Player Matchup

Cabrakan
Cabrakan
Frankiegee8952
Cabrakan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
Shizooka
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
SteffenGH
Fenrir
Level 17
God Stats
0W - 1L
1,559 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Stokes69
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Vamana
Vamana
shizukku124
Vamana
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,431 Elo+
Solo
Team Averages
Level 7
1,512 SR
1,486 Elo+

VS

Team Averages
Level 19
1,500 SR
1,410 Elo+
Khepri
Khepri
Frostt1988
Khepri
Level 29
God Stats
25W - 28L
1,367 SR
Queue Stats
90W - 113L
1,319 Elo+
Solo
Chaac
Chaac
KSIxGHOSTREAPER
Chaac
Level 18
God Stats
10W - 16L
1,356 SR
Queue Stats
158W - 184L
1,334 Elo+
Solo
Danzaburou
Danzaburou
KcsscK
Danzaburou
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
POGGIEWO
Ares
Level 6
God Stats
1W - 0L
1,776 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
TheL0neProdigy
Fenrir
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
4
0 / 8 / 0
4,209
383
208
6,884
3,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Shizooka
Artemis
8
0 / 9 / 0
5,055
460
3,671
8,020
2,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
SteffenGH
Fenrir
6
1 / 4 / 0
4,877
443
1,697
7,630
5,219
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Stokes69
Kukulkan
9
1 / 5 / 0
5,549
504
2,335
5,602
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
7
0 / 8 / 0
4,750
432
2,960
8,846
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Frostt1988
Khepri
10
4 / 2 / 1
6,373
579
2,601
6,021
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 0 / 1
7,139
649
4,378
7,826
3,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
KcsscK
Danzaburou
11
9 / 0 / 3
7,397
672
4,786
3,137
1,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
11
2 / 0 / 9
7,119
647
3,335
5,899
4,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
10 / 0 / 4
7,618
693
6,812
6,651
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
48
2
Kills
30
34
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
0
8
0
0
W
Khepri
Frostt1988
Khepri
4
2
1
2.25
W
5
0
1
5.5
W
Danzaburou
KcsscK
Danzaburou
9
0
3
10.5
W
Ares
2
0
9
6.5
L
Artemis
Shizooka
Artemis
0
9
0
0
L
Fenrir
SteffenGH
Fenrir
1
4
0
0.25
L
Kukulkan
Stokes69
Kukulkan
1
5
0
0.2
W
10
0
4
12
L
Vamana
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,871
Damage
21,912
36,982
Taken
29,534
15,992
Mitigated
14,668
1,799
Healing
12,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
208
173
0
135
6,884
3,292
0
1,058
5,826
5,724
0
W
Khepri
Frostt1988
Khepri
2,601
985
0
897
6,021
2,439
832
1,539
4,263
24,791
0
W
4,378
1,073
0
5,198
7,826
3,613
519
282
7,504
0
35,566
W
Danzaburou
KcsscK
Danzaburou
4,786
2,243
0
600
3,137
1,517
1,787
0
3,137
0
32,706
W
Ares
3,335
473
399
1,361
5,899
4,612
787
143
5,756
15,360
0
L
Artemis
Shizooka
Artemis
3,671
1,721
0
15
8,020
2,231
207
1,831
6,189
0
16,763
L
Fenrir
SteffenGH
Fenrir
1,697
483
0
1,231
7,630
5,219
0
1,134
6,496
0
15,042
L
Kukulkan
Stokes69
Kukulkan
2,335
392
0
0
5,602
1,410
671
834
4,768
18,801
0
W
6,812
1,897
0
3,674
6,651
2,487
0
280
6,331
0
38,866
L
Vamana
2,960
1,288
0
418
8,846
3,840
627
1,079
7,767
0
14,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,440
Gold Earned
35,646
138
Minions Killed
256
0
Camps Cleared
0
894,649
Distance Traveled
998,081
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
4,209
383
10
1
0
159,286
1
W
Khepri
6,373
579
39
4
0
206,023
2
W
Chaac
7,139
649
63
6
0
210,311
0
W
Danzaburou
7,397
672
62
6
0
158,061
0
W
Ares
7,119
647
29
3
0
181,724
1
L
Artemis
5,055
460
34
3
0
164,433
0
L
Fenrir
4,877
443
26
2
0
186,287
0
L
Kukulkan
5,549
504
48
4
0
178,865
0
W
Fenrir
7,618
693
63
6
0
241,962
1
L
Vamana
4,750
432
20
2
0
205,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role