Player Matchup

Artio
Artio
Silver I
Gotta D Up
Artio
Silver I
Level 120
God Stats
1W - 0L
1,644 SR
Queue Stats
7W - 6L
1,544 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
JAC espi R5
Tsukuyomi
Gold I
Level 129
God Stats
3W - 0L
1,921 SR
Queue Stats
133W - 136L
1,594 MMR
Solo
Chang'e
Chang'e
Gold IV
OWIU94
Chang'e
Gold IV
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 32L
1,561 MMR
Solo
Osiris
Osiris
Silver I
Xevience
Osiris
Silver I
Level 105
God Stats
1W - 0L
1,650 SR
Queue Stats
5W - 3L
1,544 MMR
Party 1
Apollo
Apollo
Gold III
vX KiiRa Xv
Apollo
Gold III
Level 128
God Stats
21W - 15L
1,579 SR
Queue Stats
308W - 311L
1,580 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,659 SR
1,565 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,552 SR
1,565 MMR
Thanatos
Thanatos
Gold III
EL ViejojenkinZ
Thanatos
Gold III
Level 123
God Stats
2W - 6L
1,479 SR
Queue Stats
67W - 74L
1,560 MMR
Solo
Nu Wa
Nu Wa
Gold II
Habib_Ach
Nu Wa
Gold II
Level 125
God Stats
52W - 42L
1,614 SR
Queue Stats
455W - 457L
1,581 MMR
Solo
Athena
Athena
Gold IV
HavokxLegacy
Athena
Gold IV
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 40L
1,540 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
iTz Jh0ms
Sun Wukong
Gold II
Level 157
God Stats
39W - 40L
1,598 SR
Queue Stats
352W - 343L
1,567 MMR
Solo
Izanami
Izanami
Gold III
itou_makoto_kun
Izanami
Gold III
Level 158
God Stats
5W - 4L
1,566 SR
Queue Stats
45W - 42L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
19
9 / 1 / 16
13,650
593
12,746
21,704
28,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
JAC espi R5
Tsukuyomi
20
19 / 1 / 13
15,655
681
25,211
21,135
9,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
OWIU94
Chang'e
20
9 / 2 / 17
14,013
609
21,279
21,674
8,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
Xevience
Osiris
20
4 / 3 / 8
13,101
570
16,791
21,118
22,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
19
8 / 6 / 9
13,054
568
17,149
17,139
5,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
TiamatSetDanzaburouCu ChulainnNemesis

VS

Bans
ScyllaCthulhuSobekJanusBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
3 / 12 / 1
10,835
471
5,993
22,562
7,938
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Nu Wa
Habib_Ach
Nu Wa
17
2 / 7 / 6
11,050
480
16,877
13,970
5,059
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
15
3 / 10 / 4
10,692
465
9,192
28,840
20,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
iTz Jh0ms
Sun Wukong
18
3 / 8 / 1
11,475
499
14,534
29,292
24,201
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 12 / 3
9,880
430
8,443
22,822
7,312
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
28
49
Kills
13
13
Deaths
49
63
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
12
1
0.29
W
Artio
9
1
16
17
L
Nu Wa
Habib_Ach
Nu Wa
2
7
6
0.71
L
Athena
3
10
4
0.5
W
Tsukuyomi
JAC espi R5
Tsukuyomi
19
1
13
25.5
W
Chang'e
OWIU94
Chang'e
9
2
17
8.75
W
Osiris
Xevience
Osiris
4
3
8
2.67
L
Sun Wukong
iTz Jh0ms
Sun Wukong
3
8
1
0.44
L
2
12
3
0.29
W
Apollo
8
6
9
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,176
Damage
55,039
102,770
Taken
117,486
73,903
Mitigated
64,690
43,516
Healing
30,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
5,993
1,791
0
11,259
22,562
7,938
0
7,827
14,411
0
63,694
W
Artio
12,746
1,044
2,451
9,903
21,704
28,238
279
6,617
15,087
37,018
0
L
Nu Wa
Habib_Ach
Nu Wa
16,877
3,772
97
2,316
13,970
5,059
0
6,134
7,570
72,733
0
L
Athena
9,192
2,545
0
4,327
28,840
20,180
0
9,161
19,557
35,694
0
W
Tsukuyomi
JAC espi R5
Tsukuyomi
25,211
7,629
0
6,649
21,135
9,033
4,065
7,212
13,923
0
116,828
W
Chang'e
OWIU94
Chang'e
21,279
2,246
4,870
11,484
21,674
8,363
1,232
5,826
15,848
92,802
0
W
Osiris
Xevience
Osiris
16,791
7,768
0
3,895
21,118
22,412
735
4,456
16,662
0
101,851
L
Sun Wukong
iTz Jh0ms
Sun Wukong
14,534
3,613
0
9,577
29,292
24,201
0
4,526
24,654
0
76,463
L
8,443
4,034
0
3,367
22,822
7,312
0
6,816
15,848
0
73,684
W
Apollo
17,149
10,479
0
4,264
17,139
5,857
1,989
6,496
10,643
0
105,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,473
Gold Earned
53,932
613
Minions Killed
531
0
Camps Cleared
0
2,247,806
Distance Traveled
1,901,093
24
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,835
471
107
5
0
356,223
5
W
Artio
13,650
593
60
3
0
479,908
5
L
Nu Wa
11,050
480
114
5
0
373,771
9
L
Athena
10,692
465
52
2
0
473,271
9
W
Tsukuyomi
15,655
681
149
6
0
495,546
1
W
Chang'e
14,013
609
145
6
0
453,482
8
W
Osiris
13,101
570
134
6
0
402,901
3
L
Sun Wukong
11,475
499
139
6
0
346,555
6
L
Izanami
9,880
430
119
5
0
351,273
5
W
Apollo
13,054
568
125
5
0
415,969
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role