Player Matchup

Osiris
Osiris
 
Osiris
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DarkerStar098
Chang'e
Level 45
God Stats
74W - 57L
1,789 SR
Queue Stats
261W - 240L
1,639 Elo+
Party 3
Tiamat
Tiamat
Vichula_11
Tiamat
Level 97
God Stats
3W - 0L
1,500 SR
Queue Stats
426W - 394L
1,825 Elo+
Party 3
Nox
Nox
paradojaMV
Nox
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 58L
1,800 Elo+
Party 3
Danzaburou
Danzaburou
zByGhost
Danzaburou
Level 53
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 3
Team Averages
Level 63
1,558 SR
1,653 Elo+

VS

Team Averages
Level 76
1,496 SR
1,499 Elo+
Chaac
Chaac
DirtyCbass
Chaac
Level 18
God Stats
0W - 1L
1,324 SR
Queue Stats
8W - 6L
1,489 Elo+
Party 2
Janus
Janus
Jack107
Janus
Level 127
God Stats
3W - 4L
1,645 SR
Queue Stats
155W - 143L
1,648 Elo+
Party 1
Cupid
Cupid
MR R3AP3R96
Cupid
Level 44
God Stats
2W - 1L
1,509 SR
Queue Stats
5W - 14L
1,361 Elo+
Party 1
Terra
Terra
Tokyo Raijin
Terra
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,566 Elo+
Party 1
Nemesis
Nemesis
UrbanWinter977
Nemesis
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 37L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
5 / 4 / 2
9,141
609
11,422
9,993
6,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
14
6 / 2 / 4
8,472
565
7,285
9,782
3,208
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiamat
Vichula_11
Tiamat
13
6 / 1 / 1
7,684
512
4,651
9,933
4,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 6
7,314
488
5,330
9,844
4,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
zByGhost
Danzaburou
13
2 / 1 / 6
7,861
524
6,903
7,674
2,546
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 7 / 1
6,816
454
3,532
11,652
12,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Janus
Jack107
Janus
13
4 / 4 / 1
8,073
538
9,564
8,303
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 3 / 3
6,208
414
4,584
7,314
2,183
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 3 / 4
6,880
459
4,303
10,421
8,368
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 3 / 3
7,675
512
4,858
11,780
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
20
Kills
12
12
Deaths
20
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
4
2
1.5
W
Chang'e
6
2
4
4
L
Chaac
2
7
1
0.36
L
Janus
Jack107
Janus
4
4
1
1.13
L
0
3
3
0.5
L
3
3
4
1.67
L
3
3
3
1.5
W
Tiamat
Vichula_11
Tiamat
6
1
1
6.5
W
1
4
6
1
W
Danzaburou
zByGhost
Danzaburou
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,591
Damage
26,841
47,226
Taken
49,470
21,289
Mitigated
29,730
17,680
Healing
14,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
11,422
4,616
46
1,345
9,993
6,591
373
0
9,613
0
65,664
W
Chang'e
7,285
667
1,127
3,907
9,782
3,208
112
3,505
6,119
40,927
0
L
Chaac
3,532
1,020
0
1,752
11,652
12,152
0
918
10,734
0
14,698
L
Janus
Jack107
Janus
9,564
602
0
894
8,303
2,744
0
5,951
2,352
54,968
0
L
4,584
2,060
231
2,523
7,314
2,183
0
2,952
4,362
0
32,623
L
4,303
1,143
1,166
3,795
10,421
8,368
0
3,722
6,699
16,693
0
L
4,858
1,142
0
4,280
11,780
4,283
0
3,723
8,057
0
37,170
W
Tiamat
Vichula_11
Tiamat
4,651
650
144
4,250
9,933
4,888
0
2,692
7,024
33,367
0
W
5,330
229
0
2,858
9,844
4,056
48
3,828
5,904
29,783
0
W
Danzaburou
zByGhost
Danzaburou
6,903
3,399
0
4,003
7,674
2,546
657
3,246
4,319
0
40,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,472
Gold Earned
35,652
384
Minions Killed
279
0
Camps Cleared
0
1,449,982
Distance Traveled
1,264,930
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,141
609
120
8
0
292,002
0
W
Chang'e
8,472
565
78
5
0
300,102
0
L
Chaac
6,816
454
27
2
0
210,637
0
L
Janus
8,073
538
102
7
0
270,930
1
L
Cupid
6,208
414
61
4
0
227,356
0
L
Terra
6,880
459
22
1
0
253,818
0
L
Nemesis
7,675
512
67
4
0
302,189
2
W
Tiamat
7,684
512
59
4
0
300,784
4
W
Nox
7,314
488
44
3
0
280,752
4
W
Danzaburou
7,861
524
83
6
0
276,342
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role