Player Matchup

Danzaburou
Danzaburou
I Jinxxy I
Danzaburou
Level 18
God Stats
33W - 24L
1,568 SR
Queue Stats
105W - 100L
1,436 Elo+
Solo
Discordia
Discordia
Ninjataco520
Discordia
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
PARABOLA609
Chaac
Level 17
God Stats
1W - 0L
1,042 SR
Queue Stats
3W - 9L
1,350 Elo+
Solo
Kumbhakarna
Kumbhakarna
SnecSnac
Kumbhakarna
Level 17
God Stats
9W - 1L
1,744 SR
Queue Stats
59W - 54L
1,314 Elo+
Solo
Pele
Pele
ughBrando
Pele
Level 9
God Stats
1W - 5L
1,181 SR
Queue Stats
5W - 8L
1,345 Elo+
Solo
Team Averages
Level 17
1,407 SR
1,389 Elo+

VS

Team Averages
Level 20
1,503 SR
1,369 Elo+
Merlin
Merlin
Ampelass
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,256 Elo+
Solo
Zeus
Zeus
BIGMEXICAN86652
Zeus
Level 21
God Stats
4W - 7L
1,435 SR
Queue Stats
10W - 18L
1,343 Elo+
Solo
Thor
Thor
Buddha4242
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 49L
1,381 Elo+
Solo
Ymir
Ymir
HellaBattery
Ymir
Level 28
God Stats
43W - 29L
1,581 SR
Queue Stats
171W - 162L
1,432 Elo+
Solo
Bellona
Bellona
shizukku124
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I Jinxxy I
Danzaburou
12
7 / 2 / 4
7,706
593
7,495
8,072
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
Ninjataco520
Discordia
13
5 / 3 / 2
7,850
604
7,411
6,343
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 6 / 0
6,511
501
2,803
7,853
3,116
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kumbhakarna
SnecSnac
Kumbhakarna
10
2 / 1 / 6
6,758
520
3,006
8,491
4,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pele
13
5 / 2 / 1
7,808
601
6,144
10,097
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ampelass
Merlin
9
1 / 7 / 2
5,857
451
5,969
6,382
1,887
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 0
6,112
470
3,254
7,875
2,585
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
3 / 2 / 0
6,480
498
3,050
5,600
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 4
6,000
462
4,826
9,604
5,210
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
shizukku124
Bellona
12
7 / 5 / 0
7,726
594
3,855
8,978
6,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
21
Kills
13
14
Deaths
22
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ampelass
Merlin
1
7
2
0.29
L
1
5
0
0.2
L
3
2
0
1.5
L
1
3
4
1
W
Danzaburou
I Jinxxy I
Danzaburou
7
2
4
4.5
W
Discordia
Ninjataco520
Discordia
5
3
2
2
W
2
6
0
0.33
W
Kumbhakarna
SnecSnac
Kumbhakarna
2
1
6
5
L
Bellona
shizukku124
Bellona
7
5
0
1.4
W
Pele
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,859
Damage
20,954
40,856
Taken
38,439
14,912
Mitigated
17,418
12,895
Healing
3,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ampelass
Merlin
5,969
560
0
0
6,382
1,887
0
1,597
4,785
25,400
0
L
3,254
658
0
0
7,875
2,585
0
5,324
2,109
28,839
0
L
3,050
1,094
0
1,578
5,600
1,688
0
1,024
4,451
0
26,058
L
4,826
1,434
234
1,492
9,604
5,210
0
1,653
7,929
17,381
0
W
Danzaburou
I Jinxxy I
Danzaburou
7,495
3,432
0
3,117
8,072
2,854
722
3,304
4,768
0
44,924
W
Discordia
Ninjataco520
Discordia
7,411
975
0
1,666
6,343
1,623
1,607
3,090
3,253
43,444
0
W
2,803
962
0
596
7,853
3,116
465
197
7,656
0
16,039
W
Kumbhakarna
SnecSnac
Kumbhakarna
3,006
370
0
3,149
8,491
4,053
0
5,336
3,155
14,446
0
L
Bellona
shizukku124
Bellona
3,855
1,695
0
668
8,978
6,048
1,479
208
8,748
0
24,593
W
Pele
6,144
1,613
0
4,367
10,097
3,266
0
2,122
7,975
0
49,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,633
Gold Earned
32,175
305
Minions Killed
239
0
Camps Cleared
0
1,191,394
Distance Traveled
1,039,050
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,857
451
36
3
0
212,143
0
L
Zeus
6,112
470
53
4
0
185,565
1
L
Thor
6,480
498
60
5
0
230,062
0
L
Ymir
6,000
462
34
3
0
224,598
3
W
Danzaburou
7,706
593
85
7
0
239,260
2
W
Discordia
7,850
604
80
6
0
253,068
5
W
Chaac
6,511
501
28
2
0
183,315
0
W
Kumbhakarna
6,758
520
12
1
0
250,483
5
L
Bellona
7,726
594
56
4
0
186,682
0
W
Pele
7,808
601
100
8
0
265,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role