Player Matchup

Nemesis
Nemesis
Brunuxx59
Nemesis
Level 22
God Stats
30W - 11L
1,458 SR
Queue Stats
88W - 73L
1,315 Elo+
Solo
Tiamat
Tiamat
Kingz_Law
Tiamat
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 130L
1,358 Elo+
Party 1
Hera
Hera
Kingz_OwO
Hera
Level 24
God Stats
11W - 16L
1,461 SR
Queue Stats
199W - 227L
1,366 Elo+
Party 1
Chronos
Chronos
Kingz_RAFxLGND
Chronos
Level 18
God Stats
17W - 11L
1,383 SR
Queue Stats
163W - 182L
1,372 Elo+
Party 1
Kukulkan
Kukulkan
scartos77
Kukulkan
Level 23
God Stats
5W - 8L
1,219 SR
Queue Stats
129W - 143L
1,314 Elo+
Solo
Team Averages
Level 22
1,404 SR
1,345 Elo+

VS

Team Averages
Level 10
1,406 SR
1,315 Elo+
Bacchus
Bacchus
Greyhubbel
Bacchus
Level 4
God Stats
1W - 4L
1,376 SR
Queue Stats
1W - 4L
1,214 Elo+
Party 2
Merlin
Merlin
Quantity 04
Merlin
Level 6
God Stats
0W - 1L
1,059 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
SantanJake
Fenrir
Level 29
God Stats
14W - 18L
1,495 SR
Queue Stats
137W - 174L
1,426 Elo+
Solo
Cupid
Cupid
Vliegende_Geit
Cupid
Level 4
God Stats
1W - 4L
1,376 SR
Queue Stats
1W - 4L
1,214 Elo+
Party 2
Rama
Rama
WretchedJeans97
Rama
Level 6
God Stats
1W - 2L
1,721 SR
Queue Stats
4W - 7L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brunuxx59
Nemesis
12
10 / 0 / 1
7,752
646
6,527
6,591
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
Kingz_Law
Tiamat
10
5 / 0 / 4
6,809
567
5,461
3,847
3,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hera
12
3 / 0 / 1
7,210
601
5,440
6,205
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 2 / 5
6,019
502
998
3,361
1,024
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kukulkan
scartos77
Kukulkan
12
2 / 2 / 3
7,364
614
3,906
5,539
1,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Greyhubbel
Bacchus
8
1 / 3 / 0
5,226
436
1,726
7,073
3,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
5
0 / 8 / 0
4,200
350
660
6,892
3,126
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Fenrir
SantanJake
Fenrir
9
1 / 4 / 0
5,510
459
2,365
6,250
1,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 1
4,675
390
2,105
5,961
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 0
4,705
392
2,620
6,423
1,923
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
21
Kills
2
4
Deaths
21
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Brunuxx59
Nemesis
10
0
1
10.5
L
Bacchus
Greyhubbel
Bacchus
1
3
0
0.33
W
Tiamat
Kingz_Law
Tiamat
5
0
4
7
W
Hera
3
0
1
3.5
W
1
2
5
1.75
L
Merlin
0
8
0
0
L
Fenrir
SantanJake
Fenrir
1
4
0
0.25
L
0
2
1
0.25
L
0
4
0
0
W
Kukulkan
scartos77
Kukulkan
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,332
Damage
9,476
25,543
Taken
32,599
10,163
Mitigated
12,280
8,225
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Brunuxx59
Nemesis
6,527
3,985
0
1,040
6,591
2,498
0
285
6,306
0
38,694
L
Bacchus
Greyhubbel
Bacchus
1,726
499
0
1,890
7,073
3,905
0
3,171
3,696
10,406
0
W
Tiamat
Kingz_Law
Tiamat
5,461
941
0
1,876
3,847
3,133
1,680
693
3,154
21,847
0
W
Hera
5,440
1,165
0
3,558
6,205
1,639
1,603
518
5,627
38,683
0
W
998
381
0
213
3,361
1,024
1,760
743
2,618
9,845
0
L
Merlin
660
308
0
0
6,892
3,126
98
3,657
2,945
5,537
0
L
Fenrir
SantanJake
Fenrir
2,365
314
0
1,816
6,250
1,752
0
659
5,539
0
30,159
L
2,105
935
0
1,687
5,961
1,574
320
3,383
2,460
0
11,010
L
2,620
2,372
0
1,470
6,423
1,923
166
4,269
2,154
0
11,990
W
Kukulkan
scartos77
Kukulkan
3,906
478
0
1,538
5,539
1,869
699
147
5,392
43,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,154
Gold Earned
24,316
283
Minions Killed
147
0
Camps Cleared
0
972,687
Distance Traveled
996,950
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,752
646
70
6
0
229,088
4
L
Bacchus
5,226
436
26
2
0
216,557
1
W
Tiamat
6,809
567
39
3
0
206,502
2
W
Hera
7,210
601
79
7
0
187,586
0
W
Chronos
6,019
502
13
1
0
157,012
2
L
Merlin
4,200
350
12
1
0
172,949
3
L
Fenrir
5,510
459
65
5
0
225,281
0
L
Cupid
4,675
390
23
2
0
212,929
0
L
Rama
4,705
392
21
2
0
169,234
1
W
Kukulkan
7,364
614
82
7
0
192,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role