Player Matchup

Bellona
Bellona
Chuchononon
Bellona
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Anubis
Anubis
IGoFate
Anubis
Level 7
God Stats
1W - 2L
1,176 SR
Queue Stats
4W - 7L
1,422 Elo+
Solo
Thor
Thor
JerroAg
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Ares
Ares
JuanDubbin
Ares
Level 6
God Stats
3W - 0L
1,417 SR
Queue Stats
15W - 23L
1,304 Elo+
Solo
Anhur
Anhur
MexaDeath
Anhur
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Team Averages
Level 7
1,419 SR
1,445 Elo+

VS

Team Averages
Level 29
1,500 SR
1,381 Elo+
Bellona
Bellona
Arm1nAr1et
Bellona
Level 7
God Stats
1W - 2L
1,735 SR
Queue Stats
67W - 71L
1,394 Elo+
Solo
Ao Kuang
Ao Kuang
Red-Dwarfdragon
Ao Kuang
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 54L
1,494 Elo+
Solo
Loki
Loki
Sypherneticx
Loki
Level 27
God Stats
13W - 9L
1,568 SR
Queue Stats
227W - 233L
1,441 Elo+
Solo
Nu Wa
Nu Wa
chemo743111
Nu Wa
Level 78
God Stats
7W - 7L
1,304 SR
Queue Stats
86W - 92L
1,427 Elo+
Party 2
Neith
Neith
pacifiedtechi
Neith
Level 7
God Stats
1W - 2L
1,394 SR
Queue Stats
1W - 4L
1,147 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chuchononon
Bellona
8
1 / 6 / 2
4,936
449
1,740
7,317
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
IGoFate
Anubis
9
0 / 0 / 7
5,652
514
1,563
2,321
746
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Thor
JerroAg
Thor
13
9 / 0 / 1
7,520
684
6,827
7,911
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
5 / 2 / 4
6,283
571
3,805
7,625
6,441
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
MexaDeath
Anhur
13
10 / 0 / 1
7,977
725
9,293
6,969
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arm1nAr1et
Bellona
8
4 / 5 / 2
5,463
497
5,089
7,394
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
7
1 / 8 / 0
4,520
411
504
8,665
1,112
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 4 / 1
5,388
490
3,722
6,571
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 1
5,015
456
2,333
4,681
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
2 / 5 / 0
4,834
439
2,647
5,859
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
25
Kills
8
8
Deaths
25
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
Arm1nAr1et
Bellona
4
5
2
1
W
Bellona
Chuchononon
Bellona
1
6
2
0.33
W
Anubis
IGoFate
Anubis
0
0
7
3.5
W
Thor
JerroAg
Thor
9
0
1
9.5
W
5
2
4
3.5
W
Anhur
MexaDeath
Anhur
10
0
1
10.5
L
Ao Kuang
1
8
0
0.13
L
1
4
1
0.38
L
0
3
1
0.17
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,228
Damage
14,295
32,143
Taken
33,170
16,965
Mitigated
9,478
9,115
Healing
4,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Arm1nAr1et
Bellona
5,089
1,581
0
125
7,394
4,654
72
853
6,541
0
16,985
W
Bellona
Chuchononon
Bellona
1,740
689
0
48
7,317
4,381
0
115
7,174
0
9,541
W
Anubis
IGoFate
Anubis
1,563
106
0
1,094
2,321
746
512
464
1,709
19,416
0
W
Thor
JerroAg
Thor
6,827
998
0
4,060
7,911
2,861
71
516
7,335
0
50,140
W
3,805
230
306
417
7,625
6,441
385
881
6,626
17,197
0
W
Anhur
MexaDeath
Anhur
9,293
4,348
0
3,190
6,969
2,536
2,766
473
6,462
0
53,526
L
Ao Kuang
504
73
0
799
8,665
1,112
0
1,375
7,290
12,026
0
L
3,722
1,352
0
1,410
6,571
1,743
0
1,247
5,324
0
25,901
L
2,333
440
0
1,090
4,681
945
702
1,289
3,392
16,830
0
L
2,647
1,459
0
1,215
5,859
1,024
0
604
5,255
0
15,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,368
Gold Earned
25,220
277
Minions Killed
162
0
Camps Cleared
0
922,529
Distance Traveled
951,626
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,463
497
23
2
0
224,598
0
W
Bellona
4,936
449
19
2
0
159,535
0
W
Anubis
5,652
514
35
3
0
173,854
0
W
Thor
7,520
684
100
9
0
215,630
4
W
Ares
6,283
571
25
2
0
194,356
0
W
Anhur
7,977
725
98
9
0
179,154
1
L
Ao Kuang
4,520
411
24
2
0
197,493
0
L
Loki
5,388
490
57
5
0
215,559
1
L
Nu Wa
5,015
456
34
3
0
158,064
2
L
Neith
4,834
439
24
2
0
155,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role