Player Matchup

Ymir
Ymir
Depressorion
Ymir
Level 12
God Stats
94W - 44L
1,506 SR
Queue Stats
115W - 78L
1,423 Elo+
Party 1
Merlin
Merlin
Hysath
Merlin
Level 7
God Stats
1W - 1L
1,325 SR
Queue Stats
144W - 119L
1,450 Elo+
Party 1
Olorun
Olorun
Lacaios
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,444 Elo+
Party 2
Artemis
Artemis
Myisha
Artemis
Level 5
God Stats
6W - 2L
1,325 SR
Queue Stats
13W - 8L
1,444 Elo+
Party 2
Mulan
Mulan
Saitter
Mulan
Level 55
God Stats
15W - 13L
1,299 SR
Queue Stats
170W - 145L
1,446 Elo+
Party 1
Team Averages
Level 17
1,391 SR
1,441 Elo+

VS

Team Averages
Level 17
1,458 SR
1,400 Elo+
Merlin
Merlin
Caiouken
Merlin
Level 25
God Stats
18W - 28L
1,440 SR
Queue Stats
125W - 121L
1,446 Elo+
Solo
Nemesis
Nemesis
KelvinSV
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
MartinFronJell
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,341 Elo+
Solo
Da Ji
Da Ji
MotherIand
Da Ji
Level 16
God Stats
4W - 10L
1,317 SR
Queue Stats
22W - 25L
1,360 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Nemyses1
Tsukuyomi
Level 27
God Stats
8W - 8L
1,532 SR
Queue Stats
29W - 33L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 7 / 28
13,762
983
8,530
23,893
29,139
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Hysath
Merlin
20
1 / 5 / 27
13,420
959
16,736
14,572
6,671
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Lacaios
Olorun
20
18 / 3 / 15
16,693
1,192
31,606
15,891
7,915
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
Myisha
Artemis
20
8 / 2 / 20
14,460
1,033
14,096
7,127
3,382
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Saitter
Mulan
20
12 / 3 / 16
14,840
1,060
19,288
16,599
16,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

124

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Caiouken
Merlin
20
10 / 4 / 4
16,022
1,144
29,692
17,921
7,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
KelvinSV
Nemesis
15
0 / 1 / 0
10,143
725
508
836
207
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

19
1 / 11 / 7
12,623
902
12,651
22,668
10,229
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
19
3 / 10 / 11
13,253
947
13,448
20,187
15,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
Nemyses1
Tsukuyomi
20
6 / 15 / 9
14,003
1,000
17,385
32,611
16,241
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
51
41
Kills
20
20
Deaths
41
106
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
Caiouken
Merlin
10
4
4
3
W
2
7
28
2.29
W
Merlin
Hysath
Merlin
1
5
27
2.9
L
Nemesis
KelvinSV
Nemesis
0
1
0
0
W
Olorun
Lacaios
Olorun
18
3
15
8.5
L
1
11
7
0.41
L
Da Ji
3
10
11
0.85
W
Artemis
Myisha
Artemis
8
2
20
9
L
Tsukuyomi
Nemyses1
Tsukuyomi
6
15
9
0.7
W
Mulan
Saitter
Mulan
12
3
16
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,256
Damage
73,684
78,082
Taken
94,223
63,843
Mitigated
50,197
10,180
Healing
8,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Caiouken
Merlin
29,692
1,421
0
0
17,921
7,962
0
10,021
7,900
92,133
0
W
8,530
1,608
0
0
23,893
29,139
0
14,753
9,140
16,114
0
W
Merlin
Hysath
Merlin
16,736
1,013
0
0
14,572
6,671
0
7,721
6,851
42,645
0
L
Nemesis
KelvinSV
Nemesis
508
167
0
0
836
207
0
351
485
0
1,752
W
Olorun
Lacaios
Olorun
31,606
20,543
755
6,498
15,891
7,915
0
7,572
8,319
77,832
0
L
12,651
2,236
1,314
3,689
22,668
10,229
0
13,936
8,732
41,656
0
L
Da Ji
13,448
4,513
0
646
20,187
15,558
0
11,760
8,427
0
20,917
W
Artemis
Myisha
Artemis
14,096
6,219
0
1,316
7,127
3,382
0
3,201
3,926
0
35,390
L
Tsukuyomi
Nemyses1
Tsukuyomi
17,385
4,358
635
2,068
32,611
16,241
0
20,804
11,807
0
38,569
W
Mulan
Saitter
Mulan
19,288
5,285
372
1,239
16,599
16,736
0
9,096
7,503
0
37,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,175
Gold Earned
66,044
271
Minions Killed
260
11
Camps Cleared
7
1,114,354
Distance Traveled
920,508
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
16,022
1,144
142
10
3
240,688
1
W
Ymir
13,762
983
32
2
1
226,477
0
W
Merlin
13,420
959
50
4
3
232,502
0
L
Nemesis
10,143
725
2
0
1
28,873
0
W
Olorun
16,693
1,192
113
8
2
253,874
1
L
Ra
12,623
902
64
5
0
201,795
0
L
Da Ji
13,253
947
11
1
2
201,662
0
W
Artemis
14,460
1,033
55
4
1
209,846
1
L
Tsukuyomi
14,003
1,000
41
3
1
247,490
0
W
Mulan
14,840
1,060
21
2
4
191,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role