
Tsukuyomi
14,111
588
155
6
0
507,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role