Player Matchup

Pele
Pele
ArchentoTR
Pele
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,826 Elo+
Solo
Anhur
Anhur
GirlFromPoland
Anhur
Level 14
God Stats
2W - 1L
1,555 SR
Queue Stats
23W - 14L
1,589 Elo+
Solo
Jing Wei
Jing Wei
McBad
Jing Wei
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
125W - 80L
1,548 Elo+
Party 1
Ares
Ares
Misshides
Ares
Level 8
God Stats
13W - 3L
1,500 SR
Queue Stats
114W - 65L
1,783 Elo+
Party 1
Merlin
Merlin
Praskos
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,579 Elo+
Solo
Team Averages
Level 28
1,511 SR
1,665 Elo+

VS

Team Averages
Level 16
1,535 SR
1,428 Elo+
King Arthur
King Arthur
CHOPPAop
King Arthur
Level 13
God Stats
9W - 6L
1,999 SR
Queue Stats
38W - 48L
1,525 Elo+
Party 2
Ymir
Ymir
HerdiiiL
Ymir
Level 16
God Stats
0W - 2L
1,314 SR
Queue Stats
10W - 21L
1,249 Elo+
Party 2
Heimdallr
Heimdallr
HunchoJackk
Heimdallr
Level 28
God Stats
7W - 10L
1,450 SR
Queue Stats
110W - 107L
1,567 Elo+
Party 2
Kukulkan
Kukulkan
WartoxBLY
Kukulkan
Level 3
God Stats
0W - 2L
1,295 SR
Queue Stats
1W - 3L
1,119 Elo+
Party 2
Nemesis
Nemesis
isekream
Nemesis
Level 18
God Stats
15W - 18L
1,618 SR
Queue Stats
143W - 142L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 6
12,200
555
8,404
16,674
6,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
22 / 2 / 3
15,764
717
35,861
19,815
9,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
McBad
Jing Wei
20
12 / 0 / 9
13,997
636
20,639
17,851
9,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
18
7 / 3 / 12
13,279
604
16,558
22,456
27,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Praskos
Merlin
18
3 / 9 / 7
12,809
582
7,784
12,825
5,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CHOPPAop
King Arthur
13
1 / 9 / 1
7,940
361
5,548
24,583
15,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
14
2 / 12 / 4
8,533
388
4,643
25,100
21,189
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
HunchoJackk
Heimdallr
18
3 / 6 / 2
10,577
481
15,158
19,059
7,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
WartoxBLY
Kukulkan
14
3 / 13 / 3
9,342
425
8,204
16,497
5,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
isekream
Nemesis
15
9 / 10 / 1
10,413
473
14,727
23,506
11,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
29
50
Kills
18
18
Deaths
50
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
4
6
2.25
L
King Arthur
CHOPPAop
King Arthur
1
9
1
0.17
W
22
2
3
11.75
L
Ymir
2
12
4
0.33
L
Heimdallr
HunchoJackk
Heimdallr
3
6
2
0.67
W
Jing Wei
McBad
Jing Wei
12
0
9
16.5
W
Ares
7
3
12
4.33
W
Merlin
Praskos
Merlin
3
9
7
0.72
L
Kukulkan
WartoxBLY
Kukulkan
3
13
3
0.35
L
Nemesis
isekream
Nemesis
9
10
1
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,246
Damage
48,280
89,621
Taken
108,745
56,906
Mitigated
61,293
28,148
Healing
13,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,404
3,145
0
4,838
16,674
6,047
3,429
2,066
14,539
0
71,648
L
King Arthur
CHOPPAop
King Arthur
5,548
643
0
4,472
24,583
15,226
0
2,447
22,096
0
23,620
W
35,861
20,159
0
10,809
19,815
9,501
11,268
2,786
16,616
0
118,272
L
Ymir
4,643
409
0
518
25,100
21,189
0
7,033
17,902
26,613
0
L
Heimdallr
HunchoJackk
Heimdallr
15,158
9,485
0
4,304
19,059
7,855
1,361
7,361
11,674
0
87,390
W
Jing Wei
McBad
Jing Wei
20,639
17,362
0
6,584
17,851
9,124
1,291
1,212
16,589
0
123,892
W
Ares
16,558
1,075
0
5,302
22,456
27,015
107
2,643
19,698
41,135
0
W
Merlin
Praskos
Merlin
7,784
899
0
615
12,825
5,219
235
3,975
8,523
61,016
0
L
Kukulkan
WartoxBLY
Kukulkan
8,204
2,534
0
0
16,497
5,948
0
3,842
12,313
39,556
0
L
Nemesis
isekream
Nemesis
14,727
6,358
0
3,955
23,506
11,075
339
3,024
20,418
363
46,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,049
Gold Earned
46,805
583
Minions Killed
378
0
Camps Cleared
0
2,079,097
Distance Traveled
1,807,231
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,200
555
87
4
0
415,084
6
L
King Arthur
7,940
361
37
2
0
356,697
4
W
Anhur
15,764
717
182
8
0
372,231
6
L
Ymir
8,533
388
36
2
0
341,887
0
L
Heimdallr
10,577
481
143
7
0
363,911
4
W
Jing Wei
13,997
636
158
7
0
499,777
11
W
Ares
13,279
604
43
2
0
422,651
3
W
Merlin
12,809
582
113
5
0
369,354
4
L
Kukulkan
9,342
425
94
4
0
321,552
5
L
Nemesis
10,413
473
68
3
0
423,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role